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Unified Diff: pkg/dev_compiler/tool/input_sdk/lib/collection/splay_tree.dart

Issue 2698353003: unfork DDC's copy of most SDK libraries (Closed)
Patch Set: revert core_patch Created 3 years, 10 months ago
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Index: pkg/dev_compiler/tool/input_sdk/lib/collection/splay_tree.dart
diff --git a/pkg/dev_compiler/tool/input_sdk/lib/collection/splay_tree.dart b/pkg/dev_compiler/tool/input_sdk/lib/collection/splay_tree.dart
deleted file mode 100644
index 72a2f5293b90c4c9879b273d24afe07ed9bc9b7d..0000000000000000000000000000000000000000
--- a/pkg/dev_compiler/tool/input_sdk/lib/collection/splay_tree.dart
+++ /dev/null
@@ -1,858 +0,0 @@
-// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
-// for details. All rights reserved. Use of this source code is governed by a
-// BSD-style license that can be found in the LICENSE file.
-
-part of dart.collection;
-
-typedef bool _Predicate<T>(T value);
-
-/**
- * A node in a splay tree. It holds the sorting key and the left
- * and right children in the tree.
- */
-class _SplayTreeNode<K> {
- final K key;
- _SplayTreeNode<K> left;
- _SplayTreeNode<K> right;
-
- _SplayTreeNode(K this.key);
-}
-
-/**
- * A node in a splay tree based map.
- *
- * A [_SplayTreeNode] that also contains a value
- */
-class _SplayTreeMapNode<K, V> extends _SplayTreeNode<K> {
- V value;
- _SplayTreeMapNode(K key, V this.value) : super(key);
-}
-
-/**
- * A splay tree is a self-balancing binary search tree.
- *
- * It has the additional property that recently accessed elements
- * are quick to access again.
- * It performs basic operations such as insertion, look-up and
- * removal, in O(log(n)) amortized time.
- */
-abstract class _SplayTree<K, Node extends _SplayTreeNode<K>> {
- // The root node of the splay tree. It will contain either the last
- // element inserted or the last element looked up.
- Node get _root;
- set _root(Node newValue);
-
- // The dummy node used when performing a splay on the tree. Reusing it
- // avoids allocating a node each time a splay is performed.
- Node get _dummy;
-
- // Number of elements in the splay tree.
- int _count = 0;
-
- /**
- * Counter incremented whenever the keys in the map changes.
- *
- * Used to detect concurrent modifications.
- */
- int _modificationCount = 0;
-
- /**
- * Counter incremented whenever the tree structure changes.
- *
- * Used to detect that an in-place traversal cannot use
- * cached information that relies on the tree structure.
- */
- int _splayCount = 0;
-
- /** The comparator that is used for this splay tree. */
- Comparator<K> get _comparator;
-
- /** The predicate to determine that a given object is a valid key. */
- _Predicate get _validKey;
-
- /** Comparison used to compare keys. */
- int _compare(K key1, K key2);
-
- /**
- * Perform the splay operation for the given key. Moves the node with
- * the given key to the top of the tree. If no node has the given
- * key, the last node on the search path is moved to the top of the
- * tree. This is the simplified top-down splaying algorithm from:
- * "Self-adjusting Binary Search Trees" by Sleator and Tarjan.
- *
- * Returns the result of comparing the new root of the tree to [key].
- * Returns -1 if the table is empty.
- */
- int _splay(K key) {
- if (_root == null) return -1;
-
- // The right child of the dummy node will hold
- // the L tree of the algorithm. The left child of the dummy node
- // will hold the R tree of the algorithm. Using a dummy node, left
- // and right will always be nodes and we avoid special cases.
- Node left = _dummy;
- Node right = _dummy;
- Node current = _root;
- int comp;
- while (true) {
- comp = _compare(current.key, key);
- if (comp > 0) {
- if (current.left == null) break;
- comp = _compare(current.left.key, key);
- if (comp > 0) {
- // Rotate right.
