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Side by Side Diff: ui/views/controls/focusable_border.cc

Issue 2693943003: Improve appearance of FocusableBorder at fractional scale factors by (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/controls/focusable_border.h" 5 #include "ui/views/controls/focusable_border.h"
6 6
7 #include "cc/paint/paint_flags.h" 7 #include "cc/paint/paint_flags.h"
8 #include "third_party/skia/include/core/SkPath.h" 8 #include "third_party/skia/include/core/SkPath.h"
9 #include "ui/base/material_design/material_design_controller.h" 9 #include "ui/base/material_design/material_design_controller.h"
10 #include "ui/gfx/canvas.h" 10 #include "ui/gfx/canvas.h"
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36 36
37 void FocusableBorder::Paint(const View& view, gfx::Canvas* canvas) { 37 void FocusableBorder::Paint(const View& view, gfx::Canvas* canvas) {
38 // In harmony, the focus indicator is a FocusRing. 38 // In harmony, the focus indicator is a FocusRing.
39 if (ui::MaterialDesignController::IsSecondaryUiMaterial() && view.HasFocus()) 39 if (ui::MaterialDesignController::IsSecondaryUiMaterial() && view.HasFocus())
40 return; 40 return;
41 41
42 cc::PaintFlags flags; 42 cc::PaintFlags flags;
43 flags.setStyle(cc::PaintFlags::kStroke_Style); 43 flags.setStyle(cc::PaintFlags::kStroke_Style);
44 flags.setColor(GetCurrentColor(view)); 44 flags.setColor(GetCurrentColor(view));
45 45
46 gfx::ScopedCanvas scoped(canvas);
47 float dsf = canvas->UndoDeviceScaleFactor();
48
49 const int stroke_width_px =
50 ui::MaterialDesignController::IsSecondaryUiMaterial() ? 1 : dsf;
Peter Kasting 2017/02/14 00:30:32 It seems like the old pre-Harmony code was trying
Evan Stade 2017/02/14 00:37:47 That was just a hacky way to get a 1dip border. 1d
Peter Kasting 2017/02/14 00:45:59 I see. Why was the old code producing poorer-look
51 flags.setStrokeWidth(SkIntToScalar(stroke_width_px));
52
53 // Scale the rect and snap to pixel boundaries.
54 gfx::RectF rect(gfx::ScaleToEnclosingRect(view.GetLocalBounds(), dsf));
55 rect.Inset(gfx::InsetsF(stroke_width_px / 2.0f));
56
57 SkPath path;
46 if (ui::MaterialDesignController::IsSecondaryUiMaterial()) { 58 if (ui::MaterialDesignController::IsSecondaryUiMaterial()) {
47 gfx::ScopedCanvas scoped(canvas); 59 flags.setAntiAlias(true);
48 float dsf = canvas->UndoDeviceScaleFactor();
49 // Scale the rect and snap to pixel boundaries.
50 gfx::RectF rect(gfx::ScaleToEnclosingRect(view.GetLocalBounds(), dsf));
51 rect.Inset(gfx::InsetsF(0.5f));
52 SkPath path;
53 float corner_radius_px = kCornerRadiusDp * dsf; 60 float corner_radius_px = kCornerRadiusDp * dsf;
54 path.addRoundRect(gfx::RectFToSkRect(rect), corner_radius_px, 61 path.addRoundRect(gfx::RectFToSkRect(rect), corner_radius_px,
55 corner_radius_px); 62 corner_radius_px);
56 const int kStrokeWidthPx = 1;
57 flags.setStrokeWidth(SkIntToScalar(kStrokeWidthPx));
58 flags.setAntiAlias(true);
59 canvas->DrawPath(path, flags);
60 } else { 63 } else {
61 SkPath path; 64 path.addRect(gfx::RectFToSkRect(rect), SkPath::kCW_Direction);
62 path.addRect(gfx::RectToSkRect(view.GetLocalBounds()),
63 SkPath::kCW_Direction);
64 flags.setStrokeWidth(SkIntToScalar(2));
65 canvas->DrawPath(path, flags);
66 } 65 }
66
67 canvas->DrawPath(path, flags);
67 } 68 }
68 69
69 gfx::Insets FocusableBorder::GetInsets() const { 70 gfx::Insets FocusableBorder::GetInsets() const {
70 return insets_; 71 return insets_;
71 } 72 }
72 73
73 gfx::Size FocusableBorder::GetMinimumSize() const { 74 gfx::Size FocusableBorder::GetMinimumSize() const {
74 return gfx::Size(); 75 return gfx::Size();
75 } 76 }
76 77
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89 SkColor color = view.GetNativeTheme()->GetSystemColor(color_id); 90 SkColor color = view.GetNativeTheme()->GetSystemColor(color_id);
90 if (ui::MaterialDesignController::IsSecondaryUiMaterial() && 91 if (ui::MaterialDesignController::IsSecondaryUiMaterial() &&
91 !view.enabled()) { 92 !view.enabled()) {
92 return color_utils::BlendTowardOppositeLuma(color, 93 return color_utils::BlendTowardOppositeLuma(color,
93 gfx::kDisabledControlAlpha); 94 gfx::kDisabledControlAlpha);
94 } 95 }
95 return color; 96 return color;
96 } 97 }
97 98
98 } // namespace views 99 } // namespace views
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