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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
| 6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
| 7 | 7 |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 | 9 |
| 10 #include <unordered_map> | 10 #include <unordered_map> |
| 11 #include <utility> | 11 #include <utility> |
| 12 #include <vector> | 12 #include <vector> |
| 13 | 13 |
| 14 #include "base/callback.h" | 14 #include "base/callback.h" |
| 15 #include "base/hash.h" | 15 #include "base/hash.h" |
| 16 #include "base/macros.h" | 16 #include "base/macros.h" |
| 17 #include "cc/base/cc_export.h" | 17 #include "cc/base/cc_export.h" |
| 18 #include "cc/base/list_container.h" | 18 #include "cc/base/list_container.h" |
| 19 #include "cc/output/filter_operations.h" | 19 #include "cc/output/filter_operations.h" |
| 20 #include "cc/quads/draw_quad.h" | 20 #include "cc/quads/draw_quad.h" |
| 21 #include "cc/quads/largest_draw_quad.h" | 21 #include "cc/quads/largest_draw_quad.h" |
| 22 #include "ui/gfx/color_space.h" | |
| 22 #include "ui/gfx/geometry/rect.h" | 23 #include "ui/gfx/geometry/rect.h" |
| 23 #include "ui/gfx/geometry/rect_f.h" | 24 #include "ui/gfx/geometry/rect_f.h" |
| 24 #include "ui/gfx/transform.h" | 25 #include "ui/gfx/transform.h" |
| 25 | 26 |
| 26 namespace base { | 27 namespace base { |
| 27 namespace trace_event { | 28 namespace trace_event { |
| 28 class TracedValue; | 29 class TracedValue; |
| 29 } | 30 } |
| 30 } | 31 } |
| 31 | 32 |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 77 const gfx::Rect& output_rect, | 78 const gfx::Rect& output_rect, |
| 78 const gfx::Rect& damage_rect, | 79 const gfx::Rect& damage_rect, |
| 79 const gfx::Transform& transform_to_root_target); | 80 const gfx::Transform& transform_to_root_target); |
| 80 | 81 |
| 81 void SetAll(int id, | 82 void SetAll(int id, |
| 82 const gfx::Rect& output_rect, | 83 const gfx::Rect& output_rect, |
| 83 const gfx::Rect& damage_rect, | 84 const gfx::Rect& damage_rect, |
| 84 const gfx::Transform& transform_to_root_target, | 85 const gfx::Transform& transform_to_root_target, |
| 85 const FilterOperations& filters, | 86 const FilterOperations& filters, |
| 86 const FilterOperations& background_filters, | 87 const FilterOperations& background_filters, |
| 88 const gfx::ColorSpace& color_space, | |
| 87 bool has_transparent_background); | 89 bool has_transparent_background); |
| 88 | 90 |
| 89 void AsValueInto(base::trace_event::TracedValue* dict) const; | 91 void AsValueInto(base::trace_event::TracedValue* dict) const; |
| 90 | 92 |
| 91 SharedQuadState* CreateAndAppendSharedQuadState(); | 93 SharedQuadState* CreateAndAppendSharedQuadState(); |
| 92 | 94 |
| 93 template <typename DrawQuadType> | 95 template <typename DrawQuadType> |
| 94 DrawQuadType* CreateAndAppendDrawQuad() { | 96 DrawQuadType* CreateAndAppendDrawQuad() { |
| 95 return quad_list.AllocateAndConstruct<DrawQuadType>(); | 97 return quad_list.AllocateAndConstruct<DrawQuadType>(); |
| 96 } | 98 } |
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| 113 // render pass' |output_rect|. | 115 // render pass' |output_rect|. |
| 114 gfx::Transform transform_to_root_target; | 116 gfx::Transform transform_to_root_target; |
| 115 | 117 |
| 116 // Post-processing filters, applied to the pixels in the render pass' texture. | 118 // Post-processing filters, applied to the pixels in the render pass' texture. |
| 117 FilterOperations filters; | 119 FilterOperations filters; |
| 118 | 120 |
| 119 // Post-processing filters, applied to the pixels showing through the | 121 // Post-processing filters, applied to the pixels showing through the |
| 120 // background of the render pass, from behind it. | 122 // background of the render pass, from behind it. |
| 121 FilterOperations background_filters; | 123 FilterOperations background_filters; |
| 122 | 124 |
| 125 // The color space into which content will be render for this render pass. | |
|
enne (OOO)
2017/02/13 05:07:06
rendered?
ccameron
2017/02/13 18:15:55
Done.
| |
| 126 gfx::ColorSpace color_space; | |
| 127 | |
| 123 // If false, the pixels in the render pass' texture are all opaque. | 128 // If false, the pixels in the render pass' texture are all opaque. |
| 124 bool has_transparent_background = true; | 129 bool has_transparent_background = true; |
| 125 | 130 |
| 126 // If non-empty, the renderer should produce a copy of the render pass' | 131 // If non-empty, the renderer should produce a copy of the render pass' |
| 127 // contents as a bitmap, and give a copy of the bitmap to each callback in | 132 // contents as a bitmap, and give a copy of the bitmap to each callback in |
| 128 // this list. This property should not be serialized between compositors, as | 133 // this list. This property should not be serialized between compositors, as |
| 129 // it only makes sense in the root compositor. | 134 // it only makes sense in the root compositor. |
| 130 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; | 135 std::vector<std::unique_ptr<CopyOutputRequest>> copy_requests; |
| 131 | 136 |
| 132 QuadList quad_list; | 137 QuadList quad_list; |
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| 148 | 153 |
| 149 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; | 154 using RenderPassList = std::vector<std::unique_ptr<RenderPass>>; |
| 150 | 155 |
| 151 // List of pairs of render pass id and filter, sorted by render pass id so that | 156 // List of pairs of render pass id and filter, sorted by render pass id so that |
| 152 // it can be searched using std::lower_bound. | 157 // it can be searched using std::lower_bound. |
| 153 using RenderPassFilterList = std::vector<std::pair<int, FilterOperations*>>; | 158 using RenderPassFilterList = std::vector<std::pair<int, FilterOperations*>>; |
| 154 | 159 |
| 155 } // namespace cc | 160 } // namespace cc |
| 156 | 161 |
| 157 #endif // CC_QUADS_RENDER_PASS_H_ | 162 #endif // CC_QUADS_RENDER_PASS_H_ |
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