- _SplayTreeNode<K> tmp = current.left;
- current.left = tmp.right;
- tmp.right = current;
- current = tmp;
- if (current.left == null) break;
- }
- // Link right.
- right.left = current;
- right = current;
- current = current.left;
- } else if (comp < 0) {
- if (current.right == null) break;
- comp = _compare(current.right.key, key);
- if (comp < 0) {
- // Rotate left.
- Node tmp = current.right;
- current.right = tmp.left;
- tmp.left = current;
- current = tmp;
- if (current.right == null) break;
- }
- // Link left.
- left.right = current;
- left = current;
- current = current.right;
- } else {
- break;
- }
- }
- // Assemble.
- left.right = current.left;
- right.left = current.right;
- current.left = _dummy.right;
- current.right = _dummy.left;
- _root = current;
-
- _dummy.right = null;
- _dummy.left = null;
- _splayCount++;
- return comp;
- }
-
- // Emulates splaying with a key that is smaller than any in the subtree
- // anchored at [node].
- // and that node is returned. It should replace the reference to [node]
- // in any parent tree or root pointer.
- Node _splayMin(Node node) {
- Node current = node;
- while (current.left != null) {
- Node left = current.left;
- current.left = left.right;
- left.right = current;
- current = left;
- }
- return current;
- }
-
- // Emulates splaying with a key that is greater than any in the subtree
- // anchored at [node].
- // After this, the largest element in the tree is the root of the subtree,
- // and that node is returned. It should replace the reference to [node]
- // in any parent tree or root pointer.
- Node _splayMax(Node node) {
- Node current = node;
- while (current.right != null) {
- Node right = current.right;
- current.right = right.left;
- right.left = current;
- current = right;
- }
- return current;
- }
-
- Node _remove(K key) {
- if (_root == null) return null;
- int comp = _splay(key);
- if (comp != 0) return null;
- Node result = _root;
- _count--;
- // assert(_count >= 0);
- if (_root.left == null) {
- _root = _root.right;
- } else {
- Node right = _root.right;
- // Splay to make sure that the new root has an empty right child.
- _root = _splayMax(_root.left);
- // Insert the original right child as the right child of the new
- // root.
- _root.right = right;
- }
- _modificationCount++;
- return result;
- }
-
- /**
- * Adds a new root node with the given [key] or [value].
- *
- * The [comp] value is the result of comparing the existing root's key
- * with key.
- */
- void _addNewRoot(Node node, int comp) {
- _count++;
- _modificationCount++;
- if (_root == null) {
- _root = node;
- return;
- }
- // assert(_count >= 0);
- if (comp < 0) {
- node.left = _root;
- node.right = _root.right;
- _root.right = null;
- } else {
- node.right = _root;
- node.left = _root.left;
- _root.left = null;
- }
- _root = node;
- }
-
- Node get _first {
- if (_root == null) return null;
- _root = _splayMin(_root);
- return _root;
- }
-
- Node get _last {
- if (_root == null) return null;
- _root = _splayMax(_root);
- return _root;
- }
-
- void _clear() {
- _root = null;
- _count = 0;
- _modificationCount++;
- }
-}
-
-class _TypeTest<T> {
- bool test(v) => v is T;
-}
-
-/**
- * A [Map] of objects that can be ordered relative to each other.
- *
- * The map is based on a self-balancing binary tree. It allows most operations
- * in amortized logarithmic time.
- *
- * Keys of the map are compared using the `compare` function passed in
- * the constructor, both for ordering and for equality.
- * If the map contains only the key `a`, then `map.containsKey(b)`
- * will return `true` if and only if `compare(a, b) == 0`,
- * and the value of `a == b` is not even checked.
- * If the compare function is omitted, the objects are assumed to be
- * [Comparable], and are compared using their [Comparable.compareTo] method.
- * Non-comparable objects (including `null`) will not work as keys
- * in that case.
