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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
| 7 | 7 |
| 8 #include <d3d9.h> | 8 #include <d3d9.h> |
| 9 #include <dxva2api.h> | 9 #include <dxva2api.h> |
| 10 #include <list> | 10 #include <list> |
| 11 #include <map> | 11 #include <map> |
| 12 #include <mfidl.h> | 12 #include <mfidl.h> |
| 13 #include <vector> | 13 #include <vector> |
| 14 | 14 |
| 15 #include "base/compiler_specific.h" | 15 #include "base/compiler_specific.h" |
| 16 #include "base/memory/linked_ptr.h" | 16 #include "base/memory/linked_ptr.h" |
| 17 #include "base/memory/weak_ptr.h" | 17 #include "base/memory/weak_ptr.h" |
| 18 #include "base/threading/non_thread_safe.h" | 18 #include "base/threading/non_thread_safe.h" |
| 19 #include "base/win/scoped_comptr.h" | 19 #include "base/win/scoped_comptr.h" |
| 20 #include "content/common/content_export.h" | 20 #include "content/common/content_export.h" |
| 21 #include "content/common/gpu/media/video_decode_accelerator_impl.h" | 21 #include "media/types/video_decode_accelerator_impl.h" |
| 22 #include "media/video/video_decode_accelerator.h" | 22 #include "media/video/video_decode_accelerator.h" |
| 23 | 23 |
| 24 interface IMFSample; | 24 interface IMFSample; |
| 25 interface IDirect3DSurface9; | 25 interface IDirect3DSurface9; |
| 26 | 26 |
| 27 namespace content { | 27 namespace content { |
| 28 | 28 |
| 29 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media | 29 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media |
| 30 // foundation APIs via the VideoDecodeAccelerator interface. | 30 // foundation APIs via the VideoDecodeAccelerator interface. |
| 31 // This class lives on a single thread and DCHECKs that it is never accessed | 31 // This class lives on a single thread and DCHECKs that it is never accessed |
| 32 // from any other. | 32 // from any other. |
| 33 class CONTENT_EXPORT DXVAVideoDecodeAccelerator | 33 class CONTENT_EXPORT DXVAVideoDecodeAccelerator |
| 34 : public VideoDecodeAcceleratorImpl, | 34 : public media::VideoDecodeAcceleratorImpl, |
| 35 NON_EXPORTED_BASE(public base::NonThreadSafe) { | 35 NON_EXPORTED_BASE(public base::NonThreadSafe) { |
| 36 public: | 36 public: |
| 37 enum State { | 37 enum State { |
| 38 kUninitialized, // un-initialized. | 38 kUninitialized, // un-initialized. |
| 39 kNormal, // normal playing state. | 39 kNormal, // normal playing state. |
| 40 kResetting, // upon received Reset(), before ResetDone() | 40 kResetting, // upon received Reset(), before ResetDone() |
| 41 kStopped, // upon output EOS received. | 41 kStopped, // upon output EOS received. |
| 42 kFlushing, // upon flush request received. | 42 kFlushing, // upon flush request received. |
| 43 }; | 43 }; |
| 44 | 44 |
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| 205 // Callback to set the correct gl context. | 205 // Callback to set the correct gl context. |
| 206 base::Callback<bool(void)> make_context_current_; | 206 base::Callback<bool(void)> make_context_current_; |
| 207 | 207 |
| 208 // WeakPtrFactory for posting tasks back to |this|. | 208 // WeakPtrFactory for posting tasks back to |this|. |
| 209 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; | 209 base::WeakPtrFactory<DXVAVideoDecodeAccelerator> weak_this_factory_; |
| 210 }; | 210 }; |
| 211 | 211 |
| 212 } // namespace content | 212 } // namespace content |
| 213 | 213 |
| 214 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ | 214 #endif // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_ |
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