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1 /* | 1 /* |
2 * Copyright (c) 2014, Google Inc. All rights reserved. | 2 * Copyright (c) 2014, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "core/animation/AnimationClock.h" | 31 #include "core/animation/AnimationClock.h" |
32 | 32 |
| 33 #include <math.h> |
33 #include "wtf/CurrentTime.h" | 34 #include "wtf/CurrentTime.h" |
34 #include <math.h> | |
35 | 35 |
36 namespace { | 36 namespace { |
37 | 37 |
38 // FIXME: This is an approximation of time between frames, used when | 38 // FIXME: This is an approximation of time between frames, used when |
39 // ticking the animation clock outside of animation frame callbacks. | 39 // ticking the animation clock outside of animation frame callbacks. |
40 // Ideally this would be generated by the compositor. | 40 // Ideally this would be generated by the compositor. |
41 const double approximateFrameTime = 1 / 60.0; | 41 const double approximateFrameTime = 1 / 60.0; |
42 } | 42 } |
43 | 43 |
44 namespace blink { | 44 namespace blink { |
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69 return m_time; | 69 return m_time; |
70 } | 70 } |
71 | 71 |
72 void AnimationClock::resetTimeForTesting(double time) { | 72 void AnimationClock::resetTimeForTesting(double time) { |
73 m_time = time; | 73 m_time = time; |
74 m_taskForWhichTimeWasCalculated = 0; | 74 m_taskForWhichTimeWasCalculated = 0; |
75 s_currentlyRunningTask = 0; | 75 s_currentlyRunningTask = 0; |
76 } | 76 } |
77 | 77 |
78 } // namespace blink | 78 } // namespace blink |
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