- *
- * To allow calling [operator[]], [remove] or [containsKey] with objects
- * that are not supported by the `compare` function, an extra `isValidKey`
- * predicate function can be supplied. This function is tested before
- * using the `compare` function on an argument value that may not be a [K]
- * value. If omitted, the `isValidKey` function defaults to testing if the
- * value is a [K].
- */
-class SplayTreeMap<K, V> extends _SplayTree<K, _SplayTreeMapNode<K, V>>
- implements Map<K, V> {
- _SplayTreeMapNode<K, V> _root;
- final _SplayTreeMapNode<K, V> _dummy =
- new _SplayTreeMapNode<K, V>(null, null);
-
- Comparator<K> _comparator;
- _Predicate _validKey;
-
- SplayTreeMap([int compare(K key1, K key2), bool isValidKey(potentialKey)])
- : _comparator = compare ?? Comparable.compare as Comparator<K>,
- _validKey = isValidKey ?? ((v) => v is K);
-
- /**
- * Creates a [SplayTreeMap] that contains all key/value pairs of [other].
- */
- factory SplayTreeMap.from(Map other,
- [int compare(K key1, K key2),
- bool isValidKey(potentialKey)]) {
- SplayTreeMap<K, V> result = new SplayTreeMap<K, V>(compare, isValidKey);
- other.forEach((k, v) { result[k as Object/*=K*/] = v as Object/*=V*/; });
- return result;
- }
-
- /**
- * Creates a [SplayTreeMap] where the keys and values are computed from the
- * [iterable].
- *
- * For each element of the [iterable] this constructor computes a key/value
- * pair, by applying [key] and [value] respectively.
- *
- * The keys of the key/value pairs do not need to be unique. The last
- * occurrence of a key will simply overwrite any previous value.
- *
- * If no functions are specified for [key] and [value] the default is to
- * use the iterable value itself.
- */
- factory SplayTreeMap.fromIterable(Iterable iterable,
- {K key(element),
- V value(element),
- int compare(K key1, K key2),
- bool isValidKey(potentialKey) }) {
- SplayTreeMap<K, V> map = new SplayTreeMap<K, V>(compare, isValidKey);
- Maps._fillMapWithMappedIterable(map, iterable, key, value);
- return map;
- }
-
- /**
- * Creates a [SplayTreeMap] associating the given [keys] to [values].
- *
- * This constructor iterates over [keys] and [values] and maps each element of
- * [keys] to the corresponding element of [values].
- *
- * If [keys] contains the same object multiple times, the last occurrence
- * overwrites the previous value.
- *
- * It is an error if the two [Iterable]s don't have the same length.
- */
- factory SplayTreeMap.fromIterables(Iterable<K> keys, Iterable<V> values,
- [int compare(K key1, K key2), bool isValidKey(potentialKey)]) {
- SplayTreeMap<K, V> map = new SplayTreeMap<K, V>(compare, isValidKey);
- Maps._fillMapWithIterables(map, keys, values);
- return map;
- }
-
- int _compare(K key1, K key2) => _comparator(key1, key2);
-
- SplayTreeMap._internal();
-
- V operator [](Object key) {
- if (!_validKey(key)) return null;
- if (_root != null) {
- int comp = _splay(key as dynamic/*=K*/);
- if (comp == 0) {
- return _root.value;
- }
- }
- return null;
- }
-
- V remove(Object key) {
- if (!_validKey(key)) return null;
- _SplayTreeMapNode<K, V> mapRoot = _remove(key as dynamic/*=K*/);
- if (mapRoot != null) return mapRoot.value;
- return null;
- }
-
- void operator []=(K key, V value) {
- if (key == null) throw new ArgumentError(key);
- // Splay on the key to move the last node on the search path for
- // the key to the root of the tree.
