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| 1 // Copyright 2017 the V8 project authors. All rights reserved. | 1 // Copyright 2017 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_DEBUG_DEBUG_COVERAGE_H_ | 5 #ifndef V8_DEBUG_DEBUG_COVERAGE_H_ |
| 6 #define V8_DEBUG_DEBUG_COVERAGE_H_ | 6 #define V8_DEBUG_DEBUG_COVERAGE_H_ |
| 7 | 7 |
| 8 #include <vector> | 8 #include <vector> |
| 9 | 9 |
| 10 #include "src/allocation.h" | |
| 11 #include "src/debug/debug-interface.h" | 10 #include "src/debug/debug-interface.h" |
| 12 #include "src/objects.h" | 11 #include "src/objects.h" |
| 13 | 12 |
| 14 namespace v8 { | 13 namespace v8 { |
| 15 namespace internal { | 14 namespace internal { |
| 16 | 15 |
| 17 // Forward declaration. | 16 // Forward declaration. |
| 18 class Isolate; | 17 class Isolate; |
| 19 | 18 |
| 20 class Coverage : public AllStatic { | 19 struct CoverageRange { |
| 20 CoverageRange(int s, int e, uint32_t c, Handle<String> n) | |
| 21 : start(s), end(e), count(c), name(n) {} | |
| 22 int start; | |
| 23 int end; | |
| 24 uint32_t count; | |
| 25 Handle<String> name; | |
| 26 std::vector<CoverageRange> inner; | |
| 27 }; | |
| 28 | |
| 29 struct CoverageScript { | |
| 30 // Initialize top-level function in case it has been garbage-collected. | |
| 31 CoverageScript(Isolate* isolate, Handle<Script> s, int source_length); | |
| 32 Handle<Script> script; | |
| 33 CoverageRange toplevel; | |
| 34 }; | |
| 35 | |
| 36 class Coverage : public std::vector<CoverageScript> { | |
|
kozy
2017/02/15 16:33:41
I think that std::vector has non-virtual destructo
Yang
2017/02/15 16:42:41
I'm not using any polymorphism here. The destructo
| |
| 21 public: | 37 public: |
| 22 struct Range { | 38 // Allocate a new Coverage object and populate with result. |
| 23 Range(int s, int e, uint32_t c) : start(s), end(e), count(c) {} | 39 // The ownership is transferred to the caller. |
| 24 int start; | 40 static Coverage* Collect(Isolate* isolate); |
| 25 int end; | |
| 26 uint32_t count; | |
| 27 std::vector<uint16_t> name; | |
| 28 std::vector<Range> inner; | |
| 29 }; | |
| 30 | |
| 31 struct ScriptData { | |
| 32 // Initialize top-level function in case it has been garbage-collected. | |
| 33 ScriptData(Handle<Script> s, int source_length) | |
| 34 : script(s), toplevel(0, source_length, 1) {} | |
| 35 Handle<Script> script; | |
| 36 Range toplevel; | |
| 37 }; | |
| 38 | |
| 39 V8_EXPORT_PRIVATE static std::vector<ScriptData> Collect(Isolate* isolate); | |
| 40 | 41 |
| 41 // Enable precise code coverage. This disables optimization and makes sure | 42 // Enable precise code coverage. This disables optimization and makes sure |
| 42 // invocation count is not affected by GC. | 43 // invocation count is not affected by GC. |
| 43 V8_EXPORT_PRIVATE static void EnablePrecise(Isolate* isolate); | 44 static void TogglePrecise(Isolate* isolate, bool enable); |
| 44 V8_EXPORT_PRIVATE static void DisablePrecise(Isolate* isolate); | 45 |
| 46 private: | |
| 47 Coverage() {} | |
| 45 }; | 48 }; |
| 46 | 49 |
| 47 } // namespace internal | 50 } // namespace internal |
| 48 } // namespace v8 | 51 } // namespace v8 |
| 49 | 52 |
| 50 #endif // V8_DEBUG_DEBUG_COVERAGE_H_ | 53 #endif // V8_DEBUG_DEBUG_COVERAGE_H_ |
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