| Index: content/browser/web_contents/aura/gesture_nav_simple.cc
|
| diff --git a/content/browser/web_contents/aura/gesture_nav_simple.cc b/content/browser/web_contents/aura/gesture_nav_simple.cc
|
| index e6c3601ecb7129d54fc003f2f688f6f05298029c..17b94bcc97b0006a63472be3bd2fc9836c54af89 100644
|
| --- a/content/browser/web_contents/aura/gesture_nav_simple.cc
|
| +++ b/content/browser/web_contents/aura/gesture_nav_simple.cc
|
| @@ -254,10 +254,10 @@ void GestureNavSimple::Affordance::OnPaintLayer(
|
| float progress = (1 - abort_progress_) * drag_progress_;
|
|
|
| // Draw the ripple.
|
| - cc::PaintFlags ripple_paint;
|
| - ripple_paint.setAntiAlias(true);
|
| - ripple_paint.setStyle(cc::PaintFlags::kFill_Style);
|
| - ripple_paint.setColor(kRippleColor);
|
| + cc::PaintFlags ripple_flags;
|
| + ripple_flags.setAntiAlias(true);
|
| + ripple_flags.setStyle(cc::PaintFlags::kFill_Style);
|
| + ripple_flags.setColor(kRippleColor);
|
| float ripple_radius;
|
| if (state_ == State::COMPLETING) {
|
| ripple_radius =
|
| @@ -267,18 +267,18 @@ void GestureNavSimple::Affordance::OnPaintLayer(
|
| ripple_radius =
|
| kBackgroundRadius + progress * (kMaxRippleRadius - kBackgroundRadius);
|
| }
|
| - canvas->DrawCircle(center_point, ripple_radius, ripple_paint);
|
| + canvas->DrawCircle(center_point, ripple_radius, ripple_flags);
|
|
|
| // Draw the arrow background circle with the shadow.
|
| - cc::PaintFlags bg_paint;
|
| - bg_paint.setAntiAlias(true);
|
| - bg_paint.setStyle(cc::PaintFlags::kFill_Style);
|
| - bg_paint.setColor(kBackgroundColor);
|
| + cc::PaintFlags bg_flags;
|
| + bg_flags.setAntiAlias(true);
|
| + bg_flags.setStyle(cc::PaintFlags::kFill_Style);
|
| + bg_flags.setColor(kBackgroundColor);
|
| gfx::ShadowValues shadow;
|
| shadow.emplace_back(gfx::Vector2d(0, kBgShadowOffsetY), kBgShadowBlurRadius,
|
| kBgShadowColor);
|
| - bg_paint.setLooper(gfx::CreateShadowDrawLooperCorrectBlur(shadow));
|
| - canvas->DrawCircle(center_point, kBackgroundRadius, bg_paint);
|
| + bg_flags.setLooper(gfx::CreateShadowDrawLooperCorrectBlur(shadow));
|
| + canvas->DrawCircle(center_point, kBackgroundRadius, bg_flags);
|
|
|
| // Draw the arrow.
|
| float arrow_x = center_point.x() - kArrowSize / 2.f;
|
|
|