- int comp = _splay(key);
- if (comp == 0) {
- _root.value = value;
- return;
- }
- _addNewRoot(new _SplayTreeMapNode(key, value), comp);
- }
-
-
- V putIfAbsent(K key, V ifAbsent()) {
- if (key == null) throw new ArgumentError(key);
- int comp = _splay(key);
- if (comp == 0) {
- return _root.value;
- }
- int modificationCount = _modificationCount;
- int splayCount = _splayCount;
- V value = ifAbsent();
- if (modificationCount != _modificationCount) {
- throw new ConcurrentModificationError(this);
- }
- if (splayCount != _splayCount) {
- comp = _splay(key);
- // Key is still not there, otherwise _modificationCount would be changed.
- assert(comp != 0);
- }
- _addNewRoot(new _SplayTreeMapNode(key, value), comp);
- return value;
- }
-
- void addAll(Map<K, V> other) {
- other.forEach((K key, V value) { this[key] = value; });
- }
-
- bool get isEmpty {
- return (_root == null);
- }
-
- bool get isNotEmpty => !isEmpty;
-
- void forEach(void f(K key, V value)) {
- Iterator<_SplayTreeNode<K>> nodes =
- new _SplayTreeNodeIterator<K>(this);
- while (nodes.moveNext()) {
- _SplayTreeMapNode<K, V> node = nodes.current;
- f(node.key, node.value);
- }
- }
-
- int get length {
- return _count;
- }
-
- void clear() {
- _clear();
- }
-
- bool containsKey(Object key) {
- return _validKey(key) && _splay(key as dynamic/*=K*/) == 0;
- }
-
- bool containsValue(Object value) {
- bool found = false;
- int initialSplayCount = _splayCount;
- bool visit(_SplayTreeMapNode node) {
- while (node != null) {
- if (node.value == value) return true;
- if (initialSplayCount != _splayCount) {
- throw new ConcurrentModificationError(this);
- }
- if (node.right != null && visit(node.right)) return true;
- node = node.left;
- }
- return false;
- }
- return visit(_root);
- }
-
- Iterable<K> get keys => new _SplayTreeKeyIterable<K>(this);
-
- Iterable<V> get values => new _SplayTreeValueIterable<K, V>(this);
-
- String toString() {
- return Maps.mapToString(this);
- }
-
- /**
- * Get the first key in the map. Returns [:null:] if the map is empty.
- */
- K firstKey() {
- if (_root == null) return null;
- return _first.key;
- }
-
- /**
- * Get the last key in the map. Returns [:null:] if the map is empty.
- */
- K lastKey() {
- if (_root == null) return null;
- return _last.key;
- }
-
- /**
- * Get the last key in the map that is strictly smaller than [key]. Returns
- * [:null:] if no key was not found.
- */
- K lastKeyBefore(K key) {
- if (key == null) throw new ArgumentError(key);
- if (_root == null) return null;
- int comp = _splay(key);
- if (comp < 0) return _root.key;
- _SplayTreeNode<K> node = _root.left;
- if (node == null) return null;
- while (node.right != null) {
- node = node.right;
- }
- return node.key;
- }
-
- /**
- * Get the first key in the map that is strictly larger than [key]. Returns
- * [:null:] if no key was not found.
- */
- K firstKeyAfter(K key) {
- if (key == null) throw new ArgumentError(key);
- if (_root == null) return null;
- int comp = _splay(key);
- if (comp > 0) return _root.key;
- _SplayTreeNode<K> node = _root.right;
- if (node == null) return null;
- while (node.left != null) {
- node = node.left;
- }
- return node.key;
- }
-}
-
-abstract class _SplayTreeIterator<K, T> implements Iterator<T> {
- final _SplayTree<K, _SplayTreeNode<K>> _tree;
- /**
- * Worklist of nodes to visit.
- *
- * These nodes have been passed over on the way down in a
- * depth-first left-to-right traversal. Visiting each node,
- * and their right subtrees will visit the remainder of
- * the nodes of a full traversal.
- *
- * Only valid as long as the original tree isn't reordered.
- */
- final List<_SplayTreeNode<K>> _workList = <_SplayTreeNode<K>>[];
-
- /**
- * Original modification counter of [_tree].
