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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | |
| 6 #define CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | |
| 7 | |
| 8 #include "content/common/content_export.h" | |
| 9 #include "media/video/video_decode_accelerator.h" | |
| 10 | |
| 11 namespace content { | |
| 12 | |
| 13 class CONTENT_EXPORT VideoDecodeAcceleratorImpl | |
| 14 : public media::VideoDecodeAccelerator { | |
| 15 public: | |
| 16 VideoDecodeAcceleratorImpl(); | |
| 17 virtual ~VideoDecodeAcceleratorImpl(); | |
| 18 | |
| 19 // Returns true if VDA::Decode and VDA::Client callbacks can run on the IO | |
| 20 // thread. Otherwise they will run on the GPU child thread. The purpose of | |
| 21 // running Decode on the IO thread is to reduce decode latency. Note Decode | |
| 22 // should return as soon as possible and not block on the IO thread. Also, | |
| 23 // PictureReady should be run on the child thread if a picture is delivered | |
| 24 // the first time so it can be cleared. | |
| 25 virtual bool CanDecodeOnIOThread(); | |
| 26 }; | |
| 27 | |
| 28 } // namespace content | |
| 29 | |
| 30 #endif // CONTENT_COMMON_GPU_MEDIA_VIDEO_DECODE_ACCELERATOR_IMPL_H_ | |
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