OLD | NEW |
---|---|
(Empty) | |
1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "cc/output/overlay_strategy_underlay_cast.h" | |
6 | |
7 #include "base/containers/adapters.h" | |
8 #include "cc/quads/draw_quad.h" | |
9 #include "cc/quads/solid_color_draw_quad.h" | |
10 #include "ui/gfx/geometry/rect_conversions.h" | |
11 | |
12 namespace cc { | |
13 | |
14 OverlayStrategyUnderlayCast::OverlayStrategyUnderlayCast( | |
15 OverlayCandidateValidator* capability_checker) | |
16 : OverlayStrategyUnderlay(capability_checker) {} | |
17 | |
18 OverlayStrategyUnderlayCast::~OverlayStrategyUnderlayCast() {} | |
19 | |
20 bool OverlayStrategyUnderlayCast::Attempt( | |
21 ResourceProvider* resource_provider, | |
22 RenderPass* render_pass, | |
23 OverlayCandidateList* candidate_list, | |
24 std::vector<gfx::Rect>* content_bounds) { | |
25 const QuadList& const_quad_list = render_pass->quad_list; | |
26 bool found_underlay = false; | |
27 gfx::Rect content_rect; | |
28 for (const auto* quad : base::Reversed(const_quad_list)) { | |
29 if (OverlayCandidate::IsInvisibleQuad(quad)) | |
30 continue; | |
31 | |
32 const auto& transform = quad->shared_quad_state->quad_to_target_transform; | |
33 gfx::RectF quad_rect = gfx::RectF(quad->rect); | |
34 transform.TransformRect(&quad_rect); | |
35 | |
36 bool is_underlay = false; | |
37 if (!found_underlay) { | |
38 OverlayCandidate candidate; | |
39 is_underlay = | |
40 OverlayCandidate::FromDrawQuad(resource_provider, quad, &candidate); | |
danakj
2017/02/16 18:54:19
How robust is it that you're redoing a subset of t
halliwell
2017/02/23 18:01:46
Strictly speaking, it is ok (we always return true
danakj
2017/02/24 22:05:18
If you reproduce the tests for it then that seems
halliwell
2017/02/27 22:57:13
Yep, good point. I added a basic DCHECK that the
| |
41 found_underlay |= is_underlay; | |
danakj
2017/02/16 18:54:19
you can just use = here if you want. you know foun
halliwell
2017/02/23 18:01:46
Done.
| |
42 } | |
43 | |
44 if (!found_underlay && quad->material == DrawQuad::SOLID_COLOR) { | |
45 const SolidColorDrawQuad* solid = SolidColorDrawQuad::MaterialCast(quad); | |
46 if (solid->color == SK_ColorBLACK) | |
47 continue; | |
48 } | |
49 | |
50 if (is_underlay) { | |
51 content_rect.Subtract(ToEnclosedRect(quad_rect)); | |
danakj
2017/02/16 18:54:19
Do you have a test verifying the use of Enclosed/E
halliwell
2017/02/23 18:01:46
Test added.
| |
52 } else { | |
53 content_rect.Union(ToEnclosingRect(quad_rect)); | |
54 } | |
55 } | |
56 | |
57 const bool result = OverlayStrategyUnderlay::Attempt( | |
58 resource_provider, render_pass, candidate_list, content_bounds); | |
59 DCHECK(content_bounds); | |
60 content_bounds->clear(); | |
danakj
2017/02/16 18:54:19
I suggest DCHECK its empty instead, if you want. I
halliwell
2017/02/23 18:01:46
Done.
| |
61 if (found_underlay) { | |
62 content_bounds->push_back(content_rect); | |
63 } | |
64 return result; | |
65 } | |
66 | |
67 } // namespace cc | |
OLD | NEW |