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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/animation/SVGInterpolationTypesMap.h" | 5 #include "core/animation/SVGInterpolationTypesMap.h" |
6 | 6 |
| 7 #include <memory> |
7 #include "core/HTMLNames.h" | 8 #include "core/HTMLNames.h" |
8 #include "core/animation/SVGAngleInterpolationType.h" | 9 #include "core/animation/SVGAngleInterpolationType.h" |
9 #include "core/animation/SVGIntegerInterpolationType.h" | 10 #include "core/animation/SVGIntegerInterpolationType.h" |
10 #include "core/animation/SVGIntegerOptionalIntegerInterpolationType.h" | 11 #include "core/animation/SVGIntegerOptionalIntegerInterpolationType.h" |
11 #include "core/animation/SVGLengthInterpolationType.h" | 12 #include "core/animation/SVGLengthInterpolationType.h" |
12 #include "core/animation/SVGLengthListInterpolationType.h" | 13 #include "core/animation/SVGLengthListInterpolationType.h" |
13 #include "core/animation/SVGNumberInterpolationType.h" | 14 #include "core/animation/SVGNumberInterpolationType.h" |
14 #include "core/animation/SVGNumberListInterpolationType.h" | 15 #include "core/animation/SVGNumberListInterpolationType.h" |
15 #include "core/animation/SVGNumberOptionalNumberInterpolationType.h" | 16 #include "core/animation/SVGNumberOptionalNumberInterpolationType.h" |
16 #include "core/animation/SVGPathInterpolationType.h" | 17 #include "core/animation/SVGPathInterpolationType.h" |
17 #include "core/animation/SVGPointListInterpolationType.h" | 18 #include "core/animation/SVGPointListInterpolationType.h" |
18 #include "core/animation/SVGRectInterpolationType.h" | 19 #include "core/animation/SVGRectInterpolationType.h" |
19 #include "core/animation/SVGTransformListInterpolationType.h" | 20 #include "core/animation/SVGTransformListInterpolationType.h" |
20 #include "core/animation/SVGValueInterpolationType.h" | 21 #include "core/animation/SVGValueInterpolationType.h" |
21 #include "core/css/CSSPropertyMetadata.h" | 22 #include "core/css/CSSPropertyMetadata.h" |
22 #include "wtf/PtrUtil.h" | 23 #include "wtf/PtrUtil.h" |
23 #include <memory> | |
24 | 24 |
25 namespace blink { | 25 namespace blink { |
26 | 26 |
27 const InterpolationTypes& SVGInterpolationTypesMap::get( | 27 const InterpolationTypes& SVGInterpolationTypesMap::get( |
28 const PropertyHandle& property) const { | 28 const PropertyHandle& property) const { |
29 using ApplicableTypesMap = | 29 using ApplicableTypesMap = |
30 HashMap<PropertyHandle, std::unique_ptr<const InterpolationTypes>>; | 30 HashMap<PropertyHandle, std::unique_ptr<const InterpolationTypes>>; |
31 DEFINE_STATIC_LOCAL(ApplicableTypesMap, applicableTypesMap, ()); | 31 DEFINE_STATIC_LOCAL(ApplicableTypesMap, applicableTypesMap, ()); |
32 auto entry = applicableTypesMap.find(property); | 32 auto entry = applicableTypesMap.find(property); |
33 if (entry != applicableTypesMap.end()) | 33 if (entry != applicableTypesMap.end()) |
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158 | 158 |
159 applicableTypes->push_back( | 159 applicableTypes->push_back( |
160 WTF::makeUnique<SVGValueInterpolationType>(attribute)); | 160 WTF::makeUnique<SVGValueInterpolationType>(attribute)); |
161 | 161 |
162 auto addResult = | 162 auto addResult = |
163 applicableTypesMap.insert(property, std::move(applicableTypes)); | 163 applicableTypesMap.insert(property, std::move(applicableTypes)); |
164 return *addResult.storedValue->value.get(); | 164 return *addResult.storedValue->value.get(); |
165 } | 165 } |
166 | 166 |
167 } // namespace blink | 167 } // namespace blink |
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