| Index: webrtc/sdk/objc/Framework/Classes/RTCShader.mm
|
| diff --git a/webrtc/sdk/objc/Framework/Classes/RTCShader.mm b/webrtc/sdk/objc/Framework/Classes/RTCShader.mm
|
| index 26dc64f92bb32d9cd321ff1e336969a62cee9912..155a0165a13a2ca8b3ef0eaf7dff3f4abb49de46 100644
|
| --- a/webrtc/sdk/objc/Framework/Classes/RTCShader.mm
|
| +++ b/webrtc/sdk/objc/Framework/Classes/RTCShader.mm
|
| @@ -138,7 +138,7 @@ BOOL RTCSetupVerticesForProgram(GLuint program, GLuint* vertexBuffer, GLuint* ve
|
| }
|
|
|
| // Set vertex data to the currently bound vertex buffer.
|
| -void RTCSetVertexData(webrtc::VideoRotation rotation) {
|
| +void RTCSetVertexData(RTCVideoRotation rotation) {
|
| // When modelview and projection matrices are identity (default) the world is
|
| // contained in the square around origin with unit size 2. Drawing to these
|
| // coordinates is equivalent to drawing to the entire screen. The texture is
|
| @@ -156,16 +156,16 @@ void RTCSetVertexData(webrtc::VideoRotation rotation) {
|
| // Rotate the UV coordinates.
|
| int rotation_offset;
|
| switch (rotation) {
|
| - case webrtc::kVideoRotation_0:
|
| + case RTCVideoRotation_0:
|
| rotation_offset = 0;
|
| break;
|
| - case webrtc::kVideoRotation_90:
|
| + case RTCVideoRotation_90:
|
| rotation_offset = 1;
|
| break;
|
| - case webrtc::kVideoRotation_180:
|
| + case RTCVideoRotation_180:
|
| rotation_offset = 2;
|
| break;
|
| - case webrtc::kVideoRotation_270:
|
| + case RTCVideoRotation_270:
|
| rotation_offset = 3;
|
| break;
|
| }
|
|
|