- *
- * Incremented on [_tree] when a key is added or removed.
- * If it changes, iteration is aborted.
- *
- * Not final because some iterators may modify the tree knowingly,
- * and they update the modification count in that case.
- */
- int _modificationCount;
-
- /**
- * Count of splay operations on [_tree] when [_workList] was built.
- *
- * If the splay count on [_tree] increases, [_workList] becomes invalid.
- */
- int _splayCount;
-
- /** Current node. */
- _SplayTreeNode<K> _currentNode;
-
- _SplayTreeIterator(_SplayTree<K, _SplayTreeNode<K>> tree)
- : _tree = tree,
- _modificationCount = tree._modificationCount,
- _splayCount = tree._splayCount {
- _findLeftMostDescendent(tree._root);
- }
-
- _SplayTreeIterator.startAt(_SplayTree<K, _SplayTreeNode<K>> tree, K startKey)
- : _tree = tree,
- _modificationCount = tree._modificationCount {
- if (tree._root == null) return;
- int compare = tree._splay(startKey);
- _splayCount = tree._splayCount;
- if (compare < 0) {
- // Don't include the root, start at the next element after the root.
- _findLeftMostDescendent(tree._root.right);
- } else {
- _workList.add(tree._root);
- }
- }
-
- T get current {
- if (_currentNode == null) return null;
- return _getValue(_currentNode);
- }
-
- void _findLeftMostDescendent(_SplayTreeNode<K> node) {
- while (node != null) {
- _workList.add(node);
- node = node.left;
- }
- }
-
- /**
- * Called when the tree structure of the tree has changed.
- *
- * This can be caused by a splay operation.
- * If the key-set changes, iteration is aborted before getting
- * here, so we know that the keys are the same as before, it's
- * only the tree that has been reordered.
- */
- void _rebuildWorkList(_SplayTreeNode<K> currentNode) {
- assert(!_workList.isEmpty);
- _workList.clear();
- if (currentNode == null) {
- _findLeftMostDescendent(_tree._root);
- } else {
- _tree._splay(currentNode.key);
- _findLeftMostDescendent(_tree._root.right);
- assert(!_workList.isEmpty);
- }
- }
-
- bool moveNext() {
- if (_modificationCount != _tree._modificationCount) {
- throw new ConcurrentModificationError(_tree);
- }
- // Picks the next element in the worklist as current.
- // Updates the worklist with the left-most path of the current node's
- // right-hand child.
- // If the worklist is no longer valid (after a splay), it is rebuild
- // from scratch.
- if (_workList.isEmpty) {
- _currentNode = null;
- return false;
- }
- if (_tree._splayCount != _splayCount && _currentNode != null) {
- _rebuildWorkList(_currentNode);
- }
- _currentNode = _workList.removeLast();
- _findLeftMostDescendent(_currentNode.right);
- return true;
- }
-
- T _getValue(_SplayTreeNode<K> node);
-}
-
-class _SplayTreeKeyIterable<K> extends Iterable<K>
- implements EfficientLength {
- _SplayTree<K, _SplayTreeNode<K>> _tree;
- _SplayTreeKeyIterable(this._tree);
- int get length => _tree._count;
- bool get isEmpty => _tree._count == 0;
- Iterator<K> get iterator => new _SplayTreeKeyIterator<K>(_tree);
-
- Set<K> toSet() {
- SplayTreeSet<K> set =
- new SplayTreeSet<K>(_tree._comparator, _tree._validKey);
- set._count = _tree._count;
- set._root = set._copyNode(_tree._root);
- return set;
- }
-}
-
-class _SplayTreeValueIterable<K, V> extends Iterable<V>
- implements EfficientLength {
- SplayTreeMap<K, V> _map;
- _SplayTreeValueIterable(this._map);
- int get length => _map._count;
- bool get isEmpty => _map._count == 0;
- Iterator<V> get iterator => new _SplayTreeValueIterator<K, V>(_map);
-}
-
-class _SplayTreeKeyIterator<K> extends _SplayTreeIterator<K, K> {
- _SplayTreeKeyIterator(_SplayTree<K, _SplayTreeNode<K>> map): super(map);
