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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/animation/ShadowInterpolationFunctions.h" | 5 #include "core/animation/ShadowInterpolationFunctions.h" |
6 | 6 |
| 7 #include <memory> |
7 #include "core/animation/CSSColorInterpolationType.h" | 8 #include "core/animation/CSSColorInterpolationType.h" |
8 #include "core/animation/InterpolationValue.h" | 9 #include "core/animation/InterpolationValue.h" |
9 #include "core/animation/LengthInterpolationFunctions.h" | 10 #include "core/animation/LengthInterpolationFunctions.h" |
10 #include "core/animation/NonInterpolableValue.h" | 11 #include "core/animation/NonInterpolableValue.h" |
11 #include "core/css/CSSIdentifierValue.h" | 12 #include "core/css/CSSIdentifierValue.h" |
12 #include "core/css/CSSShadowValue.h" | 13 #include "core/css/CSSShadowValue.h" |
13 #include "core/css/resolver/StyleResolverState.h" | 14 #include "core/css/resolver/StyleResolverState.h" |
14 #include "core/style/ShadowData.h" | 15 #include "core/style/ShadowData.h" |
15 #include "platform/geometry/FloatPoint.h" | 16 #include "platform/geometry/FloatPoint.h" |
16 #include <memory> | |
17 | 17 |
18 namespace blink { | 18 namespace blink { |
19 | 19 |
20 enum ShadowComponentIndex : unsigned { | 20 enum ShadowComponentIndex : unsigned { |
21 ShadowX, | 21 ShadowX, |
22 ShadowY, | 22 ShadowY, |
23 ShadowBlur, | 23 ShadowBlur, |
24 ShadowSpread, | 24 ShadowSpread, |
25 ShadowColor, | 25 ShadowColor, |
26 ShadowComponentIndexCount, | 26 ShadowComponentIndexCount, |
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187 DCHECK(shadowX.isFixed() && shadowY.isFixed() && shadowBlur.isFixed() && | 187 DCHECK(shadowX.isFixed() && shadowY.isFixed() && shadowBlur.isFixed() && |
188 shadowSpread.isFixed()); | 188 shadowSpread.isFixed()); |
189 return ShadowData(FloatPoint(shadowX.value(), shadowY.value()), | 189 return ShadowData(FloatPoint(shadowX.value(), shadowY.value()), |
190 shadowBlur.value(), shadowSpread.value(), | 190 shadowBlur.value(), shadowSpread.value(), |
191 shadowNonInterpolableValue.style(), | 191 shadowNonInterpolableValue.style(), |
192 CSSColorInterpolationType::resolveInterpolableColor( | 192 CSSColorInterpolationType::resolveInterpolableColor( |
193 *interpolableList.get(ShadowColor), state)); | 193 *interpolableList.get(ShadowColor), state)); |
194 } | 194 } |
195 | 195 |
196 } // namespace blink | 196 } // namespace blink |
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