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Unified Diff: cc/input/scrollbar_animation_controller_thinning_unittest.cc

Issue 2692243005: Merge Compositor's ScrollbarAnimationControllers into single class (Closed)
Patch Set: fix confict constant Created 3 years, 10 months ago
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Index: cc/input/scrollbar_animation_controller_thinning_unittest.cc
diff --git a/cc/input/scrollbar_animation_controller_thinning_unittest.cc b/cc/input/scrollbar_animation_controller_thinning_unittest.cc
deleted file mode 100644
index f238b8b986b051de542409b8bd8b1d02f898f090..0000000000000000000000000000000000000000
--- a/cc/input/scrollbar_animation_controller_thinning_unittest.cc
+++ /dev/null
@@ -1,976 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "cc/input/scrollbar_animation_controller_thinning.h"
-
-#include "cc/layers/solid_color_scrollbar_layer_impl.h"
-#include "cc/test/fake_impl_task_runner_provider.h"
-#include "cc/test/fake_layer_tree_host_impl.h"
-#include "cc/test/geometry_test_utils.h"
-#include "cc/test/test_task_graph_runner.h"
-#include "cc/trees/layer_tree_impl.h"
-#include "testing/gmock/include/gmock/gmock.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-using testing::AtLeast;
-using testing::Mock;
-using testing::NiceMock;
-using testing::_;
-
-namespace cc {
-namespace {
-
-// These constants are hard-coded and should match the values in
-// scrollbar_animation_controller_thinning.cc.
-const float kIdleThicknessScale = 0.4f;
-const float kDefaultMouseMoveDistanceToTriggerAnimation = 25.f;
-
-class MockScrollbarAnimationControllerClient
- : public ScrollbarAnimationControllerClient {
- public:
- explicit MockScrollbarAnimationControllerClient(LayerTreeHostImpl* host_impl)
- : host_impl_(host_impl) {}
- virtual ~MockScrollbarAnimationControllerClient() {}
-
- void PostDelayedScrollbarAnimationTask(const base::Closure& start_fade,
- base::TimeDelta delay) override {
- start_fade_ = start_fade;
- delay_ = delay;
- }
- void SetNeedsRedrawForScrollbarAnimation() override {}
- void SetNeedsAnimateForScrollbarAnimation() override {}
- ScrollbarSet ScrollbarsFor(int scroll_layer_id) const override {
- return host_impl_->ScrollbarsFor(scroll_layer_id);
- }
- MOCK_METHOD0(DidChangeScrollbarVisibility, void());
-
- base::Closure& start_fade() { return start_fade_; }
- base::TimeDelta& delay() { return delay_; }
-
- private:
- base::Closure start_fade_;
- base::TimeDelta delay_;
- LayerTreeHostImpl* host_impl_;
-};
-
-class ScrollbarAnimationControllerThinningTest : public testing::Test {
- public:
- ScrollbarAnimationControllerThinningTest()
- : host_impl_(&task_runner_provider_, &task_graph_runner_),
- client_(&host_impl_) {}
-
- void ExpectScrollbarsOpacity(float opacity) {
- EXPECT_FLOAT_EQ(opacity, v_scrollbar_layer_->Opacity());
- EXPECT_FLOAT_EQ(opacity, h_scrollbar_layer_->Opacity());
- }
-
- protected:
- const base::TimeDelta kDelayBeforeStarting = base::TimeDelta::FromSeconds(2);
- const base::TimeDelta kResizeDelayBeforeStarting =
- base::TimeDelta::FromSeconds(5);
- const base::TimeDelta kFadeDuration = base::TimeDelta::FromSeconds(3);
- const base::TimeDelta kThinningDuration = base::TimeDelta::FromSeconds(2);
-
