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Side by Side Diff: third_party/WebKit/Source/core/animation/CompositorAnimations.cpp

Issue 2700123003: DO NOT COMMIT: Results of running old (current) clang-format on Blink (Closed)
Patch Set: Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "core/animation/CompositorAnimations.h" 31 #include "core/animation/CompositorAnimations.h"
32 32
33 #include <algorithm>
34 #include <cmath>
35 #include <memory>
33 #include "core/animation/AnimationEffectReadOnly.h" 36 #include "core/animation/AnimationEffectReadOnly.h"
34 #include "core/animation/ElementAnimations.h" 37 #include "core/animation/ElementAnimations.h"
35 #include "core/animation/KeyframeEffectModel.h" 38 #include "core/animation/KeyframeEffectModel.h"
36 #include "core/animation/animatable/AnimatableDouble.h" 39 #include "core/animation/animatable/AnimatableDouble.h"
37 #include "core/animation/animatable/AnimatableFilterOperations.h" 40 #include "core/animation/animatable/AnimatableFilterOperations.h"
38 #include "core/animation/animatable/AnimatableTransform.h" 41 #include "core/animation/animatable/AnimatableTransform.h"
39 #include "core/animation/animatable/AnimatableValue.h" 42 #include "core/animation/animatable/AnimatableValue.h"
40 #include "core/dom/DOMNodeIds.h" 43 #include "core/dom/DOMNodeIds.h"
41 #include "core/layout/LayoutBoxModelObject.h" 44 #include "core/layout/LayoutBoxModelObject.h"
42 #include "core/layout/LayoutObject.h" 45 #include "core/layout/LayoutObject.h"
43 #include "core/layout/compositing/CompositedLayerMapping.h" 46 #include "core/layout/compositing/CompositedLayerMapping.h"
44 #include "core/paint/FilterEffectBuilder.h" 47 #include "core/paint/FilterEffectBuilder.h"
45 #include "core/paint/ObjectPaintProperties.h" 48 #include "core/paint/ObjectPaintProperties.h"
46 #include "core/paint/PaintLayer.h" 49 #include "core/paint/PaintLayer.h"
47 #include "platform/animation/AnimationTranslationUtil.h" 50 #include "platform/animation/AnimationTranslationUtil.h"
48 #include "platform/animation/CompositorAnimation.h" 51 #include "platform/animation/CompositorAnimation.h"
49 #include "platform/animation/CompositorAnimationPlayer.h" 52 #include "platform/animation/CompositorAnimationPlayer.h"
50 #include "platform/animation/CompositorFilterAnimationCurve.h" 53 #include "platform/animation/CompositorFilterAnimationCurve.h"
51 #include "platform/animation/CompositorFilterKeyframe.h" 54 #include "platform/animation/CompositorFilterKeyframe.h"
52 #include "platform/animation/CompositorFloatAnimationCurve.h" 55 #include "platform/animation/CompositorFloatAnimationCurve.h"
53 #include "platform/animation/CompositorFloatKeyframe.h" 56 #include "platform/animation/CompositorFloatKeyframe.h"
54 #include "platform/animation/CompositorTransformAnimationCurve.h" 57 #include "platform/animation/CompositorTransformAnimationCurve.h"
55 #include "platform/animation/CompositorTransformKeyframe.h" 58 #include "platform/animation/CompositorTransformKeyframe.h"
56 #include "platform/geometry/FloatBox.h" 59 #include "platform/geometry/FloatBox.h"
57 #include "public/platform/Platform.h" 60 #include "public/platform/Platform.h"
58 #include "wtf/PtrUtil.h" 61 #include "wtf/PtrUtil.h"
59 #include <algorithm>
60 #include <cmath>
61 #include <memory>
62 62
63 namespace blink { 63 namespace blink {
64 64
65 namespace { 65 namespace {
66 66
67 bool considerAnimationAsIncompatible(const Animation& animation, 67 bool considerAnimationAsIncompatible(const Animation& animation,
68 const Animation& animationToAdd) { 68 const Animation& animationToAdd) {
69 if (&animation == &animationToAdd) 69 if (&animation == &animationToAdd)
70 return false; 70 return false;
71 71
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639 animation->setTimeOffset(compositorTiming.scaledTimeOffset); 639 animation->setTimeOffset(compositorTiming.scaledTimeOffset);
640 animation->setDirection(compositorTiming.direction); 640 animation->setDirection(compositorTiming.direction);
641 animation->setPlaybackRate(compositorTiming.playbackRate); 641 animation->setPlaybackRate(compositorTiming.playbackRate);
642 animation->setFillMode(compositorTiming.fillMode); 642 animation->setFillMode(compositorTiming.fillMode);
643 animations.push_back(std::move(animation)); 643 animations.push_back(std::move(animation));
644 } 644 }
645 DCHECK(!animations.isEmpty()); 645 DCHECK(!animations.isEmpty());
646 } 646 }
647 647
648 } // namespace blink 648 } // namespace blink
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