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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/layout/ng/ng_block_layout_algorithm.h" | 5 #include "core/layout/ng/ng_block_layout_algorithm.h" |
| 6 | 6 |
| 7 #include "core/dom/NodeComputedStyle.h" | 7 #include "core/dom/NodeComputedStyle.h" |
| 8 #include "core/dom/TagCollection.h" | 8 #include "core/dom/TagCollection.h" |
| 9 #include "core/layout/LayoutTestHelper.h" |
| 9 #include "core/layout/ng/layout_ng_block_flow.h" | 10 #include "core/layout/ng/layout_ng_block_flow.h" |
| 10 #include "core/layout/ng/ng_block_node.h" | 11 #include "core/layout/ng/ng_block_node.h" |
| 11 #include "core/layout/ng/ng_constraint_space.h" | 12 #include "core/layout/ng/ng_constraint_space.h" |
| 12 #include "core/layout/ng/ng_constraint_space_builder.h" | 13 #include "core/layout/ng/ng_constraint_space_builder.h" |
| 13 #include "core/layout/ng/ng_floating_object.h" | 14 #include "core/layout/ng/ng_floating_object.h" |
| 14 #include "core/layout/ng/ng_length_utils.h" | 15 #include "core/layout/ng/ng_length_utils.h" |
| 15 #include "core/layout/LayoutTestHelper.h" | |
| 16 #include "core/layout/ng/ng_physical_box_fragment.h" | 16 #include "core/layout/ng/ng_physical_box_fragment.h" |
| 17 #include "core/layout/ng/ng_physical_fragment.h" | 17 #include "core/layout/ng/ng_physical_fragment.h" |
| 18 #include "core/layout/ng/ng_units.h" | 18 #include "core/layout/ng/ng_units.h" |
| 19 #include "core/style/ComputedStyle.h" | 19 #include "core/style/ComputedStyle.h" |
| 20 #include "testing/gmock/include/gmock/gmock.h" | 20 #include "testing/gmock/include/gmock/gmock.h" |
| 21 #include "testing/gtest/include/gtest/gtest.h" | 21 #include "testing/gtest/include/gtest/gtest.h" |
| 22 | 22 |
| 23 namespace blink { | 23 namespace blink { |
| 24 namespace { | 24 namespace { |
| 25 | 25 |
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| 2060 | 2060 |
| 2061 auto* empty_block2 = | 2061 auto* empty_block2 = |
| 2062 toNGPhysicalBoxFragment(container_fragment->Children()[1].get()); | 2062 toNGPhysicalBoxFragment(container_fragment->Children()[1].get()); |
| 2063 // empty-block2's margin == 50 | 2063 // empty-block2's margin == 50 |
| 2064 EXPECT_THAT(NGPhysicalOffset(LayoutUnit(0), LayoutUnit(50)), | 2064 EXPECT_THAT(NGPhysicalOffset(LayoutUnit(0), LayoutUnit(50)), |
| 2065 empty_block2->Offset()); | 2065 empty_block2->Offset()); |
| 2066 } | 2066 } |
| 2067 | 2067 |
| 2068 } // namespace | 2068 } // namespace |
| 2069 } // namespace blink | 2069 } // namespace blink |
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