Index: media/gpu/avda_picture_buffer_manager.h |
diff --git a/media/gpu/avda_picture_buffer_manager.h b/media/gpu/avda_picture_buffer_manager.h |
index cf5ecbcfd0f9425f96134af89e82390c858c5eeb..377da6003277cc7939164466e41c9472e2c304cc 100644 |
--- a/media/gpu/avda_picture_buffer_manager.h |
+++ b/media/gpu/avda_picture_buffer_manager.h |
@@ -43,14 +43,21 @@ class MEDIA_GPU_EXPORT AVDAPictureBufferManager { |
explicit AVDAPictureBufferManager(AVDAStateProvider* state_provider); |
virtual ~AVDAPictureBufferManager(); |
- // Must be called before anything else. If |surface_id| is |kNoSurfaceID| |
- // then a new SurfaceTexture will be returned. Otherwise, the corresponding |
- // SurfaceView will be returned. |
+ // Call either InitializeForOverlay or InitializeForSurfaceTexture before |
+ // anything else. InitializeForOverlay will set us up to render codec buffers |
+ // at the approrpriate time for display, but will assume that consuming the |
+ // resulting buffers is handled elsewhere (e.g., SurfaceFlinger). |
// |
- // May be called multiple times to switch to a new |surface_id|. Picture |
- // buffers will be updated to use the new surface during the call to |
- // UseCodecBufferForPictureBuffer(). |
- gl::ScopedJavaSurface Initialize(int surface_id); |
+ // InitializeForSurfaceTexture will create a SurfaceTexture and return the |
+ // surface for it. We will arrange to consume the buffers at the right time, |
+ // in addition to releasing codec buffers for rendering. |
+ // |
+ // One may call these multiple times to change between overlay and ST. |
+ // |
+ // Picture buffers will be updated to reflect the new surface during the call |
+ // to UseCodecBufferForPicture(). |
+ void InitializeForOverlay(); |
+ gl::ScopedJavaSurface InitializeForSurfaceTexture(); |
void Destroy(const PictureBufferMap& buffers); |