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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "media/gpu/avda_picture_buffer_manager.h" | 5 #include "media/gpu/avda_picture_buffer_manager.h" |
6 | 6 |
7 #include <EGL/egl.h> | 7 #include <EGL/egl.h> |
8 #include <EGL/eglext.h> | 8 #include <EGL/eglext.h> |
9 | 9 |
10 #include "base/android/build_info.h" | 10 #include "base/android/build_info.h" |
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262 GetImageForPicture(pictures_out_for_display_[backbuffer_index]); | 262 GetImageForPicture(pictures_out_for_display_[backbuffer_index]); |
263 if (first_renderable_image->was_rendered_to_back_buffer()) | 263 if (first_renderable_image->was_rendered_to_back_buffer()) |
264 return; | 264 return; |
265 | 265 |
266 // Due to the loop in the beginning this should never be true. | 266 // Due to the loop in the beginning this should never be true. |
267 DCHECK(!first_renderable_image->was_rendered_to_front_buffer()); | 267 DCHECK(!first_renderable_image->was_rendered_to_front_buffer()); |
268 first_renderable_image->UpdateSurface( | 268 first_renderable_image->UpdateSurface( |
269 AVDACodecImage::UpdateMode::RENDER_TO_BACK_BUFFER); | 269 AVDACodecImage::UpdateMode::RENDER_TO_BACK_BUFFER); |
270 } | 270 } |
271 | 271 |
272 void AVDAPictureBufferManager::CodecChanged(VideoCodecBridge* codec) { | 272 void AVDAPictureBufferManager::CodecChanged(MediaCodecBridge* codec) { |
273 media_codec_ = codec; | 273 media_codec_ = codec; |
274 for (auto& image_kv : codec_images_) | 274 for (auto& image_kv : codec_images_) |
275 image_kv.second->CodecChanged(codec); | 275 image_kv.second->CodecChanged(codec); |
276 shared_state_->clear_release_time(); | 276 shared_state_->clear_release_time(); |
277 } | 277 } |
278 | 278 |
279 bool AVDAPictureBufferManager::ArePicturesOverlayable() { | 279 bool AVDAPictureBufferManager::ArePicturesOverlayable() { |
280 // SurfaceView frames are always overlayable because that's the only way to | 280 // SurfaceView frames are always overlayable because that's the only way to |
281 // display them. | 281 // display them. |
282 return !surface_texture_; | 282 return !surface_texture_; |
283 } | 283 } |
284 | 284 |
285 bool AVDAPictureBufferManager::HasUnrenderedPictures() const { | 285 bool AVDAPictureBufferManager::HasUnrenderedPictures() const { |
286 for (int id : pictures_out_for_display_) { | 286 for (int id : pictures_out_for_display_) { |
287 if (GetImageForPicture(id)->is_unrendered()) | 287 if (GetImageForPicture(id)->is_unrendered()) |
288 return true; | 288 return true; |
289 } | 289 } |
290 return false; | 290 return false; |
291 } | 291 } |
292 | 292 |
293 } // namespace media | 293 } // namespace media |
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