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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ | 5 #ifndef MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ |
| 6 #define MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ | 6 #define MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/macros.h" | 11 #include "base/macros.h" |
| 12 #include "media/gpu/avda_state_provider.h" | 12 #include "media/gpu/avda_state_provider.h" |
| 13 #include "media/gpu/media_gpu_export.h" | 13 #include "media/gpu/media_gpu_export.h" |
| 14 | 14 |
| 15 namespace gpu { | 15 namespace gpu { |
| 16 namespace gles2 { | 16 namespace gles2 { |
| 17 class GLStreamTextureImage; | 17 class GLStreamTextureImage; |
| 18 } | 18 } |
| 19 } | 19 } |
| 20 | 20 |
| 21 namespace gl { | 21 namespace gl { |
| 22 class ScopedJavaSurface; | 22 class ScopedJavaSurface; |
| 23 class SurfaceTexture; | 23 class SurfaceTexture; |
| 24 } | 24 } |
| 25 | 25 |
| 26 namespace media { | 26 namespace media { |
| 27 class AVDACodecImage; | 27 class AVDACodecImage; |
| 28 class AVDASharedState; | 28 class AVDASharedState; |
| 29 class VideoCodecBridge; | 29 class MediaCodecBridge; |
| 30 | 30 |
| 31 // AVDAPictureBufferManager is used by AVDA to associate its PictureBuffers with | 31 // AVDAPictureBufferManager is used by AVDA to associate its PictureBuffers with |
| 32 // MediaCodec output buffers. It attaches AVDACodecImages to the PictureBuffer | 32 // MediaCodec output buffers. It attaches AVDACodecImages to the PictureBuffer |
| 33 // textures so that when they're used to draw the AVDACodecImage can release the | 33 // textures so that when they're used to draw the AVDACodecImage can release the |
| 34 // MediaCodec buffer to the backing Surface. If the Surface is a SurfaceTexture, | 34 // MediaCodec buffer to the backing Surface. If the Surface is a SurfaceTexture, |
| 35 // the front buffer can then be used to draw without needing to copy the pixels. | 35 // the front buffer can then be used to draw without needing to copy the pixels. |
| 36 // If the Surface is a SurfaceView, the release causes the frame to be displayed | 36 // If the Surface is a SurfaceView, the release causes the frame to be displayed |
| 37 // immediately. | 37 // immediately. |
| 38 class MEDIA_GPU_EXPORT AVDAPictureBufferManager { | 38 class MEDIA_GPU_EXPORT AVDAPictureBufferManager { |
| 39 public: | 39 public: |
| (...skipping 27 matching lines...) Expand all Loading... |
| 67 | 67 |
| 68 // Release MediaCodec buffers. | 68 // Release MediaCodec buffers. |
| 69 void ReleaseCodecBuffers(const PictureBufferMap& buffers); | 69 void ReleaseCodecBuffers(const PictureBufferMap& buffers); |
| 70 | 70 |
| 71 // Attempts to free up codec output buffers by rendering early. | 71 // Attempts to free up codec output buffers by rendering early. |
| 72 void MaybeRenderEarly(); | 72 void MaybeRenderEarly(); |
| 73 | 73 |
| 74 // Called when the MediaCodec instance changes. If |codec| is nullptr the | 74 // Called when the MediaCodec instance changes. If |codec| is nullptr the |
| 75 // MediaCodec is being destroyed. Previously provided codecs should no longer | 75 // MediaCodec is being destroyed. Previously provided codecs should no longer |
| 76 // be referenced. | 76 // be referenced. |
| 77 void CodecChanged(VideoCodecBridge* codec); | 77 void CodecChanged(MediaCodecBridge* codec); |
| 78 | 78 |
| 79 // Whether the pictures buffers are overlayable. | 79 // Whether the pictures buffers are overlayable. |
| 80 bool ArePicturesOverlayable(); | 80 bool ArePicturesOverlayable(); |
| 81 | 81 |
| 82 // Are there any unrendered picture buffers oustanding? | 82 // Are there any unrendered picture buffers oustanding? |
| 83 bool HasUnrenderedPictures() const; | 83 bool HasUnrenderedPictures() const; |
| 84 | 84 |
| 85 scoped_refptr<gl::SurfaceTexture> surface_texture() { | 85 scoped_refptr<gl::SurfaceTexture> surface_texture() { |
| 86 return surface_texture_; | 86 return surface_texture_; |
| 87 } | 87 } |
| (...skipping 17 matching lines...) Expand all Loading... |
| 105 AVDACodecImage* GetImageForPicture(int picture_buffer_id) const; | 105 AVDACodecImage* GetImageForPicture(int picture_buffer_id) const; |
| 106 | 106 |
| 107 scoped_refptr<AVDASharedState> shared_state_; | 107 scoped_refptr<AVDASharedState> shared_state_; |
| 108 | 108 |
| 109 AVDAStateProvider* const state_provider_; | 109 AVDAStateProvider* const state_provider_; |
| 110 | 110 |
| 111 // The SurfaceTexture to render to. Non-null after Initialize() if | 111 // The SurfaceTexture to render to. Non-null after Initialize() if |
| 112 // we're not rendering to a SurfaceView. | 112 // we're not rendering to a SurfaceView. |
| 113 scoped_refptr<gl::SurfaceTexture> surface_texture_; | 113 scoped_refptr<gl::SurfaceTexture> surface_texture_; |
| 114 | 114 |
| 115 VideoCodecBridge* media_codec_; | 115 MediaCodecBridge* media_codec_; |
| 116 | 116 |
| 117 // Picture buffer IDs that are out for display. Stored in order of frames as | 117 // Picture buffer IDs that are out for display. Stored in order of frames as |
| 118 // they are returned from the decoder. | 118 // they are returned from the decoder. |
| 119 std::vector<int32_t> pictures_out_for_display_; | 119 std::vector<int32_t> pictures_out_for_display_; |
| 120 | 120 |
| 121 // Maps a picture buffer id to a AVDACodecImage. | 121 // Maps a picture buffer id to a AVDACodecImage. |
| 122 std::map<int, scoped_refptr<AVDACodecImage>> codec_images_; | 122 std::map<int, scoped_refptr<AVDACodecImage>> codec_images_; |
| 123 | 123 |
| 124 DISALLOW_COPY_AND_ASSIGN(AVDAPictureBufferManager); | 124 DISALLOW_COPY_AND_ASSIGN(AVDAPictureBufferManager); |
| 125 }; | 125 }; |
| 126 | 126 |
| 127 } // namespace media | 127 } // namespace media |
| 128 | 128 |
| 129 #endif // MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ | 129 #endif // MEDIA_GPU_AVDA_PICTURE_BUFFER_MANAGER_H_ |
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