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Issue 2698573002: Support offscreen contexts which own their backing surface (Closed)
Patch Set: Add missing alpha_size setting Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/renderer_blink_platform_impl.h" 5 #include "content/renderer/renderer_blink_platform_impl.h"
6 6
7 #include <memory> 7 #include <memory>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
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1010 return nullptr; 1010 return nullptr;
1011 } 1011 }
1012 share_context = share_provider_impl->context_provider(); 1012 share_context = share_provider_impl->context_provider();
1013 } 1013 }
1014 1014
1015 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering; 1015 bool is_software_rendering = gpu_channel_host->gpu_info().software_rendering;
1016 1016
1017 // This is an offscreen context, which doesn't use the default frame buffer, 1017 // This is an offscreen context, which doesn't use the default frame buffer,
1018 // so don't request any alpha, depth, stencil, antialiasing. 1018 // so don't request any alpha, depth, stencil, antialiasing.
1019 gpu::gles2::ContextCreationAttribHelper attributes; 1019 gpu::gles2::ContextCreationAttribHelper attributes;
1020 attributes.alpha_size = -1; 1020
1021 attributes.depth_size = 0; 1021 if (web_attributes.supportOwnOffscreenSurface) {
aelias_OOO_until_Jul13 2017/02/16 03:25:51 It doesn't look like this outer if statement is ne
klausw 2017/02/16 20:06:57 Done, and also updated the comment above to match
1022 attributes.stencil_size = 0; 1022 attributes.own_offscreen_surface = true;
1023 attributes.samples = 0; 1023 attributes.alpha_size = web_attributes.supportAlpha ? 8 : -1;
1024 attributes.sample_buffers = 0; 1024 attributes.depth_size = web_attributes.supportDepth ? 24 : 0;
1025 attributes.stencil_size = web_attributes.supportStencil ? 8 : 0;
1026 attributes.samples = web_attributes.supportAntialias ? 4 : 0;
1027 attributes.sample_buffers = 0;
1028 } else {
1029 attributes.alpha_size = -1;
1030 attributes.depth_size = 0;
1031 attributes.stencil_size = 0;
1032 attributes.samples = 0;
1033 attributes.sample_buffers = 0;
1034 }
1025 attributes.bind_generates_resource = false; 1035 attributes.bind_generates_resource = false;
1026 // Prefer discrete GPU for WebGL. 1036 // Prefer discrete GPU for WebGL.
1027 attributes.gpu_preference = gl::PreferDiscreteGpu; 1037 attributes.gpu_preference = gl::PreferDiscreteGpu;
1028 1038
1029 attributes.fail_if_major_perf_caveat = 1039 attributes.fail_if_major_perf_caveat =
1030 web_attributes.failIfMajorPerformanceCaveat; 1040 web_attributes.failIfMajorPerformanceCaveat;
1041
aelias_OOO_until_Jul13 2017/02/16 03:25:51 nit: unnecessary newline
klausw 2017/02/16 20:06:57 Done.
1031 DCHECK_GT(web_attributes.webGLVersion, 0u); 1042 DCHECK_GT(web_attributes.webGLVersion, 0u);
1032 DCHECK_LE(web_attributes.webGLVersion, 2u); 1043 DCHECK_LE(web_attributes.webGLVersion, 2u);
1033 if (web_attributes.webGLVersion == 2) 1044 if (web_attributes.webGLVersion == 2)
1034 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL2; 1045 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL2;
1035 else 1046 else
1036 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL1; 1047 attributes.context_type = gpu::gles2::CONTEXT_TYPE_WEBGL1;
1037 1048
1038 constexpr bool automatic_flushes = true; 1049 constexpr bool automatic_flushes = true;
1039 constexpr bool support_locking = false; 1050 constexpr bool support_locking = false;
1040 1051
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1283 return &trial_token_validator_; 1294 return &trial_token_validator_;
1284 } 1295 }
1285 1296
1286 void RendererBlinkPlatformImpl::workerContextCreated( 1297 void RendererBlinkPlatformImpl::workerContextCreated(
1287 const v8::Local<v8::Context>& worker) { 1298 const v8::Local<v8::Context>& worker) {
1288 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread( 1299 GetContentClient()->renderer()->DidInitializeWorkerContextOnWorkerThread(
1289 worker); 1300 worker);
1290 } 1301 }
1291 1302
1292 } // namespace content 1303 } // namespace content
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