Chromium Code Reviews| Index: ui/gfx/geometry/r_tree_base.h |
| diff --git a/ui/gfx/geometry/r_tree_base.h b/ui/gfx/geometry/r_tree_base.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..88792682e4d9aca4a033931bac1a8226e8b3cb1b |
| --- /dev/null |
| +++ b/ui/gfx/geometry/r_tree_base.h |
| @@ -0,0 +1,310 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +// Provides an implementation the parts of the RTree data structure that don't |
| +// require knowledge of the generic key type. Don't use these objects directly, |
| +// rather specialize the RTree<> object in r_tree.h. This file defines the |
| +// internal objects of an RTree, namely Nodes (internal nodes of the tree) and |
| +// Records, which hold (key, rectangle) pairs. |
| + |
| +#ifndef UI_GFX_GEOMETRY_R_TREE_BASE_H_ |
| +#define UI_GFX_GEOMETRY_R_TREE_BASE_H_ |
| + |
| +#include <list> |
| +#include <vector> |
| + |
| +#include "base/containers/hash_tables.h" |
| +#include "base/macros.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/memory/scoped_vector.h" |
| +#include "ui/gfx/geometry/rect.h" |
| +#include "ui/gfx/gfx_export.h" |
| + |
| +namespace gfx { |
| + |
| +class GFX_EXPORT RTreeBase { |
| + protected: |
| + class NodeBase; |
| + class RecordBase; |
| + |
| + typedef std::vector<const RecordBase*> Records; |
| + typedef ScopedVector<NodeBase> Nodes; |
| + |
| + RTreeBase(size_t min_children, size_t max_children); |
| + ~RTreeBase(); |
| + |
| + // Protected data structure class for storing internal Nodes or leaves with |
| + // Records. |
| + class GFX_EXPORT NodeBase { |
| + public: |
| + virtual ~NodeBase(); |
| + |
| + // Appends to |records_out| the set of Records in this subtree with rects |
| + // that intersect |query_rect|. Avoids clearing |records_out| so that it |
| + // can be called recursively. |
| + virtual void AppendIntersectingRecords( |
| + const Rect& query_rect, Records* records_out) const = 0; |
| + |
| + // Returns all records stored in the subtree rooted at this node. Appends to |
| + // |matches_out| without clearing. |
| + virtual void AppendAllRecords(Records* records_out) const = 0; |
| + |
| + // Returns NULL if no children. Does not recompute bounds. |
| + virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() = 0; |
| + |
| + // Returns -1 for Records, or the height of this subtree for Nodes. The |
| + // height of a leaf Node (a Node containing only Records) is 0, a leaf's |
| + // parent is 1, etc. Note that in an R*-Tree, all branches from the root |
| + // Node will be the same height. |
| + virtual const int Level() const = 0; |
| + |
| + // Recomputes our bounds by taking the union of all child rects, then calls |
| + // recursively on our parent so that ultimately all nodes up to the root |
| + // recompute their bounds. |
| + void RecomputeBoundsUpToRoot(); |
| + |
| + NodeBase* parent() { return parent_; } |
| + const NodeBase* const_parent() const { return parent_; } |
|
Peter Kasting
2014/06/03 23:52:18
From http://google-styleguide.googlecode.com/svn/t
luken
2014/06/04 18:12:03
Cool, I like your construction better. Question -
Peter Kasting
2014/06/04 18:21:40
Nope, overloading is OK when it doesn't cause conf
|
| + void set_parent(NodeBase* parent) { parent_ = parent; } |
| + const Rect& rect() const { return rect_; } |
| + void set_rect(const Rect& rect) { rect_ = rect; } |
| + |
| + protected: |
| + friend class RTreeTest; |
| + friend class RTreeNodeTest; |
|
Peter Kasting
2014/06/03 23:52:18
From http://google-styleguide.googlecode.com/svn/t
luken
2014/06/04 18:12:03
Done.
