OLD | NEW |
1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 5 #ifndef MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
6 #define MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 6 #define MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
7 | 7 |
8 #include "base/memory/ref_counted.h" | 8 #include "base/memory/ref_counted.h" |
| 9 #include "media/base/android/android_overlay.h" |
9 #include "media/base/surface_manager.h" | 10 #include "media/base/surface_manager.h" |
10 #include "ui/gl/android/scoped_java_surface.h" | 11 #include "ui/gl/android/scoped_java_surface.h" |
11 #include "ui/gl/android/surface_texture.h" | 12 #include "ui/gl/android/surface_texture.h" |
12 | 13 |
13 namespace media { | 14 namespace media { |
14 | 15 |
15 // AVDASurfaceBundle is a collection of everything that the producer-side of | 16 // AVDASurfaceBundle is a collection of everything that the producer-side of |
16 // the output surface needs. In other words, it's the surface, and any | 17 // the output surface needs. In other words, it's the surface, and any |
17 // SurfaceTexture that backs it. The SurfaceTexture isn't needed directly by | 18 // SurfaceTexture that backs it. The SurfaceTexture isn't needed directly by |
18 // the producer, but destroying it causes the surface not to work. | 19 // the producer, but destroying it causes the surface not to work. |
19 // | 20 // |
20 // The idea is that a reference to this should be kept with the codec, even if | 21 // The idea is that a reference to this should be kept with the codec, even if |
21 // the codec is sent to another thread. This will prevent the output surface | 22 // the codec is sent to another thread. This will prevent the output surface |
22 // from being destroyed while the codec depends on it. | 23 // from being destroyed while the codec depends on it. |
23 // While you may send a reference to this to other threads, be sure that it | 24 // While you may send a reference to this to other threads, be sure that it |
24 // doesn't drop the reference there without creating another one. This has to | 25 // doesn't drop the reference there without creating another one. This has to |
25 // be destroyed on the gpu main thread. | 26 // be destroyed on the gpu main thread. |
26 class AVDASurfaceBundle : public base::RefCountedThreadSafe<AVDASurfaceBundle> { | 27 class AVDASurfaceBundle : public base::RefCountedThreadSafe<AVDASurfaceBundle> { |
27 public: | 28 public: |
28 explicit AVDASurfaceBundle(int surface_id); | 29 explicit AVDASurfaceBundle(int surface_id); |
29 | 30 |
| 31 // The surface that MediaCodec is configured to output to. This can be either |
| 32 // a SurfaceTexture or other Surface provider. |
| 33 // TODO(liberato): it would be nice if we had an abstraction that included |
| 34 // SurfaceTexture and Overlay, but we don't right now. |
| 35 const base::android::JavaRef<jobject>& j_surface() const { |
| 36 if (overlay) |
| 37 return overlay->GetJavaSurface(); |
| 38 else |
| 39 return surface_texture_surface.j_surface(); |
| 40 } |
| 41 |
30 int surface_id = SurfaceManager::kNoSurfaceID; | 42 int surface_id = SurfaceManager::kNoSurfaceID; |
31 | 43 |
32 // The surface onto which the codec is writing. | 44 // The surface onto which the codec is writing. |
33 gl::ScopedJavaSurface surface; | 45 // TODO(liberato): this isn't true if we have an overlay. the overlay keeps |
| 46 // the java surface. |
| 47 // gl::ScopedJavaSurface surface; |
| 48 |
| 49 // If |overlay| is non-null, then |overlay| owns |surface|. |
| 50 std::unique_ptr<AndroidOverlay> overlay; |
34 | 51 |
35 // The SurfaceTexture attached to |surface|, or nullptr if |surface| is | 52 // The SurfaceTexture attached to |surface|, or nullptr if |surface| is |
36 // SurfaceView backed. | 53 // SurfaceView backed. |
37 scoped_refptr<gl::SurfaceTexture> surface_texture; | 54 scoped_refptr<gl::SurfaceTexture> surface_texture; |
38 | 55 |
| 56 // If |surface_texture| is not null, then this is the surface for it. |
| 57 // TODO(liberato): |surface| is the same thing, since overlays own their own |
| 58 // surfaces anyway. |
| 59 gl::ScopedJavaSurface surface_texture_surface; |
| 60 |
39 private: | 61 private: |
40 ~AVDASurfaceBundle(); | 62 ~AVDASurfaceBundle(); |
41 friend class base::RefCountedThreadSafe<AVDASurfaceBundle>; | 63 friend class base::RefCountedThreadSafe<AVDASurfaceBundle>; |
42 | 64 |
43 DISALLOW_COPY_AND_ASSIGN(AVDASurfaceBundle); | 65 DISALLOW_COPY_AND_ASSIGN(AVDASurfaceBundle); |
44 }; | 66 }; |
45 | 67 |
46 } // namespace media | 68 } // namespace media |
47 | 69 |
48 #endif // MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ | 70 #endif // MEDIA_GPU_AVDA_SURFACE_BUNDLE_H_ |
OLD | NEW |