Chromium Code Reviews| OLD | NEW |
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| 1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> | 1 <script src="../../resources/testharness.js"></script> |
| 2 <html> | 2 <script src="../../resources/testharnessreport.js"></script> |
| 3 <head> | |
| 4 <script src="../../resources/js-test.js"></script> | |
| 5 </head> | |
| 6 <body> | 3 <body> |
| 7 <script src="script-tests/canvas-scale-drawImage-shadow.js"></script> | 4 <script> |
| 5 // Ensure correct behavior of canvas with drawImage+shadow after scaling. A blue and red checkered pattern should be displayed. | |
| 6 | |
| 7 // Create auxiliary canvas to draw to and create an image from. | |
| 8 // This is done instead of simply loading an image from the file system | |
| 9 // because that would throw a SECURITY_ERR DOM Exception. | |
| 10 var aCanvas = document.createElement('canvas'); | |
| 11 aCanvas.width = aCanvas.height = 10; | |
| 12 var aCtx = aCanvas.getContext('2d'); | |
| 13 aCtx.fillStyle = 'rgba(0, 0, 255, 1)'; | |
| 14 aCtx.fillRect(0, 0, 50, 50); | |
| 15 | |
| 16 // Create the image object to be drawn on the master canvas. | |
| 17 var img = new Image(); | |
| 18 img.onload = drawImageToCanvasAndCheckPixels; | |
| 19 img.src = aCanvas.toDataURL(); // set a data URI of the base64 encoded image as the source | |
| 20 | |
| 21 aCanvas.width = 10; | |
| 22 aCtx.fillStyle = 'rgba(0, 0, 255, 0.5)'; | |
| 23 aCtx.fillRect(0, 0, 50, 50); | |
| 24 // Create the image object to be drawn on the master canvas. | |
| 25 var transparentImg = new Image(); | |
| 26 transparentImg.onload = drawImageToCanvasAndCheckPixels; | |
| 27 transparentImg.src = aCanvas.toDataURL(); // set a data URI of the base64 encode d image as the source | |
| 28 | |
| 29 // Create master canvas. | |
| 30 var canvas = document.createElement('canvas'); | |
| 31 document.body.appendChild(canvas); | |
| 32 canvas.width = 150; | |
| 33 canvas.height = 110; | |
| 34 var ctx = canvas.getContext('2d'); | |
| 35 | |
| 36 function testPixelShadow(x, y, color) | |
| 37 { | |
| 38 assert_array_equals(ctx.getImageData(x, y, 1, 1).data, color); | |
| 39 } | |
| 40 | |
| 41 function testPixelShadowAlpha(x, y, color) | |
| 42 { | |
| 43 var data = ctx.getImageData(x, y, 1, 1).data; | |
| 44 assert_array_equals(data.slice(0,3), color.slice(0,3)); | |
| 45 assert_approx_equals(data[3], color[3], 10); | |
| 46 } | |
| 47 | |
| 48 var testPixelShadowScenarios = [ | |
| 49 ['Verify solid shadow 1', 40, 40, [255, 0, 0, 255]], | |
| 50 ['Verify solid shadow 2', 59, 59, [255, 0, 0, 255]], | |
| 51 ]; | |
| 52 | |
| 53 var testPixelShadowAlphaScenarios = [ | |
| 54 ['Verify solid alpha shadow 1', 41, 81, [255, 0, 0, 76]], | |
| 55 ['Verify solid alpha shadow 2', 59, 99, [255, 0, 0, 76]], | |
| 56 | |
| 57 ['Verify blurry shadow 1', 90, 39, [255, 0, 0, 114]], | |
| 58 ['Verify blurry shadow 2', 90, 60, [255, 0, 0, 114]], | |
| 59 ['Verify blurry shadow 3', 79, 50, [255, 0, 0, 114]], | |
| 60 ['Verify blurry shadow 4', 100, 50, [255, 0, 0, 114]], | |
| 61 | |
| 62 ['Verify blurry alpha shadow 1', 90, 79, [255, 0, 0, 34]], | |
| 63 ['Verify blurry alpha shadow 2', 90, 100, [255, 0, 0, 34]], | |
| 64 ['Verify blurry alpha shadow 3', 79, 90, [255, 0, 0, 34]], | |
| 65 ['Verify blurry alpha shadow 4', 100, 90, [255, 0, 0, 34]], | |
| 66 | |
| 67 ['Verify blurry shadow of image with alpha 1', 130, 39, [255, 0, 0, 57]], | |
| 68 ['Verify blurry shadow of image with alpha 2', 130, 60, [255, 0, 0, 57]], | |
| 69 ['Verify blurry shadow of image with alpha 3', 119, 50, [255, 0, 0, 57]], | |
| 70 ['Verify blurry shadow of image with alpha 4', 140, 50, [255, 0, 0, 57]], | |
| 71 | |
| 72 ['Verify blurry alpha shadow of image with alpha 1', 130, 79, [255, 0, 0, 17 ]], | |
| 73 ['Verify blurry alpha shadow of image with alpha 2', 130, 100, [255, 0, 0, 1 7]], | |
| 74 ['Verify blurry alpha shadow of image with alpha 3', 119, 90, [255, 0, 0, 17 ]], | |
| 75 ['Verify blurry alpha shadow of image with alpha 4', 140, 90, [255, 0, 0, 17 ]], | |
| 76 ]; | |
| 77 | |
| 78 var imagesLoaded = 0; | |
| 79 function drawImageToCanvasAndCheckPixels() { | |
|
Justin Novosad
2017/02/16 15:59:28
it is a bit weird that you have to onload handlers
zakerinasab
2017/02/16 20:11:28
generate_tests replaced with loops in an async_tes
| |
| 80 imagesLoaded = imagesLoaded + 1; | |
| 81 if (imagesLoaded == 2) { | |
| 82 ctx.scale(2, 2); | |
| 83 ctx.shadowOffsetX = 20; | |
| 84 ctx.shadowOffsetY = 20; | |
| 85 ctx.fillStyle = 'rgba(0, 0, 255, 1)'; | |
| 86 | |
| 87 ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; | |
| 88 ctx.drawImage(img, 10, 10); | |
| 89 | |
| 90 ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; | |
| 91 ctx.drawImage(img, 10, 30); | |
| 92 | |
| 93 ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; | |
| 94 ctx.shadowBlur = 10; | |
| 95 ctx.drawImage(img, 30, 10); | |
| 96 | |
| 97 ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; | |
| 98 ctx.drawImage(img, 30, 30); | |
| 99 | |
| 100 ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; | |
| 101 ctx.drawImage(transparentImg, 50, 10); | |
| 102 | |
| 103 ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; | |
| 104 ctx.drawImage(transparentImg, 50, 30); | |
| 105 | |
| 106 generate_tests(testPixelShadow, testPixelShadowScenarios); | |
| 107 generate_tests(testPixelShadowAlpha, testPixelShadowAlphaScenarios); | |
| 108 | |
| 109 } | |
| 110 } | |
| 111 | |
| 112 </script> | |
| 8 </body> | 113 </body> |
| 9 </html> | |
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