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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef FloatClipRect_h | 5 #ifndef FloatClipRect_h |
6 #define FloatClipRect_h | 6 #define FloatClipRect_h |
7 | 7 |
8 #include "platform/geometry/FloatRect.h" | 8 #include "platform/geometry/FloatRect.h" |
9 #include "platform/geometry/LayoutRect.h" | 9 #include "platform/geometry/LayoutRect.h" |
10 #include "wtf/Allocator.h" | 10 #include "wtf/Allocator.h" |
(...skipping 27 matching lines...) Expand all Loading... | |
38 void setHasRadius(bool hasRadius) { | 38 void setHasRadius(bool hasRadius) { |
39 m_hasRadius = hasRadius; | 39 m_hasRadius = hasRadius; |
40 m_isInfinite = false; | 40 m_isInfinite = false; |
41 } | 41 } |
42 | 42 |
43 void setRect(const FloatRect& rect) { | 43 void setRect(const FloatRect& rect) { |
44 m_rect = rect; | 44 m_rect = rect; |
45 m_isInfinite = false; | 45 m_isInfinite = false; |
46 } | 46 } |
47 | 47 |
48 void moveBy(const FloatPoint& offset) { | |
wkorman
2017/02/16 21:45:32
Maybe worth starting a FloatClipRectTest. Would ob
chrishtr
2017/02/16 23:48:32
Done.
| |
49 if (m_isInfinite) | |
50 return; | |
51 m_rect.moveBy(offset); | |
52 } | |
53 | |
48 bool isInfinite() const { return m_isInfinite; } | 54 bool isInfinite() const { return m_isInfinite; } |
49 | 55 |
50 private: | 56 private: |
51 FloatRect m_rect; | 57 FloatRect m_rect; |
52 bool m_hasRadius : 1; | 58 bool m_hasRadius : 1; |
53 bool m_isInfinite : 1; | 59 bool m_isInfinite : 1; |
54 }; | 60 }; |
55 | 61 |
56 inline bool operator==(const FloatClipRect& a, const FloatClipRect& b) { | 62 inline bool operator==(const FloatClipRect& a, const FloatClipRect& b) { |
57 if (a.isInfinite() && b.isInfinite()) | 63 if (a.isInfinite() && b.isInfinite()) |
58 return true; | 64 return true; |
59 if (!a.isInfinite() && !b.isInfinite()) | 65 if (!a.isInfinite() && !b.isInfinite()) |
60 return a.rect() == b.rect() && a.hasRadius() == b.hasRadius(); | 66 return a.rect() == b.rect() && a.hasRadius() == b.hasRadius(); |
61 return false; | 67 return false; |
62 } | 68 } |
63 | 69 |
64 } // namespace blink | 70 } // namespace blink |
65 | 71 |
66 #endif // FloatClipRect_h | 72 #endif // FloatClipRect_h |
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