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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/direct_renderer.h" | 5 #include "cc/output/direct_renderer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <unordered_map> | 9 #include <unordered_map> |
10 #include <utility> | 10 #include <utility> |
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303 output_surface_plane.overlay_handled = true; | 303 output_surface_plane.overlay_handled = true; |
304 current_frame()->overlay_list.push_back(output_surface_plane); | 304 current_frame()->overlay_list.push_back(output_surface_plane); |
305 } | 305 } |
306 | 306 |
307 // Attempt to replace some or all of the quads of the root render pass with | 307 // Attempt to replace some or all of the quads of the root render pass with |
308 // overlays. | 308 // overlays. |
309 overlay_processor_->ProcessForOverlays( | 309 overlay_processor_->ProcessForOverlays( |
310 resource_provider_, root_render_pass, render_pass_filters_, | 310 resource_provider_, root_render_pass, render_pass_filters_, |
311 render_pass_background_filters_, ¤t_frame()->overlay_list, | 311 render_pass_background_filters_, ¤t_frame()->overlay_list, |
312 ¤t_frame()->ca_layer_overlay_list, | 312 ¤t_frame()->ca_layer_overlay_list, |
313 ¤t_frame()->root_damage_rect); | 313 ¤t_frame()->root_damage_rect, |
| 314 ¤t_frame()->root_content_bounds); |
314 | 315 |
315 // We can skip all drawing if the damage rect is now empty. | 316 // We can skip all drawing if the damage rect is now empty. |
316 bool skip_drawing_root_render_pass = | 317 bool skip_drawing_root_render_pass = |
317 current_frame()->root_damage_rect.IsEmpty() && allow_empty_swap_; | 318 current_frame()->root_damage_rect.IsEmpty() && allow_empty_swap_; |
318 | 319 |
319 // If we have to draw but don't support partial swap, the whole output should | 320 // If we have to draw but don't support partial swap, the whole output should |
320 // be considered damaged. | 321 // be considered damaged. |
321 if (!skip_drawing_root_render_pass && !use_partial_swap_) | 322 if (!skip_drawing_root_render_pass && !use_partial_swap_) |
322 current_frame()->root_damage_rect = root_render_pass->output_rect; | 323 current_frame()->root_damage_rect = root_render_pass->output_rect; |
323 | 324 |
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625 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { | 626 gfx::Size DirectRenderer::RenderPassTextureSize(const RenderPass* render_pass) { |
626 return render_pass->output_rect.size(); | 627 return render_pass->output_rect.size(); |
627 } | 628 } |
628 | 629 |
629 void DirectRenderer::SetCurrentFrameForTesting(const DrawingFrame& frame) { | 630 void DirectRenderer::SetCurrentFrameForTesting(const DrawingFrame& frame) { |
630 current_frame_valid_ = true; | 631 current_frame_valid_ = true; |
631 current_frame_ = frame; | 632 current_frame_ = frame; |
632 } | 633 } |
633 | 634 |
634 } // namespace cc | 635 } // namespace cc |
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