| OLD | NEW |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/color_lut_cache.h" | 5 #include "cc/output/color_lut_cache.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 44 | 44 |
| 45 void FloatToLUT(float* f, unsigned char* out, size_t num) { | 45 void FloatToLUT(float* f, unsigned char* out, size_t num) { |
| 46 for (size_t i = 0; i < num; i++) { | 46 for (size_t i = 0; i < num; i++) { |
| 47 out[i] = std::min<int>(255, std::max<int>(0, floorf(f[i] * 255.0f + 0.5f))); | 47 out[i] = std::min<int>(255, std::max<int>(0, floorf(f[i] * 255.0f + 0.5f))); |
| 48 } | 48 } |
| 49 } | 49 } |
| 50 | 50 |
| 51 } // namespace | 51 } // namespace |
| 52 | 52 |
| 53 template <typename T> | 53 template <typename T> |
| 54 unsigned int ColorLUTCache::MakeLUT(const gfx::ColorSpace& from, | 54 unsigned int ColorLUTCache::MakeLUT(const gfx::ColorTransform* transform, |
| 55 gfx::ColorSpace to, | |
| 56 int lut_samples) { | 55 int lut_samples) { |
| 57 if (to == gfx::ColorSpace()) { | |
| 58 to = gfx::ColorSpace::CreateSRGB(); | |
| 59 } | |
| 60 std::unique_ptr<gfx::ColorTransform> transform( | |
| 61 gfx::ColorTransform::NewColorTransform( | |
| 62 from, to, gfx::ColorTransform::Intent::INTENT_PERCEPTUAL)); | |
| 63 | |
| 64 int lut_entries = lut_samples * lut_samples * lut_samples; | 56 int lut_entries = lut_samples * lut_samples * lut_samples; |
| 65 float inverse = 1.0f / (lut_samples - 1); | 57 float inverse = 1.0f / (lut_samples - 1); |
| 66 std::vector<T> lut(lut_entries * 4); | 58 std::vector<T> lut(lut_entries * 4); |
| 67 std::vector<gfx::ColorTransform::TriStim> samples(lut_samples); | 59 std::vector<gfx::ColorTransform::TriStim> samples(lut_samples); |
| 68 T* lutp = lut.data(); | 60 T* lutp = lut.data(); |
| 69 float one = 1.0f; | 61 float one = 1.0f; |
| 70 T alpha; | 62 T alpha; |
| 71 FloatToLUT(&one, &alpha, 1); | 63 FloatToLUT(&one, &alpha, 1); |
| 72 for (int v = 0; v < lut_samples; v++) { | 64 for (int v = 0; v < lut_samples; v++) { |
| 73 for (int u = 0; u < lut_samples; u++) { | 65 for (int u = 0; u < lut_samples; u++) { |
| (...skipping 22 matching lines...) Expand all Loading... |
| 96 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 88 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 97 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 89 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 98 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 90 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 99 gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples, | 91 gl_->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, lut_samples, |
| 100 lut_samples * lut_samples, 0, GL_RGBA, | 92 lut_samples * lut_samples, 0, GL_RGBA, |
| 101 sizeof(T) == 1 ? GL_UNSIGNED_BYTE : GL_HALF_FLOAT_OES, | 93 sizeof(T) == 1 ? GL_UNSIGNED_BYTE : GL_HALF_FLOAT_OES, |
| 102 lut.data()); | 94 lut.data()); |
| 103 return lut_texture; | 95 return lut_texture; |
| 104 } | 96 } |
| 105 | 97 |
| 106 ColorLUTCache::LUT ColorLUTCache::GetLUT(const gfx::ColorSpace& from, | 98 ColorLUTCache::LUT ColorLUTCache::GetLUT(const gfx::ColorTransform* transform) { |
| 107 const gfx::ColorSpace& to) { | 99 auto iter = lut_cache_.Get(transform); |
| 108 CacheKey key(from, to); | |
| 109 auto iter = lut_cache_.Get(key); | |
| 110 if (iter != lut_cache_.end()) { | 100 if (iter != lut_cache_.end()) { |
| 111 iter->second.last_used_frame = current_frame_; | 101 iter->second.last_used_frame = current_frame_; |
| 112 return iter->second.lut; | 102 return iter->second.lut; |
| 113 } | 103 } |
| 114 | 104 |
| 115 LUT lut; | 105 LUT lut; |
| 116 // If input is HDR, and the output is scRGB, we're going to need | 106 // If input is HDR, and the output is scRGB, we're going to need |
| 117 // to produce values outside of 0-1, so we'll need to make a half-float | 107 // to produce values outside of 0-1, so we'll need to make a half-float |
| 118 // LUT. Also, we'll need to build a larger lut to maintain accuracy. | 108 // LUT. Also, we'll need to build a larger lut to maintain accuracy. |
| 119 // All LUT sizes should be odd a some transforms hav a knee at 0.5. | 109 // All LUT sizes should be odd a some transforms hav a knee at 0.5. |
| 120 if (to == gfx::ColorSpace::CreateSCRGBLinear() && from.IsHDR() && | 110 if (transform->GetDstColorSpace() == gfx::ColorSpace::CreateSCRGBLinear() && |
| 121 texture_half_float_linear_) { | 111 transform->GetSrcColorSpace().IsHDR() && texture_half_float_linear_) { |
| 122 lut.size = 37; | 112 lut.size = 37; |
| 123 lut.texture = MakeLUT<uint16_t>(from, to, lut.size); | 113 lut.texture = MakeLUT<uint16_t>(transform, lut.size); |
| 124 } else { | 114 } else { |
| 125 lut.size = 17; | 115 lut.size = 17; |
| 126 lut.texture = MakeLUT<unsigned char>(from, to, lut.size); | 116 lut.texture = MakeLUT<unsigned char>(transform, lut.size); |
| 127 } | 117 } |
| 128 lut_cache_.Put(key, CacheVal(lut, current_frame_)); | 118 lut_cache_.Put(transform, CacheVal(lut, current_frame_)); |
| 129 return lut; | 119 return lut; |
| 130 } | 120 } |
| 131 | 121 |
| 132 void ColorLUTCache::Swap() { | 122 void ColorLUTCache::Swap() { |
| 133 current_frame_++; | 123 current_frame_++; |
| 134 while (!lut_cache_.empty() && | 124 while (!lut_cache_.empty() && |
| 135 current_frame_ - lut_cache_.rbegin()->second.last_used_frame > | 125 current_frame_ - lut_cache_.rbegin()->second.last_used_frame > |
| 136 kMaxFramesUnused) { | 126 kMaxFramesUnused) { |
| 137 gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.lut.texture); | 127 gl_->DeleteTextures(1, &lut_cache_.rbegin()->second.lut.texture); |
| 138 lut_cache_.ShrinkToSize(lut_cache_.size() - 1); | 128 lut_cache_.ShrinkToSize(lut_cache_.size() - 1); |
| 139 } | 129 } |
| 140 } | 130 } |
| OLD | NEW |