- void SetUp() override {
- std::unique_ptr<LayerImpl> scroll_layer =
- LayerImpl::Create(host_impl_.active_tree(), 1);
- std::unique_ptr<LayerImpl> clip =
- LayerImpl::Create(host_impl_.active_tree(), 2);
- clip_layer_ = clip.get();
- scroll_layer->SetScrollClipLayer(clip_layer_->id());
- LayerImpl* scroll_layer_ptr = scroll_layer.get();
-
- const int kThumbThickness = 10;
- const int kTrackStart = 0;
- const bool kIsLeftSideVerticalScrollbar = false;
- const bool kIsOverlayScrollbar = true;
-
- std::unique_ptr<SolidColorScrollbarLayerImpl> h_scrollbar =
- SolidColorScrollbarLayerImpl::Create(
- host_impl_.active_tree(), 3, HORIZONTAL, kThumbThickness,
- kTrackStart, kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
- std::unique_ptr<SolidColorScrollbarLayerImpl> v_scrollbar =
- SolidColorScrollbarLayerImpl::Create(
- host_impl_.active_tree(), 4, VERTICAL, kThumbThickness, kTrackStart,
- kIsLeftSideVerticalScrollbar, kIsOverlayScrollbar);
- v_scrollbar_layer_ = v_scrollbar.get();
- h_scrollbar_layer_ = h_scrollbar.get();
-
- scroll_layer->test_properties()->AddChild(std::move(v_scrollbar));
- scroll_layer->test_properties()->AddChild(std::move(h_scrollbar));
- clip_layer_->test_properties()->AddChild(std::move(scroll_layer));
- host_impl_.active_tree()->SetRootLayerForTesting(std::move(clip));
-
- v_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
- h_scrollbar_layer_->SetScrollLayerId(scroll_layer_ptr->id());
- v_scrollbar_layer_->test_properties()->opacity_can_animate = true;
- h_scrollbar_layer_->test_properties()->opacity_can_animate = true;
- clip_layer_->SetBounds(gfx::Size(100, 100));
- scroll_layer_ptr->SetBounds(gfx::Size(200, 200));
- host_impl_.active_tree()->BuildLayerListAndPropertyTreesForTesting();
-
- scrollbar_controller_ = ScrollbarAnimationControllerThinning::Create(
- scroll_layer_ptr->id(), &client_, kDelayBeforeStarting,
- kResizeDelayBeforeStarting, kFadeDuration, kThinningDuration);
- }
-
- FakeImplTaskRunnerProvider task_runner_provider_;
- TestTaskGraphRunner task_graph_runner_;
- FakeLayerTreeHostImpl host_impl_;
- std::unique_ptr<ScrollbarAnimationControllerThinning> scrollbar_controller_;
- LayerImpl* clip_layer_;
- SolidColorScrollbarLayerImpl* v_scrollbar_layer_;
- SolidColorScrollbarLayerImpl* h_scrollbar_layer_;
- NiceMock<MockScrollbarAnimationControllerClient> client_;
-};
-
-// Check initialization of scrollbar. Should start off invisible and thin.
-TEST_F(ScrollbarAnimationControllerThinningTest, Idle) {
- ExpectScrollbarsOpacity(0);
- EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Check that scrollbar appears again when the layer becomes scrollable.
-TEST_F(ScrollbarAnimationControllerThinningTest, AppearOnResize) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
- ExpectScrollbarsOpacity(1);
-
- // Make the Layer non-scrollable, scrollbar disappears.
- clip_layer_->SetBounds(gfx::Size(200, 200));
- scrollbar_controller_->DidScrollUpdate(false);
- ExpectScrollbarsOpacity(0);
-
- // Make the layer scrollable, scrollbar appears again.
- clip_layer_->SetBounds(gfx::Size(100, 100));
- scrollbar_controller_->DidScrollUpdate(false);
- ExpectScrollbarsOpacity(1);
-}
-
-// Check that scrollbar disappears when the layer becomes non-scrollable.
