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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "core/layout/shapes/Shape.h" | 30 #include "core/layout/shapes/Shape.h" |
31 | 31 |
| 32 #include <memory> |
32 #include "core/css/BasicShapeFunctions.h" | 33 #include "core/css/BasicShapeFunctions.h" |
33 #include "core/dom/DOMArrayBuffer.h" | 34 #include "core/dom/DOMArrayBuffer.h" |
34 #include "core/dom/DOMTypedArray.h" | 35 #include "core/dom/DOMTypedArray.h" |
35 #include "core/layout/shapes/BoxShape.h" | 36 #include "core/layout/shapes/BoxShape.h" |
36 #include "core/layout/shapes/PolygonShape.h" | 37 #include "core/layout/shapes/PolygonShape.h" |
37 #include "core/layout/shapes/RasterShape.h" | 38 #include "core/layout/shapes/RasterShape.h" |
38 #include "core/layout/shapes/RectangleShape.h" | 39 #include "core/layout/shapes/RectangleShape.h" |
39 #include "core/style/ComputedStyle.h" | 40 #include "core/style/ComputedStyle.h" |
40 #include "core/svg/graphics/SVGImage.h" | 41 #include "core/svg/graphics/SVGImage.h" |
41 #include "platform/LengthFunctions.h" | 42 #include "platform/LengthFunctions.h" |
42 #include "platform/geometry/FloatRoundedRect.h" | 43 #include "platform/geometry/FloatRoundedRect.h" |
43 #include "platform/geometry/FloatSize.h" | 44 #include "platform/geometry/FloatSize.h" |
44 #include "platform/graphics/GraphicsTypes.h" | 45 #include "platform/graphics/GraphicsTypes.h" |
45 #include "platform/graphics/ImageBuffer.h" | 46 #include "platform/graphics/ImageBuffer.h" |
46 #include "platform/graphics/paint/PaintFlags.h" | 47 #include "platform/graphics/paint/PaintFlags.h" |
47 #include "wtf/MathExtras.h" | 48 #include "wtf/MathExtras.h" |
48 #include "wtf/PtrUtil.h" | 49 #include "wtf/PtrUtil.h" |
49 #include "wtf/typed_arrays/ArrayBufferContents.h" | 50 #include "wtf/typed_arrays/ArrayBufferContents.h" |
50 #include <memory> | |
51 | 51 |
52 namespace blink { | 52 namespace blink { |
53 | 53 |
54 static std::unique_ptr<Shape> createInsetShape(const FloatRoundedRect& bounds) { | 54 static std::unique_ptr<Shape> createInsetShape(const FloatRoundedRect& bounds) { |
55 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); | 55 ASSERT(bounds.rect().width() >= 0 && bounds.rect().height() >= 0); |
56 return WTF::makeUnique<BoxShape>(bounds); | 56 return WTF::makeUnique<BoxShape>(bounds); |
57 } | 57 } |
58 | 58 |
59 static std::unique_ptr<Shape> createCircleShape(const FloatPoint& center, | 59 static std::unique_ptr<Shape> createCircleShape(const FloatPoint& center, |
60 float radius) { | 60 float radius) { |
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298 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()); | 298 FloatRect rect(0, 0, roundedRect.rect().width(), roundedRect.rect().height()); |
299 FloatRoundedRect bounds(rect, roundedRect.getRadii()); | 299 FloatRoundedRect bounds(rect, roundedRect.getRadii()); |
300 std::unique_ptr<Shape> shape = createInsetShape(bounds); | 300 std::unique_ptr<Shape> shape = createInsetShape(bounds); |
301 shape->m_writingMode = writingMode; | 301 shape->m_writingMode = writingMode; |
302 shape->m_margin = margin; | 302 shape->m_margin = margin; |
303 | 303 |
304 return shape; | 304 return shape; |
305 } | 305 } |
306 | 306 |
307 } // namespace blink | 307 } // namespace blink |
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