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Unified Diff: third_party/WebKit/LayoutTests/external/wpt/web-animations/animation-model/keyframe-effects/effect-value-transformed-distance.html

Issue 2695813009: Import wpt@503f5b5f78ec4e87d144f78609f363f0ed0ea8db (Closed)
Patch Set: Skip some tests Created 3 years, 10 months ago
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Index: third_party/WebKit/LayoutTests/external/wpt/web-animations/animation-model/keyframe-effects/effect-value-transformed-distance.html
diff --git a/third_party/WebKit/LayoutTests/external/wpt/web-animations/animation-model/keyframe-effects/effect-value-transformed-distance.html b/third_party/WebKit/LayoutTests/external/wpt/web-animations/animation-model/keyframe-effects/effect-value-transformed-distance.html
new file mode 100644
index 0000000000000000000000000000000000000000..2766745d9d59f09f72f7196ef26be3c2ed802c37
--- /dev/null
+++ b/third_party/WebKit/LayoutTests/external/wpt/web-animations/animation-model/keyframe-effects/effect-value-transformed-distance.html
@@ -0,0 +1,417 @@
+<!DOCTYPE html>
+<meta charset=utf-8>
+<title>Tests for calculation of the transformed distance when computing an effect value</title>
+<link rel="help" href="https://w3c.github.io/web-animations/#the-effect-value-of-a-keyframe-animation-effect">
+<script src="/resources/testharness.js"></script>
+<script src="/resources/testharnessreport.js"></script>
+<script src="../../testcommon.js"></script>
+<script src="../../resources/easing-tests.js"></script>
+<body>
+<div id="log"></div>
+<div id="target"></div>
+<script>
+'use strict';
+
+// Test that applying easing to keyframes is applied as expected
+
+gEasingTests.forEach(params => {
+ test(function(t) {
+ const target = createDiv(t);
+ const anim = target.animate([ { width: '0px' },
+ // We put the easing on the second keyframe
+ // so we can test that it is only applied
+ // to the specified keyframe.
+ { width: '100px', easing: params.easing },
+ { width: '200px' } ],
+ { duration: 2000,
+ fill: 'forwards' });
+
+ [ 0, 999, 1000, 1100, 1500, 2000 ].forEach(sampleTime => {
+ anim.currentTime = sampleTime;
+
+ const portion = (sampleTime - 1000) / 1000;
+ const expectedWidth = sampleTime < 1000
+ ? sampleTime / 10 // first segment is linear
+ : 100 + params.easingFunction(portion) * 100;
+ assert_approx_equals(parseFloat(getComputedStyle(target).width),
+ expectedWidth,
+ 0.01,
+ 'The width should be approximately ' +
+ `${expectedWidth} at ${sampleTime}ms`);
+ });
+ }, `A ${params.desc} on a keyframe affects the resulting style`);
+});
+
+// Test that a linear-equivalent cubic-bezier easing applied to a keyframe does
+// not alter (including clamping) the result.
+
+gEasingTests.forEach(params => {
+ const linearEquivalentEasings = [ 'cubic-bezier(0, 0, 0, 0)',
+ 'cubic-bezier(1, 1, 1, 1)' ];
+ test(function(t) {
+ linearEquivalentEasings.forEach(linearEquivalentEasing => {
+ const timing = { duration: 1000,
+ fill: 'forwards',
+ easing: params.easing };
+
+ const linearTarget = createDiv(t);
+ const linearAnim = linearTarget.animate([ { width: '0px' },
+ { width: '100px' } ],
+ timing);
+
+ const equivalentTarget = createDiv(t);
+ const equivalentAnim =
+ equivalentTarget.animate([ { width: '0px',
+ easing: linearEquivalentEasing },
+ { width: '100px' } ],
+ timing);
+
+ [ 0, 250, 500, 750, 1000 ].forEach(sampleTime => {
+ linearAnim.currentTime = sampleTime;
+ equivalentAnim.currentTime = sampleTime;
+
+ assert_equals(getComputedStyle(linearTarget).width,
+ getComputedStyle(equivalentTarget).width,
+ `The 'width' of the animated elements should be equal ` +
+ `at ${sampleTime}ms`);
+ });
+ });
+ }, 'Linear-equivalent cubic-bezier keyframe easing applied to an effect ' +
+ `with a ${params.desc} does not alter the result`);
+});
+
+// Test that different easing functions correctly handle inputs outside the
+// range [0, 1]. This only occurs when we have an easing specified on the
+// effect that produces a value outside [0, 1] which we then pass to an easing
+// on a keyframe.
