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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/renderer_host/input/touch_event_queue.h" | 5 #include "content/browser/renderer_host/input/touch_event_queue.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/stl_util.h" | 9 #include "base/stl_util.h" |
10 | 10 |
11 namespace content { | 11 namespace content { |
12 | 12 |
13 typedef std::vector<TouchEventWithLatencyInfo> WebTouchEventWithLatencyList; | 13 typedef std::vector<TouchEventWithLatencyInfo> WebTouchEventWithLatencyList; |
14 | 14 |
15 // This class represents a single coalesced touch event. However, it also keeps | 15 // This class represents a single coalesced touch event. However, it also keeps |
16 // track of all the original touch-events that were coalesced into a single | 16 // track of all the original touch-events that were coalesced into a single |
17 // event. The coalesced event is forwarded to the renderer, while the original | 17 // event. The coalesced event is forwarded to the renderer, while the original |
18 // touch-events are sent to the Client (on ACK for the coalesced event) so that | 18 // touch-events are sent to the Client (on ACK for the coalesced event) so that |
19 // the Client receives the event with their original timestamp. | 19 // the Client receives the event with their original timestamp. |
20 class CoalescedWebTouchEvent { | 20 class CoalescedWebTouchEvent { |
21 public: | 21 public: |
22 explicit CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event) | 22 explicit CoalescedWebTouchEvent(const TouchEventWithLatencyInfo& event) |
23 : coalesced_event_(event), | 23 : coalesced_event_(event) { |
24 ignore_ack_(false) { | |
25 events_.push_back(event); | 24 events_.push_back(event); |
26 TRACE_EVENT_ASYNC_BEGIN0( | 25 TRACE_EVENT_ASYNC_BEGIN0( |
27 "input", "TouchEventQueue::QueueEvent", this); | 26 "input", "TouchEventQueue::QueueEvent", this); |
28 } | 27 } |
29 | 28 |
30 ~CoalescedWebTouchEvent() { | 29 ~CoalescedWebTouchEvent() { |
31 TRACE_EVENT_ASYNC_END0( | 30 TRACE_EVENT_ASYNC_END0( |
32 "input", "TouchEventQueue::QueueEvent", this); | 31 "input", "TouchEventQueue::QueueEvent", this); |
33 } | 32 } |
34 | 33 |
35 // Coalesces the event with the existing event if possible. Returns whether | 34 // Coalesces the event with the existing event if possible. Returns whether |
36 // the event was coalesced. | 35 // the event was coalesced. |
37 bool CoalesceEventIfPossible( | 36 bool CoalesceEventIfPossible( |
38 const TouchEventWithLatencyInfo& event_with_latency) { | 37 const TouchEventWithLatencyInfo& event_with_latency) { |
39 if (coalesced_event_.event.type == WebKit::WebInputEvent::TouchMove && | 38 if (!ignore_ack_ && |
40 event_with_latency.event.type == WebKit::WebInputEvent::TouchMove && | 39 coalesced_event_.CanCoalesceWith(event_with_latency)) { |
41 coalesced_event_.event.modifiers == | |
42 event_with_latency.event.modifiers && | |
43 coalesced_event_.event.touchesLength == | |
44 event_with_latency.event.touchesLength && | |
45 !ignore_ack_) { | |
46 TRACE_EVENT_INSTANT0( | 40 TRACE_EVENT_INSTANT0( |
47 "input", "TouchEventQueue::MoveCoalesced", TRACE_EVENT_SCOPE_THREAD); | 41 "input", "TouchEventQueue::MoveCoalesced", TRACE_EVENT_SCOPE_THREAD); |
| 42 coalesced_event_.CoalesceWith(event_with_latency); |
48 events_.push_back(event_with_latency); | 43 events_.push_back(event_with_latency); |
49 // The WebTouchPoints include absolute position information. So it is | |
50 // sufficient to simply replace the previous event with the new event. | |
51 // However, it is necessary to make sure that all the points have the | |
52 // correct state, i.e. the touch-points that moved in the last event, but | |
53 // didn't change in the current event, will have Stationary state. It is | |
54 // necessary to change them back to Moved state. | |
55 const WebKit::WebTouchEvent last_event = coalesced_event_.event; | |
56 const ui::LatencyInfo last_latency = coalesced_event_.latency; | |
57 coalesced_event_ = event_with_latency; | |
58 coalesced_event_.latency.MergeWith(last_latency); | |
59 for (unsigned i = 0; i < last_event.touchesLength; ++i) { | |
60 if (last_event.touches[i].state == WebKit::WebTouchPoint::StateMoved) | |
61 coalesced_event_.event.touches[i].state = | |
62 WebKit::WebTouchPoint::StateMoved; | |
63 } | |
64 return true; | 44 return true; |
65 } | 45 } |
66 | 46 |
67 return false; | 47 return false; |
68 } | 48 } |
69 | 49 |
70 const TouchEventWithLatencyInfo& coalesced_event() const { | 50 const TouchEventWithLatencyInfo& coalesced_event() const { |
71 return coalesced_event_; | 51 return coalesced_event_; |
72 } | 52 } |
73 | 53 |
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275 // If the ACK status of a point is unknown, then the event should be | 255 // If the ACK status of a point is unknown, then the event should be |
276 // forwarded to the renderer. | 256 // forwarded to the renderer. |
277 return true; | 257 return true; |
278 } | 258 } |
279 } | 259 } |
280 | 260 |
281 return false; | 261 return false; |
282 } | 262 } |
283 | 263 |
284 } // namespace content | 264 } // namespace content |
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