| Index: ui/gfx/color_transform.h
|
| diff --git a/ui/gfx/color_transform.h b/ui/gfx/color_transform.h
|
| index 5368b7a6a7bb956cc0ae6fed292b1b5cf09e2975..8120a7b5f53dfdf0cee24a81ab2859c4b010685f 100644
|
| --- a/ui/gfx/color_transform.h
|
| +++ b/ui/gfx/color_transform.h
|
| @@ -22,9 +22,19 @@ class GFX_EXPORT ColorTransform {
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|
|
| ColorTransform();
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| virtual ~ColorTransform();
|
| + virtual gfx::ColorSpace GetSrcColorSpace() const = 0;
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| + virtual gfx::ColorSpace GetDstColorSpace() const = 0;
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|
|
| // Perform transformation of colors, |colors| is both input and output.
|
| - virtual void Transform(TriStim* colors, size_t num) = 0;
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| + virtual void Transform(TriStim* colors, size_t num) const = 0;
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| +
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| + // Return GLSL shader source that defines a function DoColorConversion that
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| + // converts a vec3 according to this transform.
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| + virtual bool CanGetShaderSource() const = 0;
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| + virtual std::string GetShaderSource() const = 0;
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| +
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| + // Returns true if this transform is the identity.
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| + virtual bool IsIdentity() const = 0;
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|
|
| virtual size_t NumberOfStepsForTesting() const = 0;
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|