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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/common/frame/custom_frame_view_ash.h" | 5 #include "ash/common/frame/custom_frame_view_ash.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "ash/common/frame/caption_buttons/frame_caption_button_container_view.h
" | 10 #include "ash/common/frame/caption_buttons/frame_caption_button_container_view.h
" |
| 11 #include "ash/common/frame/frame_border_hit_test.h" | 11 #include "ash/common/frame/frame_border_hit_test.h" |
| 12 #include "ash/common/frame/header_view.h" | 12 #include "ash/common/frame/header_view.h" |
| 13 #include "ash/common/wm/window_state.h" | 13 #include "ash/common/wm/window_state.h" |
| 14 #include "ash/common/wm/window_state_delegate.h" | 14 #include "ash/common/wm/window_state_delegate.h" |
| 15 #include "ash/common/wm/window_state_observer.h" | 15 #include "ash/common/wm/window_state_observer.h" |
| 16 #include "ash/common/wm_lookup.h" | 16 #include "ash/common/wm_lookup.h" |
| 17 #include "ash/common/wm_shell.h" | 17 #include "ash/common/wm_shell.h" |
| 18 #include "ash/common/wm_window.h" | 18 #include "ash/common/wm_window.h" |
| 19 #include "ash/common/wm_window_observer.h" | |
| 20 #include "ash/common/wm_window_property.h" | 19 #include "ash/common/wm_window_property.h" |
| 21 #include "ash/shared/immersive_fullscreen_controller.h" | 20 #include "ash/shared/immersive_fullscreen_controller.h" |
| 22 #include "ash/shared/immersive_fullscreen_controller_delegate.h" | 21 #include "ash/shared/immersive_fullscreen_controller_delegate.h" |
| 22 #include "ui/aura/window.h" |
| 23 #include "ui/aura/window_observer.h" |
| 23 #include "ui/gfx/geometry/rect.h" | 24 #include "ui/gfx/geometry/rect.h" |
| 24 #include "ui/gfx/geometry/rect_conversions.h" | 25 #include "ui/gfx/geometry/rect_conversions.h" |
| 25 #include "ui/gfx/geometry/size.h" | 26 #include "ui/gfx/geometry/size.h" |
| 26 #include "ui/views/view.h" | 27 #include "ui/views/view.h" |
| 27 #include "ui/views/view_targeter.h" | 28 #include "ui/views/view_targeter.h" |
| 28 #include "ui/views/widget/widget.h" | 29 #include "ui/views/widget/widget.h" |
| 29 #include "ui/views/widget/widget_delegate.h" | 30 #include "ui/views/widget/widget_delegate.h" |
| 30 | 31 |
| 31 namespace ash { | 32 namespace ash { |
| 32 | 33 |
| 33 namespace { | 34 namespace { |
| 34 | 35 |
| 35 /////////////////////////////////////////////////////////////////////////////// | 36 /////////////////////////////////////////////////////////////////////////////// |
| 36 // CustomFrameViewAshWindowStateDelegate | 37 // CustomFrameViewAshWindowStateDelegate |
| 37 | 38 |
| 38 // Handles a user's fullscreen request (Shift+F4/F4). Puts the window into | 39 // Handles a user's fullscreen request (Shift+F4/F4). Puts the window into |
| 39 // immersive fullscreen if immersive fullscreen is enabled for non-browser | 40 // immersive fullscreen if immersive fullscreen is enabled for non-browser |
| 40 // windows. | 41 // windows. |
| 41 class CustomFrameViewAshWindowStateDelegate : public wm::WindowStateDelegate, | 42 class CustomFrameViewAshWindowStateDelegate : public wm::WindowStateDelegate, |
| 42 public wm::WindowStateObserver, | 43 public wm::WindowStateObserver, |
| 43 public WmWindowObserver { | 44 public aura::WindowObserver { |
| 44 public: | 45 public: |
| 45 CustomFrameViewAshWindowStateDelegate(wm::WindowState* window_state, | 46 CustomFrameViewAshWindowStateDelegate(wm::WindowState* window_state, |
| 46 CustomFrameViewAsh* custom_frame_view, | 47 CustomFrameViewAsh* custom_frame_view, |
| 47 bool enable_immersive) | 48 bool enable_immersive) |
| 48 : window_state_(nullptr) { | 49 : window_state_(nullptr) { |
| 49 // Add a window state observer to exit fullscreen properly in case | 50 // Add a window state observer to exit fullscreen properly in case |
| 50 // fullscreen is exited without going through | 51 // fullscreen is exited without going through |
| 51 // WindowState::ToggleFullscreen(). This is the case when exiting | 52 // WindowState::ToggleFullscreen(). This is the case when exiting |
| 52 // immersive fullscreen via the "Restore" window control. | 53 // immersive fullscreen via the "Restore" window control. |
| 53 // TODO(pkotwicz): This is a hack. Remove ASAP. http://crbug.com/319048 | 54 // TODO(pkotwicz): This is a hack. Remove ASAP. http://crbug.com/319048 |