-TEST_F(ScrollbarAnimationControllerThinningTest, HideOnResize) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- LayerImpl* scroll_layer = host_impl_.active_tree()->LayerById(1);
- ASSERT_TRUE(scroll_layer);
- EXPECT_EQ(gfx::Size(200, 200), scroll_layer->bounds());
-
- // Shrink along X axis, horizontal scrollbar should appear.
- clip_layer_->SetBounds(gfx::Size(100, 200));
- EXPECT_EQ(gfx::Size(100, 200), clip_layer_->bounds());
-
- scrollbar_controller_->DidScrollBegin();
-
- scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->Opacity());
-
- scrollbar_controller_->DidScrollEnd();
-
- // Shrink along Y axis and expand along X, horizontal scrollbar
- // should disappear.
- clip_layer_->SetBounds(gfx::Size(200, 100));
- EXPECT_EQ(gfx::Size(200, 100), clip_layer_->bounds());
-
- scrollbar_controller_->DidScrollBegin();
-
- scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FLOAT_EQ(0.0f, h_scrollbar_layer_->Opacity());
-
- scrollbar_controller_->DidScrollEnd();
-}
-
-// Scroll content. Confirm the scrollbar appears and fades out.
-TEST_F(ScrollbarAnimationControllerThinningTest, BasicAppearAndFadeOut) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Scrollbar should be invisible.
- ExpectScrollbarsOpacity(0);
- EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
-
- // Scrollbar should appear only on scroll update.
- scrollbar_controller_->DidScrollBegin();
- ExpectScrollbarsOpacity(0);
- EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
-
- scrollbar_controller_->DidScrollUpdate(false);
- ExpectScrollbarsOpacity(1);
- EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
-
- scrollbar_controller_->DidScrollEnd();
- ExpectScrollbarsOpacity(1);
- EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- client_.start_fade().Run();
-
- // Scrollbar should fade out over kFadeDuration.
- scrollbar_controller_->Animate(time);
- time += kFadeDuration;
- scrollbar_controller_->Animate(time);
-
- ExpectScrollbarsOpacity(0);
- EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
-}
-
-// Scroll content. Move the mouse near the scrollbar and confirm it becomes
-// thick. Ensure it remains visible as long as the mouse is near the scrollbar.
-TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearAndDontFadeOut) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_FALSE(client_.start_fade().IsCancelled());
-
- // Now move the mouse near the scrollbar. This should cancel the currently
- // queued fading animation and start animating thickness.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_TRUE(client_.start_fade().IsCancelled());
-
- // Vertical scrollbar should become thick.
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Mouse is still near the Scrollbar. Once the thickness animation is
- // complete, the queued delayed fade animation should be either cancelled or
- // null.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-}
-
-// Scroll content. Move the mouse over the scrollbar and confirm it becomes
-// thick. Ensure it remains visible as long as the mouse is over the scrollbar.
-TEST_F(ScrollbarAnimationControllerThinningTest, MoveOverAndDontFadeOut) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_FALSE(client_.start_fade().IsCancelled());
-
- // Now move the mouse over the scrollbar. This should cancel the currently
- // queued fading animation and start animating thickness.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_TRUE(client_.start_fade().IsCancelled());
-
- // Vertical scrollbar should become thick.
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Mouse is still over the Scrollbar. Once the thickness animation is
- // complete, the queued delayed fade animation should be either cancelled or
- // null.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-}
-
-// Make sure a scrollbar captured before the thickening animation doesn't try
-// to fade out.
-TEST_F(ScrollbarAnimationControllerThinningTest,
- DontFadeWhileCapturedBeforeThick) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
-
- // Now move the mouse over the scrollbar and capture it. It should become
- // thick without need for an animation.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
- scrollbar_controller_->DidMouseDown();
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // The fade animation should have been cleared or cancelled.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-}
-
-// Make sure a scrollbar captured then move mouse away doesn't try to fade out.
