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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_fragment_builder.cc

Issue 2692403003: [LayoutNG] Make NGBlockLayoutAlgorithm accept a NGBlockNode. (Closed)
Patch Set: comments! Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/layout/ng/ng_fragment_builder.h" 5 #include "core/layout/ng/ng_fragment_builder.h"
6 6
7 #include "core/layout/ng/ng_block_node.h" 7 #include "core/layout/ng/ng_block_node.h"
8 #include "core/layout/ng/ng_break_token.h" 8 #include "core/layout/ng/ng_break_token.h"
9 #include "core/layout/ng/ng_fragment.h" 9 #include "core/layout/ng/ng_fragment.h"
10 #include "core/layout/ng/ng_physical_box_fragment.h" 10 #include "core/layout/ng/ng_physical_box_fragment.h"
11 #include "core/layout/ng/ng_physical_text_fragment.h" 11 #include "core/layout/ng/ng_physical_text_fragment.h"
12 12
13 namespace blink { 13 namespace blink {
14 14
15 // TODO(ikilpatrick): Make writing mode and direction be in the constructor. 15 // TODO(ikilpatrick): Make writing mode and direction be in the constructor.
16 NGFragmentBuilder::NGFragmentBuilder(NGPhysicalFragment::NGFragmentType type, 16 NGFragmentBuilder::NGFragmentBuilder(NGPhysicalFragment::NGFragmentType type,
17 LayoutObject* layout_object) 17 NGLayoutInputNode* node)
18 : type_(type), 18 : type_(type),
19 writing_mode_(kHorizontalTopBottom), 19 writing_mode_(kHorizontalTopBottom),
20 direction_(TextDirection::kLtr), 20 direction_(TextDirection::kLtr),
21 layout_object_(layout_object) {} 21 node_(node) {}
22 22
23 NGFragmentBuilder& NGFragmentBuilder::SetWritingMode( 23 NGFragmentBuilder& NGFragmentBuilder::SetWritingMode(
24 NGWritingMode writing_mode) { 24 NGWritingMode writing_mode) {
25 writing_mode_ = writing_mode; 25 writing_mode_ = writing_mode;
26 return *this; 26 return *this;
27 } 27 }
28 28
29 NGFragmentBuilder& NGFragmentBuilder::SetDirection(TextDirection direction) { 29 NGFragmentBuilder& NGFragmentBuilder::SetDirection(TextDirection direction) {
30 direction_ = direction; 30 direction_ = direction;
31 return *this; 31 return *this;
(...skipping 132 matching lines...) Expand 10 before | Expand all | Expand 10 after
164 164
165 for (size_t i = 0; i < positioned_floats_.size(); ++i) { 165 for (size_t i = 0; i < positioned_floats_.size(); ++i) {
166 Persistent<NGFloatingObject>& floating_object = positioned_floats_[i]; 166 Persistent<NGFloatingObject>& floating_object = positioned_floats_[i];
167 NGPhysicalFragment* floating_fragment = floating_object->fragment.get(); 167 NGPhysicalFragment* floating_fragment = floating_object->fragment.get();
168 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical( 168 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical(
169 writing_mode_, direction_, physical_size, floating_fragment->Size())); 169 writing_mode_, direction_, physical_size, floating_fragment->Size()));
170 positioned_floats.push_back(floating_object); 170 positioned_floats.push_back(floating_object);
171 } 171 }
172 172
173 return adoptRef(new NGPhysicalBoxFragment( 173 return adoptRef(new NGPhysicalBoxFragment(
174 layout_object_, physical_size, overflow_.ConvertToPhysical(writing_mode_), 174 node_->GetLayoutObject(), physical_size,
175 children_, out_of_flow_descendants_, out_of_flow_positions_, 175 overflow_.ConvertToPhysical(writing_mode_), children_,
176 unpositioned_floats_, positioned_floats_, bfc_offset_, end_margin_strut_, 176 out_of_flow_descendants_, out_of_flow_positions_, unpositioned_floats_,
177 break_token)); 177 positioned_floats_, bfc_offset_, end_margin_strut_, break_token));
178 } 178 }
179 179
180 RefPtr<NGPhysicalTextFragment> NGFragmentBuilder::ToTextFragment( 180 RefPtr<NGPhysicalTextFragment> NGFragmentBuilder::ToTextFragment(
181 NGInlineNode* node,
182 unsigned index, 181 unsigned index,
183 unsigned start_offset, 182 unsigned start_offset,
184 unsigned end_offset) { 183 unsigned end_offset) {
185 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentText); 184 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentText);
186 DCHECK(children_.isEmpty()); 185 DCHECK(children_.isEmpty());
187 DCHECK(offsets_.isEmpty()); 186 DCHECK(offsets_.isEmpty());
188 187
189 Vector<Persistent<NGFloatingObject>> empty_unpositioned_floats; 188 Vector<Persistent<NGFloatingObject>> empty_unpositioned_floats;
190 Vector<Persistent<NGFloatingObject>> empty_positioned_floats; 189 Vector<Persistent<NGFloatingObject>> empty_positioned_floats;
191 190
192 return adoptRef(new NGPhysicalTextFragment( 191 return adoptRef(new NGPhysicalTextFragment(
193 layout_object_, node, index, start_offset, end_offset, 192 node_->GetLayoutObject(), toNGInlineNode(node_), index, start_offset,
194 size_.ConvertToPhysical(writing_mode_), 193 end_offset, size_.ConvertToPhysical(writing_mode_),
195 overflow_.ConvertToPhysical(writing_mode_), out_of_flow_descendants_, 194 overflow_.ConvertToPhysical(writing_mode_), out_of_flow_descendants_,
196 out_of_flow_positions_, empty_unpositioned_floats, 195 out_of_flow_positions_, empty_unpositioned_floats,
197 empty_positioned_floats)); 196 empty_positioned_floats));
198 } 197 }
199 198
200 } // namespace blink 199 } // namespace blink
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