Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
index c468399941aeae81d21f73644a4b3a3bd0dd16d0..918e01ec28ab2db2db4441d2251b7f3e3d38d627 100644 |
--- a/cc/output/gl_renderer_unittest.cc |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -1590,10 +1590,11 @@ class TestOverlayProcessor : public OverlayProcessor { |
public: |
Strategy() {} |
~Strategy() override {} |
- MOCK_METHOD3(Attempt, |
+ MOCK_METHOD4(Attempt, |
bool(ResourceProvider* resource_provider, |
RenderPass* render_pass, |
- OverlayCandidateList* candidates)); |
+ OverlayCandidateList* candidates, |
+ std::vector<gfx::Rect>* content_bounds)); |
}; |
class Validator : public OverlayCandidateValidator { |
@@ -1690,7 +1691,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) { |
// added a fake strategy, so checking for Attempt calls checks if there was |
// any attempt to overlay, which there shouldn't be. We can't use the quad |
// list because the render pass is cleaned up by DrawFrame. |
- EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(0); |
+ EXPECT_CALL(*processor->strategy_, Attempt(_, _, _, _)).Times(0); |
EXPECT_CALL(*validator, AllowCALayerOverlays()).Times(0); |
DrawFrame(&renderer, viewport_size); |
Mock::VerifyAndClearExpectations(processor->strategy_); |
@@ -1711,7 +1712,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) { |
EXPECT_CALL(*validator, AllowCALayerOverlays()) |
.Times(1) |
.WillOnce(::testing::Return(false)); |
- EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(1); |
+ EXPECT_CALL(*processor->strategy_, Attempt(_, _, _, _)).Times(1); |
DrawFrame(&renderer, viewport_size); |
// If the CALayerOverlay path is taken, then the ordinary overlay path should |
@@ -1730,7 +1731,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) { |
EXPECT_CALL(*validator, AllowCALayerOverlays()) |
.Times(1) |
.WillOnce(::testing::Return(true)); |
- EXPECT_CALL(*processor->strategy_, Attempt(_, _, _)).Times(0); |
+ EXPECT_CALL(*processor->strategy_, Attempt(_, _, _, _)).Times(0); |
DrawFrame(&renderer, viewport_size); |
} |