|
| + |
| + NodeBase(const Rect& rect, NodeBase* parent); |
| + |
| + // Bounds recomputation without calling parents to do the same. |
| + virtual void RecomputeLocalBounds(); |
| + |
| + private: |
| + // This Node's bounding rectangle. |
| + Rect rect_; |
| + |
| + // A weak pointer to our parent Node in the RTree. The root node will have a |
| + // NULL value for |parent_|. |
| + NodeBase* parent_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(NodeBase); |
| + }; |
| + |
| + class GFX_EXPORT RecordBase : public NodeBase { |
| + public: |
| + explicit RecordBase(const Rect& rect); |
| + virtual ~RecordBase(); |
| + |
| + virtual void AppendIntersectingRecords( |
| + const Rect& query_rect, Records* records_out) const OVERRIDE; |
| + virtual void AppendAllRecords(Records* records_out) const OVERRIDE; |
| + virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; |
| + virtual const int Level() const OVERRIDE; |
| + |
| + private: |
| + friend class RTreeTest; |
| + friend class RTreeNodeTest; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(RecordBase); |
| + }; |
| + |
| + class GFX_EXPORT Node : public NodeBase { |
| + public: |
| + // Constructs an empty Node with |level_| of 0. |
| + Node(); |
| + virtual ~Node(); |
| + |
| + virtual void AppendIntersectingRecords( |
| + const Rect& query_rect, Records* records_out) const OVERRIDE; |
| + virtual scoped_ptr<NodeBase> RemoveAndReturnLastChild() OVERRIDE; |
| + virtual const int Level() const OVERRIDE; |
| + virtual void AppendAllRecords(Records* matches_out) const OVERRIDE; |
| + |
| + // Constructs a new Node that is the parent of this Node and already has |
| + // this Node as its sole child. Valid to call only on root Nodes, meaning |
| + // Nodes with |parent_| NULL. Note that ownership of this Node is |
| + // transferred to the parent returned by this function. |
| + scoped_ptr<Node> ConstructParent(); |
| + |
| + // Removes |number_to_remove| children from this Node, and appends them to |
| + // the supplied list. Does not repair bounds upon completion. Nodes are |
| + // selected in the manner suggested in the Beckmann et al. paper, which |
| + // suggests that the children should be sorted by the distance from the |
| + // center of their bounding rectangle to their parent's bounding rectangle, |
| + // and then the n closest children should be removed for re-insertion. This |
| + // removal occurs at most once on each level of the tree when overflowing |
| + // nodes that have exceeded the maximum number of children during an Insert. |
| + void RemoveNodesForReinsert(size_t number_to_remove, Nodes* nodes); |
| + |
| + // Given a pointer to a child node within this Node, removes it from our |
| + // list. If that child had any children, appends them to the supplied orphan |
| + // list. Returns the |child_node| in a scoped_ptr as the node is |
|
Peter Kasting
2014/06/03 23:52:18
Nit: This sentence can just be "Returns the remove
luken
2014/06/04 18:12:03
Done.
|
| + // relinquishing ownership of it. Does not recompute bounds, as the caller |
| + // might subsequently remove this node as well, meaning the recomputation |
| + // would be wasted work. |
| + scoped_ptr<NodeBase> RemoveChild(NodeBase* child_node, Nodes* orphans); |
| + |
| + // Returns the best parent for insertion of the provided |node| as a child. |
| + Node* ChooseSubtree(NodeBase* node); |
| + |
| + // Adds |node| as a child of this Node, and recomputes the bounds of this |
| + // node after the addition of the child. Returns the new count of children |
| + // stored in this Node. This node becomes the owner of |node|. |
| + size_t AddChild(scoped_ptr<NodeBase> node); |
| + |
| + // Returns a sibling to this Node with at least min_children and no greater |
| + // than max_children of this Node's children assigned to it, and having the |
| + // same parent. Bounds will be valid on both Nodes after this call. |
| + scoped_ptr<NodeBase> Split(size_t min_children, size_t max_children); |
| + |
| + const size_t count() const { return children_.size(); } |
| + const NodeBase* const_child(size_t i) const { return children_[i]; } |
|
Peter Kasting
2014/06/03 23:52:18
Nit: See comment above
luken
2014/06/04 18:12:03
Done.
