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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 5 #ifndef MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 6 #define MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
11 | 11 |
12 #include "base/macros.h" | 12 #include "base/macros.h" |
13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | 13 #include "gpu/command_buffer/service/gl_stream_texture_image.h" |
14 #include "media/gpu/avda_shared_state.h" | 14 #include "media/gpu/avda_shared_state.h" |
15 | 15 |
16 namespace ui { | 16 namespace ui { |
17 class ScopedMakeCurrent; | 17 class ScopedMakeCurrent; |
18 } | 18 } |
19 | 19 |
20 namespace media { | 20 namespace media { |
21 | 21 |
22 class VideoCodecBridge; | 22 class MediaCodecBridge; |
23 | 23 |
24 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as | 24 // GLImage that renders MediaCodec buffers to a SurfaceTexture or SurfaceView as |
25 // needed in order to draw them. | 25 // needed in order to draw them. |
26 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { | 26 class AVDACodecImage : public gpu::gles2::GLStreamTextureImage { |
27 public: | 27 public: |
28 AVDACodecImage(const scoped_refptr<AVDASharedState>& shared_state, | 28 AVDACodecImage(const scoped_refptr<AVDASharedState>& shared_state, |
29 VideoCodecBridge* codec, | 29 MediaCodecBridge* codec, |
30 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder); | 30 const base::WeakPtr<gpu::gles2::GLES2Decoder>& decoder); |
31 | 31 |
32 // gl::GLImage implementation | 32 // gl::GLImage implementation |
33 gfx::Size GetSize() override; | 33 gfx::Size GetSize() override; |
34 unsigned GetInternalFormat() override; | 34 unsigned GetInternalFormat() override; |
35 bool BindTexImage(unsigned target) override; | 35 bool BindTexImage(unsigned target) override; |
36 void ReleaseTexImage(unsigned target) override; | 36 void ReleaseTexImage(unsigned target) override; |
37 bool CopyTexImage(unsigned target) override; | 37 bool CopyTexImage(unsigned target) override; |
38 bool CopyTexSubImage(unsigned target, | 38 bool CopyTexSubImage(unsigned target, |
39 const gfx::Point& offset, | 39 const gfx::Point& offset, |
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150 | 150 |
151 // The texture that we're attached to. | 151 // The texture that we're attached to. |
152 gpu::gles2::Texture* texture_; | 152 gpu::gles2::Texture* texture_; |
153 | 153 |
154 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 154 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
155 }; | 155 }; |
156 | 156 |
157 } // namespace media | 157 } // namespace media |
158 | 158 |
159 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ | 159 #endif // MEDIA_GPU_AVDA_CODEC_IMAGE_H_ |
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