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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ | 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ |
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ | 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/macros.h" | 11 #include "base/macros.h" |
12 #include "cc/output/context_provider.h" | 12 #include "cc/output/context_provider.h" |
13 #include "cc/output/shader.h" | 13 #include "cc/output/shader.h" |
14 | 14 |
| 15 namespace gfx { |
| 16 class ColorTransform; |
| 17 } |
| 18 |
15 namespace gpu { | 19 namespace gpu { |
16 namespace gles2 { | 20 namespace gles2 { |
17 class GLES2Interface; | 21 class GLES2Interface; |
18 } | 22 } |
19 } | 23 } |
20 | 24 |
21 namespace cc { | 25 namespace cc { |
22 | 26 |
23 class ProgramBindingBase { | 27 class ProgramBindingBase { |
24 public: | 28 public: |
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92 bool has_color_matrix); | 96 bool has_color_matrix); |
93 static ProgramKey VideoStream(TexCoordPrecision precision); | 97 static ProgramKey VideoStream(TexCoordPrecision precision); |
94 static ProgramKey YUVVideo(TexCoordPrecision precision, | 98 static ProgramKey YUVVideo(TexCoordPrecision precision, |
95 SamplerType sampler, | 99 SamplerType sampler, |
96 YUVAlphaTextureMode yuv_alpha_texture_mode, | 100 YUVAlphaTextureMode yuv_alpha_texture_mode, |
97 UVTextureMode uv_texture_mode); | 101 UVTextureMode uv_texture_mode); |
98 | 102 |
99 bool operator==(const ProgramKey& other) const; | 103 bool operator==(const ProgramKey& other) const; |
100 bool operator!=(const ProgramKey& other) const; | 104 bool operator!=(const ProgramKey& other) const; |
101 | 105 |
102 void SetColorConversionMode(ColorConversionMode color_conversion_mode) { | 106 void SetColorTransform(const gfx::ColorTransform* transform); |
103 color_conversion_mode_ = color_conversion_mode; | |
104 } | |
105 | 107 |
106 private: | 108 private: |
107 friend struct ProgramKeyHash; | 109 friend struct ProgramKeyHash; |
108 friend class Program; | 110 friend class Program; |
109 | 111 |
110 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER; | 112 ProgramType type_ = PROGRAM_TYPE_DEBUG_BORDER; |
111 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA; | 113 TexCoordPrecision precision_ = TEX_COORD_PRECISION_NA; |
112 SamplerType sampler_ = SAMPLER_TYPE_NA; | 114 SamplerType sampler_ = SAMPLER_TYPE_NA; |
113 BlendMode blend_mode_ = BLEND_MODE_NONE; | 115 BlendMode blend_mode_ = BLEND_MODE_NONE; |
114 AAMode aa_mode_ = NO_AA; | 116 AAMode aa_mode_ = NO_AA; |
115 SwizzleMode swizzle_mode_ = NO_SWIZZLE; | 117 SwizzleMode swizzle_mode_ = NO_SWIZZLE; |
116 bool is_opaque_ = false; | 118 bool is_opaque_ = false; |
117 | 119 |
118 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA; | 120 PremultipliedAlphaMode premultiplied_alpha_ = PREMULTIPLIED_ALPHA; |
119 bool has_background_color_ = false; | 121 bool has_background_color_ = false; |
120 | 122 |
121 MaskMode mask_mode_ = NO_MASK; | 123 MaskMode mask_mode_ = NO_MASK; |
122 bool mask_for_background_ = false; | 124 bool mask_for_background_ = false; |
123 bool has_color_matrix_ = false; | 125 bool has_color_matrix_ = false; |
124 | 126 |
125 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_NO_ALPHA_TEXTURE; | 127 YUVAlphaTextureMode yuv_alpha_texture_mode_ = YUV_NO_ALPHA_TEXTURE; |
126 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_NA; | 128 UVTextureMode uv_texture_mode_ = UV_TEXTURE_MODE_NA; |
127 | 129 |
128 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE; | 130 ColorConversionMode color_conversion_mode_ = COLOR_CONVERSION_MODE_NONE; |
| 131 const gfx::ColorTransform* color_transform_ = nullptr; |
129 }; | 132 }; |
130 | 133 |
131 struct ProgramKeyHash { | 134 struct ProgramKeyHash { |
132 size_t operator()(const ProgramKey& key) const { | 135 size_t operator()(const ProgramKey& key) const { |
133 return (static_cast<size_t>(key.type_) << 0) ^ | 136 return (static_cast<size_t>(key.type_) << 0) ^ |
134 (static_cast<size_t>(key.precision_) << 3) ^ | 137 (static_cast<size_t>(key.precision_) << 3) ^ |
135 (static_cast<size_t>(key.sampler_) << 6) ^ | 138 (static_cast<size_t>(key.sampler_) << 6) ^ |
136 (static_cast<size_t>(key.blend_mode_) << 9) ^ | 139 (static_cast<size_t>(key.blend_mode_) << 9) ^ |