|
| + NodeBase* child(size_t i) { return children_[i]; } |
| + |
| + private: |
| + typedef std::vector<Rect> Rects; |
| + |
| + explicit Node(int level); |
| + |
| + // Given two arrays of bounds rectangles as computed by BuildLowBounds() |
| + // and BuildHighBounds(), returns the index of the element in those arrays |
| + // along which a split of the arrays would result in a minimum amount of |
| + // overlap (area of intersection) in the two groups. |
| + static size_t ChooseSplitIndex(size_t start_index, |
| + size_t end_index, |
| + const Rects& low_bounds, |
| + const Rects& high_bounds); |
| + |
| + // R*-Tree attempts to keep groups of rectangles that are roughly square |
| + // in shape. It does this by comparing the "margins" of different bounding |
| + // boxes, where margin is defined as the sum of the length of all four sides |
| + // of a rectangle. For two rectangles of equal area, the one with the |
| + // smallest margin will be the rectangle that has width and height closest |
| + // to equality, or is the most square. When splitting we decide to split |
|
Peter Kasting
2014/06/03 23:52:18
Nit: I would still substitute "i.e." for "or" sinc
luken
2014/06/04 18:12:03
Done.
|
| + // along an axis chosen from the rectangles either sorted vertically or |
| + // horizontally by finding the axis that would result in the smallest sum of |
| + // margins between the two bounding boxes of the resulting split. Returns |
| + // the smallest sum computed given the sorted bounding boxes and a range to |
| + // look within. |
| + static int SmallestMarginSum(size_t start_index, |
| + size_t end_index, |
| + const Rects& low_bounds, |
| + const Rects& high_bounds); |
| + |
| + // Sorts nodes primarily by increasing y coordinates, and secondarily by |
| + // increasing height. |
| + static bool CompareVertical(const NodeBase* a, const NodeBase* b); |
| + |
| + // Sorts nodes primarily by increasing x coordinates, and secondarily by |
| + // increasing width. |
| + static bool CompareHorizontal(const NodeBase* a, const NodeBase* b); |
| + |
| + // Sorts nodes by the distance of the center of their rectangles to the |
| + // center of their parent's rectangles. |
| + static bool CompareCenterDistanceFromParent( |
| + const NodeBase* a, const NodeBase* b); |
| + |
| + // Given two vectors of Nodes sorted by vertical or horizontal bounds, |
| + // populates two vectors of Rectangles in which the ith element is the union |
| + // of all bounding rectangles [0,i] in the associated sorted array of Nodes. |
| + static void BuildLowBounds(const std::vector<NodeBase*>& vertical_sort, |
| + const std::vector<NodeBase*>& horizontal_sort, |
| + Rects* vertical_bounds, |
| + Rects* horizontal_bounds); |
| + |
| + // Given two vectors of Nodes sorted by vertical or horizontal bounds, |
| + // populates two vectors of Rectangles in which the ith element is the |
| + // union of all bounding rectangles [i, count()) in the associated sorted |
| + // array of Nodes. |
| + static void BuildHighBounds(const std::vector<NodeBase*>& vertical_sort, |
| + const std::vector<NodeBase*>& horizontal_sort, |
| + Rects* vertical_bounds, |
| + Rects* horizontal_bounds); |
| + |
| + virtual void RecomputeLocalBounds() OVERRIDE; |
| + |
| + // Returns the increase in overlap value, as defined in Beckmann et al. as |
| + // the sum of the areas of the intersection of all child rectangles |
| + // (excepting the candidate child) with the argument rectangle. Here the |
| + // |candidate_node| is one of our |children_|, and |expanded_rect| is the |
| + // already-computed union of the candidate's rect and |rect|. |