-TEST_F(ScrollbarAnimationControllerThinningTest,
- DontFadeWhileCapturedThenAway) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
-
- // Now move the mouse over the scrollbar and capture it. It should become
- // thick without need for an animation.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
- scrollbar_controller_->DidMouseDown();
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // The fade animation should have been cleared or cancelled.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-
- // Then move mouse away, The fade animation should have been cleared or
- // cancelled.
- scrollbar_controller_->DidMouseMoveNear(
- VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
-
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-}
-
-// Make sure a scrollbar captured after a thickening animation doesn't try to
-// fade out.
-TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeWhileCaptured) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_FALSE(client_.start_fade().IsCancelled());
-
- // Now move the mouse over the scrollbar and animate it until it's thick.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Since the mouse is over the scrollbar, it should either clear or cancel the
- // queued fade.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-
- // Make sure the queued fade animation is still null or cancelled after
- // capturing the scrollbar.
- scrollbar_controller_->DidMouseDown();
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-}
-
-// Make sure releasing a captured scrollbar when the mouse isn't near it, causes
-// the scrollbar to fade out.
-TEST_F(ScrollbarAnimationControllerThinningTest, FadeAfterReleasedFar) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_FALSE(client_.start_fade().IsCancelled());
-
- // Now move the mouse over the scrollbar and capture it.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
- scrollbar_controller_->DidMouseDown();
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Since the mouse is still near the scrollbar, the queued fade should be
- // either null or cancelled.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-
- // Now move the mouse away from the scrollbar and release it.
- scrollbar_controller_->DidMouseMoveNear(
- VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->DidMouseUp();
-
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // The thickness animation is complete, a fade out must be queued.
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_FALSE(client_.start_fade().IsCancelled());
-}
-
-// Make sure releasing a captured scrollbar when the mouse is near/over it,
-// doesn't cause the scrollbar to fade out.
-TEST_F(ScrollbarAnimationControllerThinningTest, DontFadeAfterReleasedNear) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_FALSE(client_.start_fade().IsCancelled());
-
- // Now move the mouse over the scrollbar and capture it.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
- scrollbar_controller_->DidMouseDown();
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Since the mouse is over the scrollbar, the queued fade must be either
- // null or cancelled.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-
- // Mouse is still near the scrollbar, releasing it shouldn't do anything.
- scrollbar_controller_->DidMouseUp();
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Make sure moving near a scrollbar while it's fading out causes it to reset
-// the opacity and thicken.
-TEST_F(ScrollbarAnimationControllerThinningTest, MoveNearScrollbarWhileFading) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // A fade animation should have been enqueued. Start it.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- client_.start_fade().Run();
-
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
-
- // Proceed half way through the fade out animation.
- time += kFadeDuration / 2;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(.5f);
-
- // Now move the mouse near the scrollbar. It should reset opacity to 1
- // instantly and start animating to thick.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Make sure we can't capture scrollbar that's completely faded out.
-TEST_F(ScrollbarAnimationControllerThinningTest, TestCantCaptureWhenFaded) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_FALSE(client_.start_fade().IsCancelled());
- client_.start_fade().Run();
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
-
- // Fade the scrollbar out completely.
- time += kFadeDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(0);
-
- // Move mouse over the scrollbar. It shouldn't thicken the scrollbar since
- // it's completely faded out.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 0);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(0);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- client_.start_fade().Reset();
-
- // Now try to capture the scrollbar. It shouldn't do anything since it's
- // completely faded out.
- scrollbar_controller_->DidMouseDown();
- ExpectScrollbarsOpacity(0);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_TRUE(client_.start_fade().is_null());
-
- // Similarly, releasing the scrollbar should have no effect.
- scrollbar_controller_->DidMouseUp();
- ExpectScrollbarsOpacity(0);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_TRUE(client_.start_fade().is_null());
-}
-
-// Initiate a scroll when the pointer is already near the scrollbar. It should
-// appear thick and remain thick.
