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Side by Side Diff: third_party/WebKit/Source/core/html/canvas/CanvasRenderingContext.cpp

Issue 2699713005: Fix missing finalizeFrame barriers in WebGL animations (Closed)
Patch Set: fixed test failures Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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159 void CanvasRenderingContext::didProcessTask() { 159 void CanvasRenderingContext::didProcessTask() {
160 Platform::current()->currentThread()->removeTaskObserver(this); 160 Platform::current()->currentThread()->removeTaskObserver(this);
161 m_finalizeFrameScheduled = false; 161 m_finalizeFrameScheduled = false;
162 162
163 if (!canvas()) 163 if (!canvas())
164 return; 164 return;
165 165
166 // The end of a script task that drew content to the canvas is the point 166 // The end of a script task that drew content to the canvas is the point
167 // at which the current frame may be considered complete. 167 // at which the current frame may be considered complete.
168 canvas()->finalizeFrame(); 168 canvas()->finalizeFrame();
169 finalizeFrame();
Ken Russell (switch to Gerrit) 2017/02/18 00:08:01 Why is this being added here instead of inside HTM
Justin Novosad 2017/02/21 18:06:21 Because not all rendering contexts have an HTMLCan
Ken Russell (switch to Gerrit) 2017/02/21 19:23:10 Ah right. Thanks.
xlai (Olivia) 2017/02/21 19:56:56 What would be the scenarios when finalizeFrame() i
169 } 170 }
170 171
171 CanvasRenderingContext::ContextType CanvasRenderingContext::contextTypeFromId( 172 CanvasRenderingContext::ContextType CanvasRenderingContext::contextTypeFromId(
172 const String& id) { 173 const String& id) {
173 if (id == "2d") 174 if (id == "2d")
174 return Context2d; 175 return Context2d;
175 if (id == "experimental-webgl") 176 if (id == "experimental-webgl")
176 return ContextExperimentalWebgl; 177 return ContextExperimentalWebgl;
177 if (id == "webgl") 178 if (id == "webgl")
178 return ContextWebgl; 179 return ContextWebgl;
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221 } 222 }
222 return taintOrigin; 223 return taintOrigin;
223 } 224 }
224 225
225 DEFINE_TRACE(CanvasRenderingContext) { 226 DEFINE_TRACE(CanvasRenderingContext) {
226 visitor->trace(m_canvas); 227 visitor->trace(m_canvas);
227 visitor->trace(m_offscreenCanvas); 228 visitor->trace(m_offscreenCanvas);
228 } 229 }
229 230
230 } // namespace blink 231 } // namespace blink
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