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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "cc/output/overlay_strategy_underlay_cast.h" | |
| 6 | |
| 7 #include "base/containers/adapters.h" | |
| 8 #include "cc/quads/draw_quad.h" | |
| 9 #include "cc/quads/solid_color_draw_quad.h" | |
| 10 #include "ui/gfx/geometry/rect_conversions.h" | |
| 11 | |
| 12 namespace cc { | |
| 13 | |
| 14 OverlayStrategyUnderlayCast::OverlayStrategyUnderlayCast( | |
| 15 OverlayCandidateValidator* capability_checker) | |
| 16 : OverlayStrategyUnderlay(capability_checker) {} | |
| 17 | |
| 18 OverlayStrategyUnderlayCast::~OverlayStrategyUnderlayCast() {} | |
| 19 | |
| 20 bool OverlayStrategyUnderlayCast::Attempt( | |
| 21 ResourceProvider* resource_provider, | |
| 22 RenderPass* render_pass, | |
| 23 OverlayCandidateList* candidate_list, | |
| 24 std::vector<gfx::Rect>* content_bounds) { | |
| 25 const QuadList& const_quad_list = render_pass->quad_list; | |
| 26 bool found_underlay = false; | |
| 27 gfx::Rect content_rect; | |
| 28 for (const auto* quad : base::Reversed(const_quad_list)) { | |
| 29 if (OverlayCandidate::IsInvisibleQuad(quad)) | |
| 30 continue; | |
| 31 | |
| 32 const auto& transform = quad->shared_quad_state->quad_to_target_transform; | |
| 33 gfx::RectF quad_rect = gfx::RectF(quad->rect); | |
| 34 transform.TransformRect(&quad_rect); | |
| 35 | |
| 36 bool is_underlay = false; | |
| 37 if (!found_underlay) { | |
| 38 OverlayCandidate candidate; | |
| 39 is_underlay = | |
| 40 OverlayCandidate::FromDrawQuad(resource_provider, quad, &candidate); | |
|
danakj
2017/02/16 18:54:19
How robust is it that you're redoing a subset of t
halliwell
2017/02/23 18:01:46
Strictly speaking, it is ok (we always return true
danakj
2017/02/24 22:05:18
If you reproduce the tests for it then that seems
halliwell
2017/02/27 22:57:13
Yep, good point. I added a basic DCHECK that the
| |
| 41 found_underlay |= is_underlay; | |
|
danakj
2017/02/16 18:54:19
you can just use = here if you want. you know foun
halliwell
2017/02/23 18:01:46
Done.
| |
| 42 } | |
| 43 | |
| 44 if (!found_underlay && quad->material == DrawQuad::SOLID_COLOR) { | |
| 45 const SolidColorDrawQuad* solid = SolidColorDrawQuad::MaterialCast(quad); | |
| 46 if (solid->color == SK_ColorBLACK) | |
| 47 continue; | |
| 48 } | |
| 49 | |
| 50 if (is_underlay) { | |
| 51 content_rect.Subtract(ToEnclosedRect(quad_rect)); | |
|
danakj
2017/02/16 18:54:19
Do you have a test verifying the use of Enclosed/E
halliwell
2017/02/23 18:01:46
Test added.
| |
| 52 } else { | |
| 53 content_rect.Union(ToEnclosingRect(quad_rect)); | |
| 54 } | |
| 55 } | |
| 56 | |
| 57 const bool result = OverlayStrategyUnderlay::Attempt( | |
| 58 resource_provider, render_pass, candidate_list, content_bounds); | |
| 59 DCHECK(content_bounds); | |
| 60 content_bounds->clear(); | |
|
danakj
2017/02/16 18:54:19
I suggest DCHECK its empty instead, if you want. I
halliwell
2017/02/23 18:01:46
Done.
| |
| 61 if (found_underlay) { | |
| 62 content_bounds->push_back(content_rect); | |
| 63 } | |
| 64 return result; | |
| 65 } | |
| 66 | |
| 67 } // namespace cc | |
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