| 54 window_state_ = window_state; | 55 window_state_ = window_state; |
| 55 window_state_->AddObserver(this); | 56 window_state_->AddObserver(this); |
| 56 window_state_->window()->AddObserver(this); | 57 window_state_->window()->aura_window()->AddObserver(this); |
| 57 | 58 |
| 58 if (!enable_immersive) | 59 if (!enable_immersive) |
| 59 return; | 60 return; |
| 60 | 61 |
| 61 immersive_fullscreen_controller_ = | 62 immersive_fullscreen_controller_ = |
| 62 WmShell::Get()->CreateImmersiveFullscreenController(); | 63 WmShell::Get()->CreateImmersiveFullscreenController(); |
| 63 if (immersive_fullscreen_controller_) { | 64 if (immersive_fullscreen_controller_) { |
| 64 custom_frame_view->InitImmersiveFullscreenControllerForView( | 65 custom_frame_view->InitImmersiveFullscreenControllerForView( |
| 65 immersive_fullscreen_controller_.get()); | 66 immersive_fullscreen_controller_.get()); |
| 66 } | 67 } |
| 67 } | 68 } |
| 68 ~CustomFrameViewAshWindowStateDelegate() override { | 69 ~CustomFrameViewAshWindowStateDelegate() override { |
| 69 if (window_state_) { | 70 if (window_state_) { |
| 70 window_state_->RemoveObserver(this); | 71 window_state_->RemoveObserver(this); |
| 71 window_state_->window()->RemoveObserver(this); | 72 window_state_->window()->aura_window()->RemoveObserver(this); |
| 72 } | 73 } |
| 73 } | 74 } |
| 74 | 75 |
| 75 private: | 76 private: |
| 76 // Overridden from wm::WindowStateDelegate: | 77 // Overridden from wm::WindowStateDelegate: |
| 77 bool ToggleFullscreen(wm::WindowState* window_state) override { | 78 bool ToggleFullscreen(wm::WindowState* window_state) override { |
| 78 bool enter_fullscreen = !window_state->IsFullscreen(); | 79 bool enter_fullscreen = !window_state->IsFullscreen(); |
| 79 if (enter_fullscreen) | 80 if (enter_fullscreen) |
| 80 window_state_->window()->SetShowState(ui::SHOW_STATE_FULLSCREEN); | 81 window_state_->window()->SetShowState(ui::SHOW_STATE_FULLSCREEN); |
| 81 else | 82 else |
| 82 window_state->Restore(); | 83 window_state->Restore(); |
| 83 if (immersive_fullscreen_controller_) { | 84 if (immersive_fullscreen_controller_) { |
| 84 immersive_fullscreen_controller_->SetEnabled( | 85 immersive_fullscreen_controller_->SetEnabled( |
| 85 ImmersiveFullscreenController::WINDOW_TYPE_OTHER, enter_fullscreen); | 86 ImmersiveFullscreenController::WINDOW_TYPE_OTHER, enter_fullscreen); |
| 86 } | 87 } |
| 87 return true; | 88 return true; |
| 88 } | 89 } |
| 89 // Overridden from WmWindowObserver: | 90 // Overridden from aura::WindowObserver: |
| 90 void OnWindowDestroying(WmWindow* window) override { | 91 void OnWindowDestroying(aura::Window* window) override { |
| 91 window_state_->RemoveObserver(this); | 92 window_state_->RemoveObserver(this); |
| 92 window->RemoveObserver(this); | 93 window->RemoveObserver(this); |
| 93 window_state_ = nullptr; | 94 window_state_ = nullptr; |
| 94 } | 95 } |
| 95 // Overridden from wm::WindowStateObserver: | 96 // Overridden from wm::WindowStateObserver: |
| 96 void OnPostWindowStateTypeChange(wm::WindowState* window_state, | 97 void OnPostWindowStateTypeChange(wm::WindowState* window_state, |
| 97 wm::WindowStateType old_type) override { | 98 wm::WindowStateType old_type) override { |
| 98 if (!window_state->IsFullscreen() && !window_state->IsMinimized() && | 99 if (!window_state->IsFullscreen() && !window_state->IsMinimized() && |
| 99 immersive_fullscreen_controller_ && | 100 immersive_fullscreen_controller_ && |
| 100 immersive_fullscreen_controller_->IsEnabled()) { | 101 immersive_fullscreen_controller_->IsEnabled()) { |
| (...skipping 252 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 353 FrameCaptionButtonContainerView* | 354 FrameCaptionButtonContainerView* |
| 354 CustomFrameViewAsh::GetFrameCaptionButtonContainerViewForTest() { | 355 CustomFrameViewAsh::GetFrameCaptionButtonContainerViewForTest() { |
| 355 return header_view_->caption_button_container(); | 356 return header_view_->caption_button_container(); |
| 356 } | 357 } |
| 357 | 358 |
| 358 int CustomFrameViewAsh::NonClientTopBorderHeight() const { | 359 int CustomFrameViewAsh::NonClientTopBorderHeight() const { |
| 359 return frame_->IsFullscreen() ? 0 : header_view_->GetPreferredHeight(); | 360 return frame_->IsFullscreen() ? 0 : header_view_->GetPreferredHeight(); |
| 360 } | 361 } |
| 361 | 362 |
| 362 } // namespace ash | 363 } // namespace ash |
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