Chromium Code Reviews| Index: src/wasm/wasm-code-specialization.h |
| diff --git a/src/wasm/wasm-code-specialization.h b/src/wasm/wasm-code-specialization.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..716404d6b0dff3202f4b11a9d5aedbc3b1e3ed00 |
| --- /dev/null |
| +++ b/src/wasm/wasm-code-specialization.h |
| @@ -0,0 +1,69 @@ |
| +// Copyright 2017 the V8 project authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef V8_WASM_CODE_SPECIALIZATION_H_ |
| +#define V8_WASM_CODE_SPECIALIZATION_H_ |
| + |
| +#include <unordered_map> |
| + |
| +#include "src/assembler.h" |
| +#include "src/wasm/wasm-objects.h" |
| + |
| +namespace v8 { |
| +namespace internal { |
| +namespace wasm { |
| + |
| +// Helper class to specialize wasm code for a specific instance, or to update |
| +// code when memory / globals / tables change. |
| +// This class in unhandlified, and contains a DisallowHeapAllocation field to |
| +// ensure that no allocations happen while it is alive. |
| +// |
| +// Set up all relocations / patching that should be performed by the Relocate* / |
| +// Patch* methods, then apply all changes in one step using the Apply* methods. |
| +class CodeSpecialization { |
| + public: |
| + // Update memory references. |
| + void RelocateMemoryReferences(Address old_start, uint32_t old_size, |
| + Address new_start, uint32_t new_size); |
| + // Update references to global variables. |
| + void RelocateGlobals(Address old_start, Address new_start); |
| + // Update function table size. |
| + // TODO(wasm): Prepare this for more than one indirect function table. |
| + void PatchTableSize(uint32_t old_size, uint32_t new_size); |
| + // Update all direct call sites based on the code table in the given instance. |
| + void RelocateDirectCalls(WasmInstanceObject* instance); |
| + // Relocate an arbitrary object (e.g. function table). |
| + void RelocateObject(Object* old_obj, Object* new_obj); |
| + |
| + // Apply all relocations and patching to all code in the instance (wasm code |
| + // and exported functions). |
| + bool ApplyToWholeInstance(WasmInstanceObject* instance, |
| + ICacheFlushMode = FLUSH_ICACHE_IF_NEEDED); |
| + // Apply all relocations and patching to one wasm code object. |
| + bool ApplyToWasmCode(Code* code, ICacheFlushMode = FLUSH_ICACHE_IF_NEEDED); |
| + |
| + private: |
| + DisallowHeapAllocation no_gc_during_specialization; |
| + |
| + Address old_mem_start = 0; |
| + uint32_t old_mem_size = 0; |
| + Address new_mem_start = 0; |
| + uint32_t new_mem_size = 0; |
| + |
| + Address old_globals_start = 0; |
| + Address new_globals_start = 0; |
| + |
| + uint32_t old_function_table_size = 0; |
| + uint32_t new_function_table_size = 0; |
| + |
| + WasmInstanceObject* relocate_direct_calls_instance = nullptr; |
| + |
| + std::unordered_map<Object*, Object*> objects_to_relocate; |
|
titzer
2017/02/17 13:38:16
I think we can replace this with an IdentityMap, w
Clemens Hammacher
2017/02/20 11:05:57
Also note that I am already using a hash map here.
|
| +}; |
| + |
| +} // namespace wasm |
| +} // namespace internal |
| +} // namespace v8 |
| + |
| +#endif // V8_WASM_CODE_SPECIALIZATION_H_ |