| Index: src/wasm/wasm-code-specialization.h
|
| diff --git a/src/wasm/wasm-code-specialization.h b/src/wasm/wasm-code-specialization.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..095a65cbbc158ecb1ee3e241db9000c6ea4f3271
|
| --- /dev/null
|
| +++ b/src/wasm/wasm-code-specialization.h
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| @@ -0,0 +1,70 @@
|
| +// Copyright 2017 the V8 project authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef V8_WASM_CODE_SPECIALIZATION_H_
|
| +#define V8_WASM_CODE_SPECIALIZATION_H_
|
| +
|
| +#include "src/assembler.h"
|
| +#include "src/identity-map.h"
|
| +#include "src/wasm/wasm-objects.h"
|
| +
|
| +namespace v8 {
|
| +namespace internal {
|
| +namespace wasm {
|
| +
|
| +// Helper class to specialize wasm code for a specific instance, or to update
|
| +// code when memory / globals / tables change.
|
| +// This class in unhandlified, and contains a DisallowHeapAllocation field to
|
| +// ensure that no allocations happen while it is alive.
|
| +//
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| +// Set up all relocations / patching that should be performed by the Relocate* /
|
| +// Patch* methods, then apply all changes in one step using the Apply* methods.
|
| +class CodeSpecialization {
|
| + public:
|
| + CodeSpecialization(Isolate*, Zone*);
|
| + ~CodeSpecialization();
|
| +
|
| + // Update memory references.
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| + void RelocateMemoryReferences(Address old_start, uint32_t old_size,
|
| + Address new_start, uint32_t new_size);
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| + // Update references to global variables.
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| + void RelocateGlobals(Address old_start, Address new_start);
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| + // Update function table size.
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| + // TODO(wasm): Prepare this for more than one indirect function table.
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| + void PatchTableSize(uint32_t old_size, uint32_t new_size);
|
| + // Update all direct call sites based on the code table in the given instance.
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| + void RelocateDirectCalls(Handle<WasmInstanceObject> instance);
|
| + // Relocate an arbitrary object (e.g. function table).
|
| + void RelocateObject(Handle<Object> old_obj, Handle<Object> new_obj);
|
| +
|
| + // Apply all relocations and patching to all code in the instance (wasm code
|
| + // and exported functions).
|
| + bool ApplyToWholeInstance(WasmInstanceObject*,
|
| + ICacheFlushMode = FLUSH_ICACHE_IF_NEEDED);
|
| + // Apply all relocations and patching to one wasm code object.
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| + bool ApplyToWasmCode(Code*, ICacheFlushMode = FLUSH_ICACHE_IF_NEEDED);
|
| +
|
| + private:
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| + Address old_mem_start = 0;
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| + uint32_t old_mem_size = 0;
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| + Address new_mem_start = 0;
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| + uint32_t new_mem_size = 0;
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| +
|
| + Address old_globals_start = 0;
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| + Address new_globals_start = 0;
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| +
|
| + uint32_t old_function_table_size = 0;
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| + uint32_t new_function_table_size = 0;
|
| +
|
| + Handle<WasmInstanceObject> relocate_direct_calls_instance;
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| +
|
| + bool has_objects_to_relocate = false;
|
| + IdentityMap<Handle<Object>> objects_to_relocate;
|
| +};
|
| +
|
| +} // namespace wasm
|
| +} // namespace internal
|
| +} // namespace v8
|
| +
|
| +#endif // V8_WASM_CODE_SPECIALIZATION_H_
|
|
|