137 (static_cast<size_t>(key.aa_mode_) << 15) ^ | 140 (static_cast<size_t>(key.aa_mode_) << 15) ^ |
138 (static_cast<size_t>(key.swizzle_mode_) << 16) ^ | 141 (static_cast<size_t>(key.swizzle_mode_) << 16) ^ |
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157 vertex_shader_.aa_mode_ = key.aa_mode_; | 160 vertex_shader_.aa_mode_ = key.aa_mode_; |
158 fragment_shader_.aa_mode_ = key.aa_mode_; | 161 fragment_shader_.aa_mode_ = key.aa_mode_; |
159 fragment_shader_.blend_mode_ = key.blend_mode_; | 162 fragment_shader_.blend_mode_ = key.blend_mode_; |
160 fragment_shader_.tex_coord_precision_ = key.precision_; | 163 fragment_shader_.tex_coord_precision_ = key.precision_; |
161 fragment_shader_.sampler_type_ = key.sampler_; | 164 fragment_shader_.sampler_type_ = key.sampler_; |
162 fragment_shader_.swizzle_mode_ = key.swizzle_mode_; | 165 fragment_shader_.swizzle_mode_ = key.swizzle_mode_; |
163 fragment_shader_.premultiply_alpha_mode_ = key.premultiplied_alpha_; | 166 fragment_shader_.premultiply_alpha_mode_ = key.premultiplied_alpha_; |
164 fragment_shader_.mask_mode_ = key.mask_mode_; | 167 fragment_shader_.mask_mode_ = key.mask_mode_; |
165 fragment_shader_.mask_for_background_ = key.mask_for_background_; | 168 fragment_shader_.mask_for_background_ = key.mask_for_background_; |
166 fragment_shader_.color_conversion_mode_ = key.color_conversion_mode_; | 169 fragment_shader_.color_conversion_mode_ = key.color_conversion_mode_; |
| 170 fragment_shader_.color_transform_ = key.color_transform_; |
167 | 171 |
168 switch (key.type_) { | 172 switch (key.type_) { |
169 case PROGRAM_TYPE_DEBUG_BORDER: | 173 case PROGRAM_TYPE_DEBUG_BORDER: |
170 InitializeDebugBorderProgram(); | 174 InitializeDebugBorderProgram(); |
171 break; | 175 break; |
172 case PROGRAM_TYPE_SOLID_COLOR: | 176 case PROGRAM_TYPE_SOLID_COLOR: |
173 InitializeSolidColorProgram(key); | 177 InitializeSolidColorProgram(key); |
174 break; | 178 break; |
175 case PROGRAM_TYPE_TILE: | 179 case PROGRAM_TYPE_TILE: |
176 InitializeTileProgram(key); | 180 InitializeTileProgram(key); |
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264 int uv_texture_location() const { | 268 int uv_texture_location() const { |
265 return fragment_shader_.uv_texture_location_; | 269 return fragment_shader_.uv_texture_location_; |
266 } | 270 } |
267 int a_texture_location() const { | 271 int a_texture_location() const { |
268 return fragment_shader_.a_texture_location_; | 272 return fragment_shader_.a_texture_location_; |
269 } | 273 } |
270 int lut_texture_location() const { | 274 int lut_texture_location() const { |
271 return fragment_shader_.lut_texture_location_; | 275 return fragment_shader_.lut_texture_location_; |
272 } | 276 } |
273 int lut_size_location() const { return fragment_shader_.lut_size_location_; } | 277 int lut_size_location() const { return fragment_shader_.lut_size_location_; } |
274 int yuv_and_resource_matrix_location() const { | 278 int resource_multiplier_location() const { |
275 return fragment_shader_.yuv_and_resource_matrix_location_; | 279 return fragment_shader_.resource_multiplier_location_; |
| 280 } |
| 281 int resource_offset_location() const { |
| 282 return fragment_shader_.resource_offset_location_; |
276 } | 283 } |
277 int ya_clamp_rect_location() const { | 284 int ya_clamp_rect_location() const { |
278 return fragment_shader_.ya_clamp_rect_location_; | 285 return fragment_shader_.ya_clamp_rect_location_; |
279 } | 286 } |
280 int uv_clamp_rect_location() const { | 287 int uv_clamp_rect_location() const { |
281 return fragment_shader_.uv_clamp_rect_location_; | 288 return fragment_shader_.uv_clamp_rect_location_; |
282 } | 289 } |
283 | 290 |
284 private: | 291 private: |
285 void InitializeDebugBorderProgram() { | 292 void InitializeDebugBorderProgram() { |
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420 | 427 |
421 VertexShader vertex_shader_; | 428 VertexShader vertex_shader_; |
422 FragmentShader fragment_shader_; | 429 FragmentShader fragment_shader_; |
423 | 430 |
424 DISALLOW_COPY_AND_ASSIGN(Program); | 431 DISALLOW_COPY_AND_ASSIGN(Program); |
425 }; | 432 }; |
426 | 433 |
427 } // namespace cc | 434 } // namespace cc |
428 | 435 |
429 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ | 436 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ |
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