-TEST_F(ScrollbarAnimationControllerThinningTest, ScrollWithMouseNear) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
-
- // Since the scrollbar isn't visible yet (because we haven't scrolled), we
- // shouldn't have applied the thickening.
- scrollbar_controller_->Animate(time);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
-
- // Now that we've received a scroll, we should be thick without an animation.
- ExpectScrollbarsOpacity(1);
-
- // An animation for the fade should be either null or cancelled, since
- // mouse is still near the scrollbar.
- scrollbar_controller_->DidScrollEnd();
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Scrollbar should still be thick and visible.
- time += kFadeDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Tests that main thread scroll updates immediatley queue a fade animation
-// without requiring a ScrollEnd.
-TEST_F(ScrollbarAnimationControllerThinningTest, MainThreadScrollQueuesFade) {
- ASSERT_TRUE(client_.start_fade().is_null());
-
- // A ScrollUpdate without a ScrollBegin indicates a main thread scroll update
- // so we should schedule a fade animation without waiting for a ScrollEnd
- // (which will never come).
- scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
-
- client_.start_fade().Reset();
-
- // If we got a ScrollBegin, we shouldn't schedule the fade animation until we
- // get a corresponding ScrollEnd.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_TRUE(client_.start_fade().is_null());
- scrollbar_controller_->DidScrollEnd();
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
-}
-
-// Make sure that if the scroll update is as a result of a resize, we use the
-// resize delay time instead of the default one.
-TEST_F(ScrollbarAnimationControllerThinningTest, ResizeFadeDuration) {
- ASSERT_TRUE(client_.delay().is_zero());
-
- scrollbar_controller_->DidScrollUpdate(true);
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_EQ(kResizeDelayBeforeStarting, client_.delay());
-
- client_.delay() = base::TimeDelta();
-
- // We should use the gesture delay rather than the resize delay if we're in a
- // gesture scroll, even if the resize param is set.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(true);
- scrollbar_controller_->DidScrollEnd();
-
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
-}
-
-// Tests that the fade effect is animated.
-TEST_F(ScrollbarAnimationControllerThinningTest, FadeAnimated) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // Appearance is instant.
- ExpectScrollbarsOpacity(1);
-
- // An animation should have been enqueued.
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
- EXPECT_FALSE(client_.start_fade().is_null());
- client_.start_fade().Run();
-
- // Test that at half the fade duration time, the opacity is at half.
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
-
- time += kFadeDuration / 2;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(.5f);
-
- time += kFadeDuration / 2;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(0);
-}
-
-// Tests that the controller tells the client when the scrollbars hide/show.
-TEST_F(ScrollbarAnimationControllerThinningTest, NotifyChangedVisibility) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
- Mock::VerifyAndClearExpectations(&client_);
-
- scrollbar_controller_->DidScrollEnd();
-
- // Play out the fade animation. We shouldn't notify that the scrollbars are
- // hidden until the animation is completly over. We can (but don't have to)
- // notify during the animation that the scrollbars are still visible.
- EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(0);
- ASSERT_FALSE(client_.start_fade().is_null());
- client_.start_fade().Run();
- scrollbar_controller_->Animate(time);
- time += kFadeDuration / 4;
- EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
- scrollbar_controller_->Animate(time);
- time += kFadeDuration / 4;
- EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
- scrollbar_controller_->Animate(time);
- time += kFadeDuration / 4;
- EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(.25f);
- Mock::VerifyAndClearExpectations(&client_);
-
- EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
- time += kFadeDuration / 4;
- scrollbar_controller_->Animate(time);
- EXPECT_TRUE(scrollbar_controller_->ScrollbarsHidden());
- ExpectScrollbarsOpacity(0);
- Mock::VerifyAndClearExpectations(&client_);
-
- // Calling DidScrollUpdate without a begin (i.e. update from commit) should
- // also notify.
