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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/css/cssom/CSSMatrixTransformComponent.h" | 5 #include "core/css/cssom/CSSMatrixTransformComponent.h" |
6 | 6 |
| 7 #include <cmath> |
| 8 #include <memory> |
7 #include "core/css/CSSPrimitiveValue.h" | 9 #include "core/css/CSSPrimitiveValue.h" |
8 #include "wtf/MathExtras.h" | 10 #include "wtf/MathExtras.h" |
9 #include <cmath> | |
10 #include <memory> | |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 CSSFunctionValue* CSSMatrixTransformComponent::toCSSValue() const { | 14 CSSFunctionValue* CSSMatrixTransformComponent::toCSSValue() const { |
15 CSSFunctionValue* result = | 15 CSSFunctionValue* result = |
16 CSSFunctionValue::create(m_is2D ? CSSValueMatrix : CSSValueMatrix3d); | 16 CSSFunctionValue::create(m_is2D ? CSSValueMatrix : CSSValueMatrix3d); |
17 | 17 |
18 if (m_is2D) { | 18 if (m_is2D) { |
19 double values[6] = {a(), b(), c(), d(), e(), f()}; | 19 double values[6] = {a(), b(), c(), d(), e(), f()}; |
20 for (double value : values) { | 20 for (double value : values) { |
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97 CSSMatrixTransformComponent* | 97 CSSMatrixTransformComponent* |
98 CSSMatrixTransformComponent::translate3d(double x, double y, double z) { | 98 CSSMatrixTransformComponent::translate3d(double x, double y, double z) { |
99 std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create(); | 99 std::unique_ptr<TransformationMatrix> matrix = TransformationMatrix::create(); |
100 matrix->setM41(x); | 100 matrix->setM41(x); |
101 matrix->setM42(y); | 101 matrix->setM42(y); |
102 matrix->setM43(z); | 102 matrix->setM43(z); |
103 return new CSSMatrixTransformComponent(std::move(matrix), Translation3DType); | 103 return new CSSMatrixTransformComponent(std::move(matrix), Translation3DType); |
104 } | 104 } |
105 | 105 |
106 } // namespace blink | 106 } // namespace blink |
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