| + int OverlapIncreaseToAdd(const Rect& rect, |
| + const NodeBase* candidate_node, |
| + const Rect& expanded_rect) const; |
| + |
| + // Returns a new node containing children [split_index, count()) within |
| + // |sorted_children|. Children before |split_index| remain with |this|. |
| + scoped_ptr<NodeBase> DivideChildren( |
| + const Rects& low_bounds, |
| + const Rects& high_bounds, |
| + const std::vector<NodeBase*>& sorted_children, |
| + size_t split_index); |
| + |
| + // Returns a pointer to the child node that will result in the least overlap |
| + // increase with the addition of node_rect, or NULL if there's a tie found. |
| + // Requires a precomputed vector of expanded rectangles where the ith |
| + // rectangle in the vector is the union of |children_|[i] and node_rect. |
| + // Overlap is defined in Beckmann et al. as the sum of the areas of |
| + // intersection of all child rectangles with the |node_rect| argument |
| + // rectangle. This heuristic attempts to choose the node for which adding |
| + // the new rectangle to their bounding box will result in the least overlap |
| + // with the other rectangles, thus trying to preserve the usefulness of the |
| + // bounding rectangle by keeping it from covering too much redundant area. |
| + Node* LeastOverlapIncrease(const Rect& node_rect, |
| + const Rects& expanded_rects); |
| + |
| + // Returns a pointer to the child node that will result in the least area |
| + // enlargement if the argument node rectangle were to be added to that |
| + // node's bounding box. Requires a precomputed vector of expanded rectangles |
| + // where the ith rectangle in the vector is the union of children_[i] and |
| + // |node_rect|. |
| + Node* LeastAreaEnlargement(const Rect& node_rect, |
| + const Rects& expanded_rects); |
| + |
| + const int level_; |
| + |
| + Nodes children_; |
| + |
| + friend class RTreeTest; |
| + friend class RTreeNodeTest; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(Node); |
| + }; |
| + |
| + // Inserts |node| into the tree. The |highest_reinsert_level| supports |
| + // re-insertion as described by Beckmann et al. As Node overflows progagate |
| + // up the tree the algorithm performs a reinsertion of the overflow Nodes |
| + // (instead of a split) at most once per level of the tree. A starting value |
| + // of -1 for |highest_reinsert_level| means that reinserts are permitted for |
| + // every level of the tree. This should always be set to -1 except by |
| + // recursive calls from within InsertNode(). |
| + void InsertNode(scoped_ptr<NodeBase> node, int* highest_reinsert_level); |
| + |
| + // Removes |node| from the tree without deleting it. |
| + scoped_ptr<NodeBase> RemoveNode(NodeBase* node); |
| + |
| + // Deletes the |root_| Node and replaces it with its only descendant child. |
| + void PruneRoot(); |
| + |
| + // Deletes the current |root_| and replaces it with an empty Node. |
|
Peter Kasting
2014/06/03 23:52:18
This has the side effect of deleting the entire ex
luken
2014/06/04 18:12:03
Done.
|
| + void ResetRoot(); |
| + |
| + const Node* root() const { return root_.get(); } |
| + |
| + private: |
| + friend class RTreeTest; |
| + friend class RTreeNodeTest; |
| + |
| + // A pointer to the root node in the RTree. |
| + scoped_ptr<Node> root_; |
| + |
| + // The parameters used to define the shape of the RTree. |
| + const size_t min_children_; |
| + const size_t max_children_; |
| + |
| + DISALLOW_COPY_AND_ASSIGN(RTreeBase); |
| +}; |
| + |
| +} // namespace gfx |
| + |
| +#endif // UI_GFX_GEOMETRY_R_TREE_BASE_H_ |