- EXPECT_CALL(client_, DidChangeScrollbarVisibility()).Times(1);
- scrollbar_controller_->DidScrollUpdate(false);
- EXPECT_FALSE(scrollbar_controller_->ScrollbarsHidden());
- Mock::VerifyAndClearExpectations(&client_);
-}
-
-// Move the pointer near each scrollbar. Confirm it gets thick and narrow when
-// moved away.
-TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearEach) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // Near vertical scrollbar
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Should animate to thickened.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Subsequent moves within the nearness threshold should not change anything.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 2);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Now move away from bar.
- scrollbar_controller_->DidMouseMoveNear(
- VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Near horizontal scrollbar
- scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 2);
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Should animate to thickened.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Subsequent moves within the nearness threshold should not change anything.
- scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
- scrollbar_controller_->Animate(time);
- time += base::TimeDelta::FromSeconds(10);
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Now move away from bar.
- scrollbar_controller_->DidMouseMoveNear(
- HORIZONTAL, kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->Animate(time);
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // An animation should have been enqueued.
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
-}
-
-// Move mouse near both scrollbars at the same time.
-TEST_F(ScrollbarAnimationControllerThinningTest, MouseNearBoth) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // Near both Scrollbar
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
- scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Should animate to thickened.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(1, v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
-}
-
-// Move mouse from one to the other scrollbar before animation is finished, then
-// away before animation finished.
-TEST_F(ScrollbarAnimationControllerThinningTest,
- MouseNearOtherBeforeAnimationFinished) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // Near vertical scrollbar.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Vertical scrollbar animate to half thickened.
- time += kThinningDuration / 2;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale + (1.0f - kIdleThicknessScale) / 2,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Away vertical scrollbar and near horizontal scrollbar.
- scrollbar_controller_->DidMouseMoveNear(
- VERTICAL, kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->DidMouseMoveNear(HORIZONTAL, 1);
- scrollbar_controller_->Animate(time);
-
- // Vertical scrollbar animate to thin. horizontal scrollbar animate to
- // thickened.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(1, h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // Away horizontal scrollbar.
- scrollbar_controller_->DidMouseMoveNear(
- HORIZONTAL, kDefaultMouseMoveDistanceToTriggerAnimation);
- scrollbar_controller_->Animate(time);
-
- // Horizontal scrollbar animate to thin.
- time += kThinningDuration;
- scrollbar_controller_->Animate(time);
- ExpectScrollbarsOpacity(1);
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- v_scrollbar_layer_->thumb_thickness_scale_factor());
- EXPECT_FLOAT_EQ(kIdleThicknessScale,
- h_scrollbar_layer_->thumb_thickness_scale_factor());
-
- // An animation should have been enqueued.
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
-}
-
-// Ensure we have a delay fadeout animation after mouse leave without a mouse
-// move.
-TEST_F(ScrollbarAnimationControllerThinningTest, MouseLeaveFadeOut) {
- base::TimeTicks time;
- time += base::TimeDelta::FromSeconds(1);
-
- // Move mouse near scrollbar.
- scrollbar_controller_->DidMouseMoveNear(VERTICAL, 1);
-
- // Scroll to make the scrollbars visible.
- scrollbar_controller_->DidScrollBegin();
- scrollbar_controller_->DidScrollUpdate(false);
- scrollbar_controller_->DidScrollEnd();
-
- // Should not have delay fadeout animation.
- EXPECT_TRUE(client_.start_fade().is_null() ||
- client_.start_fade().IsCancelled());
-
- // Mouse leave.
- scrollbar_controller_->DidMouseLeave();
-
- // An animation should have been enqueued.
- EXPECT_FALSE(client_.start_fade().is_null());
- EXPECT_EQ(kDelayBeforeStarting, client_.delay());
-}
-
-} // namespace
-} // namespace cc

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