+
+function assert_style_left_at(animation, time, easingFunction) {
+ animation.currentTime = time;
+ var portion = time / animation.effect.timing.duration;
+ assert_approx_equals(pxToNum(getComputedStyle(animation.effect.target).left),
+ easingFunction(portion) * 100,
+ 0.01,
+ 'The left of the animation should be approximately ' +
+ easingFunction(portion) * 100 + ' at ' + time + 'ms');
+}
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate([ { left: '0px', easing: 'step-start' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
+
+ // The bezier function produces values greater than 1 (but always less than 2)
+ // in (0.23368794, 1)
+ anim.currentTime = 0;
+ assert_equals(getComputedStyle(target).left, '100px');
+ anim.currentTime = 230;
+ assert_equals(getComputedStyle(target).left, '100px');
+ anim.currentTime = 250;
+ assert_equals(getComputedStyle(target).left, '200px');
+ anim.currentTime = 1000;
+ assert_equals(getComputedStyle(target).left, '100px');
+}, 'step-start easing with input progress greater than 1');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate([ { left: '0px', easing: 'step-end' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
+
+ // The bezier function produces values greater than 1 (but always less than 2)
+ // in (0.23368794, 1)
+ anim.currentTime = 0;
+ assert_equals(getComputedStyle(target).left, '0px');
+ anim.currentTime = 230;
+ assert_equals(getComputedStyle(target).left, '0px');
+ anim.currentTime = 250;
+ assert_equals(getComputedStyle(target).left, '100px');
+ anim.currentTime = 1000;
+ assert_equals(getComputedStyle(target).left, '100px');
+}, 'step-end easing with input progress greater than 1');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate([ { left: '0px', easing: 'step-end' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, 3, 1, 3)' });
+
+ // The bezier function produces values greater than 2 (but always less than 3)
+ // in the range (~0.245, ~0.882)
+ anim.currentTime = 0;
+ assert_equals(getComputedStyle(target).left, '0px');
+ anim.currentTime = 500;
+ assert_equals(getComputedStyle(target).left, '200px');
+ anim.currentTime = 900;
+ assert_equals(getComputedStyle(target).left, '100px');
+}, 'step-end easing with input progress greater than 2');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate([ { left: '0px', easing: 'step-start' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
+
+ // The bezier function produces negative values (but always greater than -1)
+ // in (0, 0.766312060)
+ anim.currentTime = 0;
+ assert_equals(getComputedStyle(target).left, '100px');
+ anim.currentTime = 750;
+ assert_equals(getComputedStyle(target).left, '0px');
+ anim.currentTime = 800;
+ assert_equals(getComputedStyle(target).left, '100px');
+ anim.currentTime = 1000;
+ assert_equals(getComputedStyle(target).left, '100px');
+}, 'step-start easing with input progress less than 0');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate([ { left: '0px', easing: 'step-start' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, -2, 1, -2)' });
+
+ // The bezier function produces values less than -1 (but always greater than
+ // -2) in the range (~0.118, ~0.755)
+ anim.currentTime = 0;
+ assert_equals(getComputedStyle(target).left, '100px');
+ anim.currentTime = 100;
+ assert_equals(getComputedStyle(target).left, '0px');
+ anim.currentTime = 500;
+ assert_equals(getComputedStyle(target).left, '-100px');
+ anim.currentTime = 1000;
+ assert_equals(getComputedStyle(target).left, '100px');
+}, 'step-start easing with input progress less than -1');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate([ { left: '0px', easing: 'step-end' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
+
+ // The bezier function produces negative values (but always greater than -1)
+ // in (0, 0.766312060)
+ anim.currentTime = 0;
+ assert_equals(getComputedStyle(target).left, '0px');
+ anim.currentTime = 750;
+ assert_equals(getComputedStyle(target).left, '-100px');
+ anim.currentTime = 800;
+ assert_equals(getComputedStyle(target).left, '0px');
+ anim.currentTime = 1000;
+ assert_equals(getComputedStyle(target).left, '100px');
+}, 'step-end easing with input progress less than 0');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#.5,1,.5,0
+ [ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
+ var keyframeEasing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0.5, 1, 0.5, 0)(x);
+ }
+ var keyframeEasingExtrapolated = function(x) {
+ assert_greater_than(x, 1.0,
+ 'This function should be called in (1.0, infinity) range');
+ // p3x + (p2y - p3y) / (p2x - p3x) * (x - p3x)
+ return 1.0 + (0 - 1) / (0.5 - 1) * (x - 1.0);
+ }
+ var effectEasing = function(x) {
+ return cubicBezier(0, 1.5, 1, 1.5)(x);
+ }
+
+ // The effect-easing produces values greater than 1 in (0.23368794, 1)
+ assert_style_left_at(anim, 0, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 230, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 240, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 700, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 990, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+}, 'cubic-bezier easing with input progress greater than 1');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#0,1.5,1,1.5
+ [ { left: '0px', easing: 'cubic-bezier(0, 1.5, 1, 1.5)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, 1.5, 1, 1.5)' });
+ var easing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0, 1.5, 1, 1.5)(x);
+ }
+ var easingExtrapolated = function(x) {
+ assert_greater_than(x, 1.0,
+ 'This function should be called in negative range');
+ // For cubic-bezier(0, 1.5, 1, 1.5), the tangent at the
+ // endpoint (x = 1.0) is infinity so we should just return 1.0.