- K _getValue(_SplayTreeNode<K> node) => node.key;
-}
-
-class _SplayTreeValueIterator<K, V> extends _SplayTreeIterator<K, V> {
- _SplayTreeValueIterator(SplayTreeMap<K, V> map): super(map);
- V _getValue(_SplayTreeNode<K> node) {
- _SplayTreeMapNode<K, V> mapNode =
- node as dynamic/*=_SplayTreeMapNode<K, V>*/;
- return mapNode.value;
- }
-}
-
-class _SplayTreeNodeIterator<K>
- extends _SplayTreeIterator<K, _SplayTreeNode<K>> {
- _SplayTreeNodeIterator(_SplayTree<K, _SplayTreeNode<K>> tree): super(tree);
- _SplayTreeNodeIterator.startAt(
- _SplayTree<K, _SplayTreeNode<K>> tree, K startKey)
- : super.startAt(tree, startKey);
- _SplayTreeNode<K> _getValue(_SplayTreeNode<K> node) => node;
-}
-
-
-/**
- * A [Set] of objects that can be ordered relative to each other.
- *
- * The set is based on a self-balancing binary tree. It allows most operations
- * in amortized logarithmic time.
- *
- * Elements of the set are compared using the `compare` function passed in
- * the constructor, both for ordering and for equality.
- * If the set contains only an object `a`, then `set.contains(b)`
- * will return `true` if and only if `compare(a, b) == 0`,
- * and the value of `a == b` is not even checked.
- * If the compare function is omitted, the objects are assumed to be
- * [Comparable], and are compared using their [Comparable.compareTo] method.
- * Non-comparable objects (including `null`) will not work as an element
- * in that case.
- */
-class SplayTreeSet<E> extends _SplayTree<E, _SplayTreeNode<E>>
- with IterableMixin<E>, SetMixin<E> {
- _SplayTreeNode<E> _root;
- final _SplayTreeNode<E> _dummy = new _SplayTreeNode<E>(null);
-
- Comparator<E> _comparator;
- _Predicate _validKey;
-
- /**
- * Create a new [SplayTreeSet] with the given compare function.
- *
- * If the [compare] function is omitted, it defaults to [Comparable.compare],
- * and the elements must be comparable.
- *
- * A provided `compare` function may not work on all objects. It may not even
- * work on all `E` instances.
- *
- * For operations that add elements to the set, the user is supposed to not
- * pass in objects that doesn't work with the compare function.
- *
- * The methods [contains], [remove], [lookup], [removeAll] or [retainAll]
- * are typed to accept any object(s), and the [isValidKey] test can used to
- * filter those objects before handing them to the `compare` function.
- *
- * If [isValidKey] is provided, only values satisfying `isValidKey(other)`
- * are compared using the `compare` method in the methods mentioned above.
- * If the `isValidKey` function returns false for an object, it is assumed to
- * not be in the set.
- *
- * If omitted, the `isValidKey` function defaults to checking against the
- * type parameter: `other is E`.
- */
- SplayTreeSet([int compare(E key1, E key2), bool isValidKey(potentialKey)])
- : _comparator =
- compare ?? Comparable.compare as dynamic/*=Comparator<E>*/,
- _validKey = isValidKey ?? ((v) => v is E);
-
- /**
- * Creates a [SplayTreeSet] that contains all [elements].
- *
- * The set works as if created by `new SplayTreeSet<E>(compare, isValidKey)`.
- *
- * All the [elements] should be valid as arguments to the [compare] function.
- */
- factory SplayTreeSet.from(Iterable elements,
- [int compare(E key1, E key2),
- bool isValidKey(potentialKey)]) {
- SplayTreeSet<E> result = new SplayTreeSet<E>(compare, isValidKey);
- for (final element in elements) {
- E e = element as Object/*=E*/;
- result.add(e);
- }
- return result;
- }
-
- int _compare(E e1, E e2) => _comparator(e1, e2);
-
- // From Iterable.
