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1 /* | 1 /* |
2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #import "RTCShader.h" | 11 #import "RTCShader.h" |
12 | 12 |
13 // Native CVPixelBufferRef rendering is only supported on iPhone because it | 13 // Native CVPixelBufferRef rendering is only supported on iPhone because it |
14 // depends on CVOpenGLESTextureCacheCreate. | 14 // depends on CVOpenGLESTextureCacheCreate. |
15 #if TARGET_OS_IPHONE | 15 #if TARGET_OS_IPHONE |
16 | 16 |
17 #import <CoreVideo/CVOpenGLESTextureCache.h> | 17 #import <CoreVideo/CVOpenGLESTextureCache.h> |
18 | 18 |
19 #import "RTCShader+Private.h" | 19 #import "RTCShader+Private.h" |
20 #import "WebRTC/RTCVideoFrame.h" | 20 #import "WebRTC/RTCVideoFrame.h" |
21 | 21 |
22 #include "webrtc/api/video/video_rotation.h" | |
23 #include "webrtc/base/checks.h" | 22 #include "webrtc/base/checks.h" |
24 #include "webrtc/base/optional.h" | 23 #include "webrtc/base/optional.h" |
25 | 24 |
26 static const char kNV12FragmentShaderSource[] = | 25 static const char kNV12FragmentShaderSource[] = |
27 SHADER_VERSION | 26 SHADER_VERSION |
28 "precision mediump float;" | 27 "precision mediump float;" |
29 FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" | 28 FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" |
30 "uniform lowp sampler2D s_textureY;\n" | 29 "uniform lowp sampler2D s_textureY;\n" |
31 "uniform lowp sampler2D s_textureUV;\n" | 30 "uniform lowp sampler2D s_textureUV;\n" |
32 FRAGMENT_SHADER_OUT | 31 FRAGMENT_SHADER_OUT |
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43 " }\n"; | 42 " }\n"; |
44 | 43 |
45 @implementation RTCNativeNV12Shader { | 44 @implementation RTCNativeNV12Shader { |
46 GLuint _vertexBuffer; | 45 GLuint _vertexBuffer; |
47 GLuint _nv12Program; | 46 GLuint _nv12Program; |
48 GLint _ySampler; | 47 GLint _ySampler; |
49 GLint _uvSampler; | 48 GLint _uvSampler; |
50 CVOpenGLESTextureCacheRef _textureCache; | 49 CVOpenGLESTextureCacheRef _textureCache; |
51 // Store current rotation and only upload new vertex data when rotation | 50 // Store current rotation and only upload new vertex data when rotation |
52 // changes. | 51 // changes. |
53 rtc::Optional<webrtc::VideoRotation> _currentRotation; | 52 rtc::Optional<RTCVideoRotation> _currentRotation; |
54 } | 53 } |
55 | 54 |
56 - (instancetype)initWithContext:(GlContextType *)context { | 55 - (instancetype)initWithContext:(GlContextType *)context { |
57 if (self = [super init]) { | 56 if (self = [super init]) { |
58 if (![self setupNV12Program] || ![self setupTextureCacheWithContext:context]
|| | 57 if (![self setupNV12Program] || ![self setupTextureCacheWithContext:context]
|| |
59 !RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) { | 58 !RTCSetupVerticesForProgram(_nv12Program, &_vertexBuffer, nullptr)) { |
60 self = nil; | 59 self = nil; |
61 } | 60 } |
62 } | 61 } |
63 return self; | 62 return self; |
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148 RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), | 147 RTC_CHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), |
149 CVOpenGLESTextureGetTarget(chromaTexture)); | 148 CVOpenGLESTextureGetTarget(chromaTexture)); |
150 glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(chromaTexture)); | 149 glBindTexture(GL_TEXTURE_2D, CVOpenGLESTextureGetName(chromaTexture)); |
151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 150 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 151 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 152 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
154 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 153 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
155 | 154 |
156 glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); | 155 glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); |
157 if (!_currentRotation || frame.rotation != *_currentRotation) { | 156 if (!_currentRotation || frame.rotation != *_currentRotation) { |
158 _currentRotation = rtc::Optional<webrtc::VideoRotation>( | 157 _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation); |
159 static_cast<webrtc::VideoRotation>(frame.rotation)); | |
160 RTCSetVertexData(*_currentRotation); | 158 RTCSetVertexData(*_currentRotation); |
161 } | 159 } |
162 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 160 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
163 | 161 |
164 CFRelease(chromaTexture); | 162 CFRelease(chromaTexture); |
165 CFRelease(lumaTexture); | 163 CFRelease(lumaTexture); |
166 | 164 |
167 return YES; | 165 return YES; |
168 } | 166 } |
169 | 167 |
170 @end | 168 @end |
171 #endif // TARGET_OS_IPHONE | 169 #endif // TARGET_OS_IPHONE |
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