| Index: gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc
|
| index fa3f33e3abfa2a2c018f5b52f53e1ae5ae48086e..ae6ad70ebbff87c840afcef5ab7870f029a543cd 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_apply_framebuffer_attachment_cmaa_intel.cc
|
| @@ -256,41 +256,10 @@
|
| if (do_copy) {
|
| ApplyCMAAEffectTexture(source_texture, rgba8_texture_, do_copy);
|
|
|
| - // Source format for DoCopySubTexture is always GL_RGBA8.
|
| - CopyTextureMethod method = DIRECT_COPY;
|
| - bool copy_tex_image_format_valid =
|
| - !GLES2Util::IsIntegerFormat(internal_format) &&
|
| - GLES2Util::GetColorEncodingFromInternalFormat(internal_format) !=
|
| - GL_SRGB &&
|
| - internal_format != GL_BGRA_EXT && internal_format != GL_BGRA8_EXT;
|
| - if (GLES2Util::IsSizedColorFormat(internal_format)) {
|
| - int dr, dg, db, da;
|
| - GLES2Util::GetColorFormatComponentSizes(internal_format, 0, &dr, &dg,
|
| - &db, &da);
|
| - if ((dr > 0 && dr != 8) || (dg > 0 && dg != 8) ||
|
| - (db > 0 && db != 8) || (da > 0 && da != 8)) {
|
| - copy_tex_image_format_valid = false;
|
| - }
|
| - }
|
| - if (!copy_tex_image_format_valid)
|
| - method = DIRECT_DRAW;
|
| - bool color_renderable = Texture::ColorRenderable(
|
| - decoder->GetFeatureInfo(), internal_format, false);
|
| -#if defined(OS_CHROMEOS) && defined(ARCH_CPU_X86_FAMILY)
|
| - // glDrawArrays is faster than glCopyTexSubImage2D on IA Mesa driver,
|
| - // although opposite in Android.
|
| - // TODO(dshwang): After Mesa fixes this issue, remove this hack.
|
| - // https://bugs.freedesktop.org/show_bug.cgi?id=98478, crbug.com/535198.
|
| - if (color_renderable)
|
| - method = DIRECT_DRAW;
|
| -#endif
|
| - if (method == DIRECT_DRAW && !color_renderable)
|
| - method = DRAW_AND_COPY;
|
| -
|
| copier->DoCopySubTexture(
|
| decoder, GL_TEXTURE_2D, rgba8_texture_, 0, GL_RGBA8, GL_TEXTURE_2D,
|
| source_texture, 0, internal_format, 0, 0, 0, 0, width_, height_,
|
| - width_, height_, width_, height_, false, false, false, method);
|
| + width_, height_, width_, height_, false, false, false, DIRECT_DRAW);
|
| } else {
|
| ApplyCMAAEffectTexture(source_texture, source_texture, do_copy);
|
| }
|
|
|