+ return 1.0;
+ }
+
+ // The effect-easing produces values greater than 1 in (0.23368794, 1)
+ assert_style_left_at(anim, 0, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 230, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 240, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 700, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 990, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return easing(easing(x))
+ });
+}, 'cubic-bezier easing with input progress greater than 1 and where the ' +
+ 'tangent on the upper boundary is infinity');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#.5,1,.5,0
+ [ { left: '0px', easing: 'cubic-bezier(0.5, 1, 0.5, 0)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
+ var keyframeEasing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0.5, 1, 0.5, 0)(x);
+ }
+ var keyframeEasingExtrapolated = function(x) {
+ assert_less_than(x, 0.0,
+ 'This function should be called in negative range');
+ // p0x + (p1y - p0y) / (p1x - p0x) * (x - p0x)
+ return (1 / 0.5) * x;
+ }
+ var effectEasing = function(x) {
+ return cubicBezier(0, -0.5, 1, -0.5)(x);
+ }
+
+ // The effect-easing produces negative values in (0, 0.766312060)
+ assert_style_left_at(anim, 0, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 10, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 300, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 750, function(x) {
+ return keyframeEasingExtrapolated(effectEasing(x));
+ });
+ assert_style_left_at(anim, 770, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return keyframeEasing(effectEasing(x));
+ });
+}, 'cubic-bezier easing with input progress less than 0');
+
+test(function(t) {
+ var target = createDiv(t);
+ target.style.position = 'absolute';
+ var anim = target.animate(
+ // http://cubic-bezier.com/#0,-0.5,1,-0.5
+ [ { left: '0px', easing: 'cubic-bezier(0, -0.5, 1, -0.5)' },
+ { left: '100px' } ],
+ { duration: 1000,
+ fill: 'forwards',
+ easing: 'cubic-bezier(0, -0.5, 1, -0.5)' });
+ var easing = function(x) {
+ assert_greater_than_equal(x, 0.0,
+ 'This function should be called in [0, 1.0] range');
+ assert_less_than_equal(x, 1.0,
+ 'This function should be called in [0, 1.0] range');
+ return cubicBezier(0, -0.5, 1, -0.5)(x);
+ }
+ var easingExtrapolated = function(x) {
+ assert_less_than(x, 0.0,
+ 'This function should be called in negative range');
+ // For cubic-bezier(0, -0.5, 1, -0.5), the tangent at the
+ // endpoint (x = 0.0) is infinity so we should just return 0.0.
+ return 0.0;
+ }
+
+ // The effect-easing produces negative values in (0, 0.766312060)
+ assert_style_left_at(anim, 0, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 10, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ // Near the extreme point of the effect-easing function
+ assert_style_left_at(anim, 300, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 750, function(x) {
+ return easingExtrapolated(easing(x));
+ });
+ assert_style_left_at(anim, 770, function(x) {
+ return easing(easing(x))
+ });
+ assert_style_left_at(anim, 1000, function(x) {
+ return easing(easing(x))
+ });
+}, 'cubic-bezier easing with input progress less than 0 and where the ' +
+ 'tangent on the lower boundary is infinity');
+
+</script>
+</body>

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