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Side by Side Diff: chrome/browser/resources/vr_shell/vr_shell_ui_api.js

Issue 2696293002: Adds in-out easing type. (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 var api = {}; 5 var api = {};
6 6
7 /** 7 /**
8 * Enumeration of scene update commands. 8 * Enumeration of scene update commands.
9 * @enum {number} 9 * @enum {number}
10 * @const 10 * @const
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330 330
331 /** 331 /**
332 * Enumeration of easing type. 332 * Enumeration of easing type.
333 * @enum {number} 333 * @enum {number}
334 * @const 334 * @const
335 */ 335 */
336 api.EasingType = { 336 api.EasingType = {
337 'LINEAR': 0, 337 'LINEAR': 0,
338 'CUBICBEZIER': 1, 338 'CUBICBEZIER': 1,
339 'EASEIN': 2, 339 'EASEIN': 2,
340 'EASEOUT': 3 340 'EASEOUT': 3,
341 'EASEINOUT': 4
341 }; 342 };
342 343
343 /** 344 /**
344 * Abstract easing base class. 345 * Abstract easing base class.
345 * @abstract 346 * @abstract
346 */ 347 */
347 api.Easing = class { 348 api.Easing = class {
348 constructor(type) { 349 constructor(type) {
349 this.type = type; 350 this.type = type;
350 } 351 }
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373 } 374 }
374 } 375 }
375 376
376 api.OutEasing = class extends api.Easing { 377 api.OutEasing = class extends api.Easing {
377 constructor(pow) { 378 constructor(pow) {
378 super(api.EasingType.EASEOUT); 379 super(api.EasingType.EASEOUT);
379 this.pow = pow; 380 this.pow = pow;
380 } 381 }
381 } 382 }
382 383
384 api.InOutEasing = class extends api.Easing {
385 constructor(pow) {
386 super(api.EasingType.EASEINOUT);
387 this.pow = pow;
388 }
389 }
390
383 /** 391 /**
384 * Base animation class. An animation can vary only one object property. 392 * Base animation class. An animation can vary only one object property.
385 * @struct 393 * @struct
386 */ 394 */
387 api.Animation = class { 395 api.Animation = class {
388 constructor(elementId, durationMs) { 396 constructor(elementId, durationMs) {
389 /** @private {number} */ 397 /** @private {number} */
390 this.id = -1; 398 this.id = -1;
391 /** @private {number} */ 399 /** @private {number} */
392 this.meshId = elementId; 400 this.meshId = elementId;
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614 if ('updateTab' in dict) { 622 if ('updateTab' in dict) {
615 this.onUpdateTab(dict['updateTabs']); 623 this.onUpdateTab(dict['updateTabs']);
616 } 624 }
617 if ('removeTab' in dict) { 625 if ('removeTab' in dict) {
618 this.onRemoveTab(dict['removeTab']); 626 this.onRemoveTab(dict['removeTab']);
619 } 627 }
620 628
621 this.onCommandHandlerFinished() 629 this.onCommandHandlerFinished()
622 } 630 }
623 }; 631 };
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