| Index: include/core/SkImageFilter.h
|
| diff --git a/include/core/SkImageFilter.h b/include/core/SkImageFilter.h
|
| index 60cc63f13b38c55b2a9296c268fff5f0afc92fba..9c1fd6c812584734e3735e1197c63cc934acad82 100644
|
| --- a/include/core/SkImageFilter.h
|
| +++ b/include/core/SkImageFilter.h
|
| @@ -86,23 +86,6 @@ public:
|
| bool filterBounds(const SkIRect& src, const SkMatrix& ctm, SkIRect* dst);
|
|
|
| /**
|
| - * Returns true if the filter can be expressed a single-pass
|
| - * GrEffect, used to process this filter on the GPU, or false if
|
| - * not.
|
| - *
|
| - * If effect is non-NULL, a new GrEffect instance is stored
|
| - * in it. The caller assumes ownership of the stage, and it is up to the
|
| - * caller to unref it.
|
| - *
|
| - * The effect can assume its vertexCoords space maps 1-to-1 with texels
|
| - * in the texture. "matrix" is a transformation to apply to filter
|
| - * parameters before they are used in the effect. Note that this function
|
| - * will be called with (NULL, NULL, SkMatrix::I()) to query for support,
|
| - * so returning "true" indicates support for all possible matrices.
|
| - */
|
| - virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix) const;
|
| -
|
| - /**
|
| * Returns true if the filter can be processed on the GPU. This is most
|
| * often used for multi-pass effects, where intermediate results must be
|
| * rendered to textures. For single-pass effects, use asNewEffect().
|
| @@ -185,6 +168,23 @@ protected:
|
| // false and leaves "rect" unchanged.
|
| bool applyCropRect(SkIRect* rect, const SkMatrix& matrix) const;
|
|
|
| + /**
|
| + * Returns true if the filter can be expressed a single-pass
|
| + * GrEffect, used to process this filter on the GPU, or false if
|
| + * not.
|
| + *
|
| + * If effect is non-NULL, a new GrEffect instance is stored
|
| + * in it. The caller assumes ownership of the stage, and it is up to the
|
| + * caller to unref it.
|
| + *
|
| + * The effect can assume its vertexCoords space maps 1-to-1 with texels
|
| + * in the texture. "matrix" is a transformation to apply to filter
|
| + * parameters before they are used in the effect. Note that this function
|
| + * will be called with (NULL, NULL, SkMatrix::I()) to query for support,
|
| + * so returning "true" indicates support for all possible matrices.
|
| + */
|
| + virtual bool asNewEffect(GrEffectRef** effect, GrTexture*, const SkMatrix& matrix) const;
|
| +
|
| private:
|
| typedef SkFlattenable INHERITED;
|
| int fInputCount;
|
|
|