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Side by Side Diff: content/renderer/renderer_blink_platform_impl.cc

Issue 2698573002: Support offscreen contexts which own their backing surface (Closed)
Patch Set: Remove redundant supportOwnOffscreenSurface ContextAttribute Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/renderer_blink_platform_impl.h" 5 #include "content/renderer/renderer_blink_platform_impl.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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1007 std::string error_message( 1007 std::string error_message(
1008 "OffscreenContext Creation failed, Shared context is lost"); 1008 "OffscreenContext Creation failed, Shared context is lost");
1009 gl_info->errorMessage = WebString::fromUTF8(error_message); 1009 gl_info->errorMessage = WebString::fromUTF8(error_message);
1010 return nullptr; 1010 return nullptr;
1011 } 1011 }
1012 share_context = share_provider_impl->context_provider(); 1012 share_context = share_provider_impl->context_provider();
1013 } 1013 }
1014 1014
1015 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering; 1015 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering;
1016 1016
1017 // This is an offscreen context, which doesn't use the default frame buffer, 1017 // This is an offscreen context. Generally it won't use the default
1018 // so don't request any alpha, depth, stencil, antialiasing. 1018 // frame buffer, in that case don't request any alpha, depth, stencil,
1019 // antialiasing. But we do need those attributes for the "own
1020 // offscreen surface" optimization which supports directly drawing
1021 // to a custom surface backed frame buffer.
1019 gpu::gles2::ContextCreationAttribHelper attributes; 1022 gpu::gles2::ContextCreationAttribHelper attributes;
1020 attributes.alpha_size = -1; 1023 attributes.alpha_size = web_attributes.supportAlpha ? 8 : -1;
1021 attributes.depth_size = 0; 1024 attributes.depth_size = web_attributes.supportDepth ? 24 : 0;
1022 attributes.stencil_size = 0; 1025 attributes.stencil_size = web_attributes.supportStencil ? 8 : 0;
1023 attributes.samples = 0; 1026 attributes.samples = web_attributes.supportAntialias ? 4 : 0;
1024 attributes.sample_buffers = 0; 1027 attributes.sample_buffers = 0;
1025 attributes.bind_generates_resource = false; 1028 attributes.bind_generates_resource = false;
1026 // Prefer discrete GPU for WebGL. 1029 // Prefer discrete GPU for WebGL.
1027 attributes.gpu_preference = gl::PreferDiscreteGpu; 1030 attributes.gpu_preference = gl::PreferDiscreteGpu;
1028 1031
1029 attributes.fail_if_major_perf_caveat = 1032 attributes.fail_if_major_perf_caveat =
1030 web_attributes.failIfMajorPerformanceCaveat; 1033 web_attributes.failIfMajorPerformanceCaveat;
1031 DCHECK_GT(web_attributes.webGLVersion, 0u); 1034 DCHECK_GT(web_attributes.webGLVersion, 0u);
1032 DCHECK_LE(web_attributes.webGLVersion, 2u); 1035 DCHECK_LE(web_attributes.webGLVersion, 2u);
1033 if (web_attributes.webGLVersion == 2) 1036 if (web_attributes.webGLVersion == 2)
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1283 return &trial_token_validator_; 1286 return &trial_token_validator_;
1284 } 1287 }
1285 1288
1286 void RendererBlinkPlatformImpl::workerContextCreated( 1289 void RendererBlinkPlatformImpl::workerContextCreated(
1287 const v8::Local<v8::Context>& worker) { 1290 const v8::Local<v8::Context>& worker) {
1288 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread( 1291 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread(
1289 worker); 1292 worker);
1290 } 1293 }
1291 1294
1292 } // namespace content 1295 } // namespace content
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