-
- Iterator<E> get iterator => new _SplayTreeKeyIterator<E>(this);
-
- int get length => _count;
- bool get isEmpty => _root == null;
- bool get isNotEmpty => _root != null;
-
- E get first {
- if (_count == 0) throw IterableElementError.noElement();
- return _first.key;
- }
-
- E get last {
- if (_count == 0) throw IterableElementError.noElement();
- return _last.key;
- }
-
- E get single {
- if (_count == 0) throw IterableElementError.noElement();
- if (_count > 1) throw IterableElementError.tooMany();
- return _root.key;
- }
-
- // From Set.
- bool contains(Object object) {
- return _validKey(object) && _splay(object as dynamic/*=E*/) == 0;
- }
-
- bool add(E element) {
- int compare = _splay(element);
- if (compare == 0) return false;
- _addNewRoot(new _SplayTreeNode(element), compare);
- return true;
- }
-
- bool remove(Object object) {
- if (!_validKey(object)) return false;
- return _remove(object as dynamic/*=E*/) != null;
- }
-
- void addAll(Iterable<E> elements) {
- for (E element in elements) {
- int compare = _splay(element);
- if (compare != 0) {
- _addNewRoot(new _SplayTreeNode(element), compare);
- }
- }
- }
-
- void removeAll(Iterable<Object> elements) {
- for (Object element in elements) {
- if (_validKey(element)) _remove(element as dynamic/*=E*/);
- }
- }
-
- void retainAll(Iterable<Object> elements) {
- // Build a set with the same sense of equality as this set.
- SplayTreeSet<E> retainSet = new SplayTreeSet<E>(_comparator, _validKey);
- int modificationCount = _modificationCount;
- for (Object object in elements) {
- if (modificationCount != _modificationCount) {
- // The iterator should not have side effects.
- throw new ConcurrentModificationError(this);
- }
- // Equivalent to this.contains(object).
- if (_validKey(object) && _splay(object as dynamic/*=E*/) == 0) {
- retainSet.add(_root.key);
- }
- }
- // Take over the elements from the retained set, if it differs.
- if (retainSet._count != _count) {
- _root = retainSet._root;
- _count = retainSet._count;
- _modificationCount++;
- }
- }
-
- E lookup(Object object) {
- if (!_validKey(object)) return null;
- int comp = _splay(object as dynamic/*=E*/);
- if (comp != 0) return null;
- return _root.key;
- }
-
- Set<E> intersection(Set<Object> other) {
- Set<E> result = new SplayTreeSet<E>(_comparator, _validKey);
- for (E element in this) {
- if (other.contains(element)) result.add(element);
- }
- return result;
- }
-
- Set<E> difference(Set<Object> other) {
- Set<E> result = new SplayTreeSet<E>(_comparator, _validKey);
- for (E element in this) {
- if (!other.contains(element)) result.add(element);
- }
- return result;
- }
-
- Set<E> union(Set<E> other) {
- return _clone()..addAll(other);
- }
-
- SplayTreeSet<E> _clone() {
- var set = new SplayTreeSet<E>(_comparator, _validKey);
- set._count = _count;
- set._root = _copyNode(_root);
- return set;
- }
-
- // Copies the structure of a SplayTree into a new similar structure.
- // Works on _SplayTreeMapNode as well, but only copies the keys,
- _SplayTreeNode<E> _copyNode(_SplayTreeNode<E> node) {
- if (node == null) return null;
- return new _SplayTreeNode<E>(node.key)..left = _copyNode(node.left)
- ..right = _copyNode(node.right);
- }
-
- void clear() { _clear(); }
-
- Set<E> toSet() => _clone();
-
- String toString() => IterableBase.iterableToFullString(this, '{', '}');
-}
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