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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_physical_text_fragment.h

Issue 2700123003: DO NOT COMMIT: Results of running old (current) clang-format on Blink (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGPhysicalTextFragment_h 5 #ifndef NGPhysicalTextFragment_h
6 #define NGPhysicalTextFragment_h 6 #define NGPhysicalTextFragment_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/layout/ng/ng_block_node.h" 9 #include "core/layout/ng/ng_block_node.h"
10 #include "core/layout/ng/ng_floating_object.h"
10 #include "core/layout/ng/ng_inline_node.h" 11 #include "core/layout/ng/ng_inline_node.h"
11 #include "core/layout/ng/ng_floating_object.h"
12 #include "core/layout/ng/ng_physical_fragment.h" 12 #include "core/layout/ng/ng_physical_fragment.h"
13 #include "platform/heap/Handle.h" 13 #include "platform/heap/Handle.h"
14 14
15 namespace blink { 15 namespace blink {
16 16
17 class CORE_EXPORT NGPhysicalTextFragment final : public NGPhysicalFragment { 17 class CORE_EXPORT NGPhysicalTextFragment final : public NGPhysicalFragment {
18 public: 18 public:
19 NGPhysicalTextFragment( 19 NGPhysicalTextFragment(
20 LayoutObject* layout_object, 20 LayoutObject* layout_object,
21 const NGInlineNode* node, 21 const NGInlineNode* node,
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
60 60
61 DEFINE_TYPE_CASTS(NGPhysicalTextFragment, 61 DEFINE_TYPE_CASTS(NGPhysicalTextFragment,
62 NGPhysicalFragment, 62 NGPhysicalFragment,
63 text, 63 text,
64 text->Type() == NGPhysicalFragment::kFragmentText, 64 text->Type() == NGPhysicalFragment::kFragmentText,
65 text.Type() == NGPhysicalFragment::kFragmentText); 65 text.Type() == NGPhysicalFragment::kFragmentText);
66 66
67 } // namespace blink 67 } // namespace blink
68 68
69 #endif // NGPhysicalTextFragment_h 69 #endif // NGPhysicalTextFragment_h
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