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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/editing/state_machines/StateMachineTestUtil.h" | 5 #include "core/editing/state_machines/StateMachineTestUtil.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 7 #include "core/editing/state_machines/BackwardGraphemeBoundaryStateMachine.h" | 8 #include "core/editing/state_machines/BackwardGraphemeBoundaryStateMachine.h" |
| 8 #include "core/editing/state_machines/ForwardGraphemeBoundaryStateMachine.h" | 9 #include "core/editing/state_machines/ForwardGraphemeBoundaryStateMachine.h" |
| 9 #include "core/editing/state_machines/TextSegmentationMachineState.h" | 10 #include "core/editing/state_machines/TextSegmentationMachineState.h" |
| 10 #include "wtf/Assertions.h" | 11 #include "wtf/Assertions.h" |
| 11 #include "wtf/text/StringBuilder.h" | 12 #include "wtf/text/StringBuilder.h" |
| 12 #include <algorithm> | |
| 13 | 13 |
| 14 namespace blink { | 14 namespace blink { |
| 15 | 15 |
| 16 namespace { | 16 namespace { |
| 17 char MachineStateToChar(TextSegmentationMachineState state) { | 17 char MachineStateToChar(TextSegmentationMachineState state) { |
| 18 static const char indicators[] = { | 18 static const char indicators[] = { |
| 19 'I', // Invalid | 19 'I', // Invalid |
| 20 'R', // NeedMoreCodeUnit (Repeat) | 20 'R', // NeedMoreCodeUnit (Repeat) |
| 21 'S', // NeedFollowingCodeUnit (Switch) | 21 'S', // NeedFollowingCodeUnit (Switch) |
| 22 'F', // Finished | 22 'F', // Finished |
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| 103 const Vector<UChar32>& preceding, | 103 const Vector<UChar32>& preceding, |
| 104 const Vector<UChar32>& following) { | 104 const Vector<UChar32>& following) { |
| 105 const String& out = processSequence(machine, preceding, following); | 105 const String& out = processSequence(machine, preceding, following); |
| 106 if (machine->finalizeAndGetBoundaryOffset() != | 106 if (machine->finalizeAndGetBoundaryOffset() != |
| 107 machine->finalizeAndGetBoundaryOffset()) | 107 machine->finalizeAndGetBoundaryOffset()) |
| 108 return "State machine changes final offset after finished."; | 108 return "State machine changes final offset after finished."; |
| 109 return out; | 109 return out; |
| 110 } | 110 } |
| 111 | 111 |
| 112 } // namespace blink | 112 } // namespace blink |
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