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Unified Diff: Source/core/rendering/RenderTable.h

Issue 26997002: Should paint border before background when bleedAvoidance is BackgroundBleedBackgroundOverBorder (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 1 month ago
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Index: Source/core/rendering/RenderTable.h
diff --git a/Source/core/rendering/RenderTable.h b/Source/core/rendering/RenderTable.h
index be11b6760e44d1de0360d332c1779d4ffba16125..deb1c13d6df36a189c52c66d69af6ca4e5710b79 100644
--- a/Source/core/rendering/RenderTable.h
+++ b/Source/core/rendering/RenderTable.h
@@ -50,7 +50,7 @@ public:
int hBorderSpacing() const { return m_hSpacing; }
int vBorderSpacing() const { return m_vSpacing; }
- bool collapseBorders() const { return style()->borderCollapse(); }
+ virtual bool collapseBorders() const { return style()->borderCollapse(); } OVERRIDE
int borderStart() const { return m_borderStart; }
int borderEnd() const { return m_borderEnd; }
@@ -276,7 +276,6 @@ private:
virtual void paint(PaintInfo&, const LayoutPoint&);
virtual void paintObject(PaintInfo&, const LayoutPoint&);
virtual void paintBoxDecorations(PaintInfo&, const LayoutPoint&);
- virtual void paintBackgroundWithBorderAndBoxShadow(PaintInfo&, const LayoutRect&, BackgroundBleedAvoidance) OVERRIDE;
virtual void paintMask(PaintInfo&, const LayoutPoint&);
virtual void layout();
virtual bool supportsPartialLayout() const OVERRIDE { return false; }

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