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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <algorithm> | 5 #include <algorithm> |
6 #include <vector> | 6 #include <vector> |
7 | 7 |
8 #include "ash/common/material_design/material_design_controller.h" | |
9 #include "ash/common/shelf/shelf_widget.h" | 8 #include "ash/common/shelf/shelf_widget.h" |
10 #include "ash/common/shelf/wm_shelf.h" | 9 #include "ash/common/shelf/wm_shelf.h" |
11 #include "ash/shell.h" | 10 #include "ash/shell.h" |
12 #include "ash/test/ash_md_test_base.h" | 11 #include "ash/test/ash_test_base.h" |
13 #include "ash/wm/window_properties.h" | 12 #include "ash/wm/window_properties.h" |
14 #include "ash/wm/window_util.h" | 13 #include "ash/wm/window_util.h" |
15 #include "base/command_line.h" | 14 #include "base/command_line.h" |
16 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
17 #include "ui/aura/window_event_dispatcher.h" | 16 #include "ui/aura/window_event_dispatcher.h" |
18 #include "ui/compositor/layer.h" | 17 #include "ui/compositor/layer.h" |
19 #include "ui/display/display.h" | 18 #include "ui/display/display.h" |
20 #include "ui/display/manager/display_manager.h" | 19 #include "ui/display/manager/display_manager.h" |
21 #include "ui/display/screen.h" | 20 #include "ui/display/screen.h" |
22 #include "ui/gfx/geometry/insets.h" | 21 #include "ui/gfx/geometry/insets.h" |
23 #include "ui/views/widget/widget.h" | 22 #include "ui/views/widget/widget.h" |
24 #include "ui/wm/core/shadow.h" | 23 #include "ui/wm/core/shadow.h" |
25 #include "ui/wm/core/shadow_controller.h" | 24 #include "ui/wm/core/shadow_controller.h" |
26 #include "ui/wm/core/shadow_types.h" | 25 #include "ui/wm/core/shadow_types.h" |
27 #include "ui/wm/public/activation_client.h" | 26 #include "ui/wm/public/activation_client.h" |
28 | 27 |
29 namespace ash { | 28 namespace ash { |
30 | 29 |
31 using DIPTest = test::AshMDTestBase; | 30 using DIPTest = test::AshTestBase; |
32 | |
33 INSTANTIATE_TEST_CASE_P( | |
34 /* prefix intentionally left blank due to only one parameterization */, | |
35 DIPTest, | |
36 testing::Values(MaterialDesignController::NON_MATERIAL, | |
37 MaterialDesignController::MATERIAL_NORMAL, | |
38 MaterialDesignController::MATERIAL_EXPERIMENTAL)); | |
39 | 31 |
40 // Test if the WM sets correct work area under different density. | 32 // Test if the WM sets correct work area under different density. |
41 TEST_P(DIPTest, WorkArea) { | 33 TEST_F(DIPTest, WorkArea) { |
42 const int height_offset = GetMdMaximizedWindowHeightOffset(); | |
43 UpdateDisplay("1000x900*1.0f"); | 34 UpdateDisplay("1000x900*1.0f"); |
44 | 35 |
45 aura::Window* root = Shell::GetPrimaryRootWindow(); | 36 aura::Window* root = Shell::GetPrimaryRootWindow(); |
46 const display::Display display = | 37 const display::Display display = |
47 display::Screen::GetScreen()->GetDisplayNearestWindow(root); | 38 display::Screen::GetScreen()->GetDisplayNearestWindow(root); |
48 | 39 |
49 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); | 40 EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); |
50 gfx::Rect work_area = display.work_area(); | 41 gfx::Rect work_area = display.work_area(); |
51 EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), | 42 EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString()); |
52 work_area.ToString()); | 43 EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(), |
53 EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | |
54 display.bounds().InsetsFrom(work_area).ToString()); | 44 display.bounds().InsetsFrom(work_area).ToString()); |
55 | 45 |
56 UpdateDisplay("2000x1800*2.0f"); | 46 UpdateDisplay("2000x1800*2.0f"); |
57 display::Screen* screen = display::Screen::GetScreen(); | 47 display::Screen* screen = display::Screen::GetScreen(); |
58 | 48 |
59 const display::Display display_2x = screen->GetDisplayNearestWindow(root); | 49 const display::Display display_2x = screen->GetDisplayNearestWindow(root); |
60 const display::ManagedDisplayInfo display_info_2x = | 50 const display::ManagedDisplayInfo display_info_2x = |
61 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); | 51 Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); |
62 | 52 |
63 // The |bounds_in_pixel()| should report bounds in pixel coordinate. | 53 // The |bounds_in_pixel()| should report bounds in pixel coordinate. |
64 EXPECT_EQ("1,1 2000x1800", display_info_2x.bounds_in_native().ToString()); | 54 EXPECT_EQ("1,1 2000x1800", display_info_2x.bounds_in_native().ToString()); |
65 | 55 |
66 // Aura and views coordinates are in DIP, so they their bounds do not change. | 56 // Aura and views coordinates are in DIP, so they their bounds do not change. |
67 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); | 57 EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); |
68 work_area = display_2x.work_area(); | 58 work_area = display_2x.work_area(); |
69 EXPECT_EQ(gfx::Rect(0, 0, 1000, 853 + height_offset).ToString(), | 59 EXPECT_EQ(gfx::Rect(0, 0, 1000, 852).ToString(), work_area.ToString()); |
70 work_area.ToString()); | 60 EXPECT_EQ(gfx::Insets(0, 0, 48, 0).ToString(), |
71 EXPECT_EQ(gfx::Insets(0, 0, 47 - height_offset, 0).ToString(), | |
72 display_2x.bounds().InsetsFrom(work_area).ToString()); | 61 display_2x.bounds().InsetsFrom(work_area).ToString()); |
73 | 62 |
74 // Sanity check if the workarea's inset hight is same as | 63 // Sanity check if the workarea's inset hight is same as |
75 // the shelf's height. | 64 // the shelf's height. |
76 WmShelf* shelf = GetPrimaryShelf(); | 65 WmShelf* shelf = GetPrimaryShelf(); |
77 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(), | 66 EXPECT_EQ(display_2x.bounds().InsetsFrom(work_area).height(), |
78 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); | 67 shelf->shelf_widget()->GetNativeView()->layer()->bounds().height()); |
79 } | 68 } |
80 | 69 |
81 } // namespace ash | 70 } // namespace ash |
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