| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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| 112 | 112 |
| 113 size_t SkPictureShader::contextSize() const { | 113 size_t SkPictureShader::contextSize() const { |
| 114 return sizeof(PictureShaderContext); | 114 return sizeof(PictureShaderContext); |
| 115 } | 115 } |
| 116 | 116 |
| 117 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { | 117 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void*
storage) const { |
| 118 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix)); | 118 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix)); |
| 119 if (NULL == bitmapShader.get()) { | 119 if (NULL == bitmapShader.get()) { |
| 120 return NULL; | 120 return NULL; |
| 121 } | 121 } |
| 122 return PictureShaderContext::Create(storage, *this, rec, bitmapShader.detach
()); | 122 return PictureShaderContext::Create(storage, *this, rec, bitmapShader); |
| 123 } | 123 } |
| 124 | 124 |
| 125 ////////////////////////////////////////////////////////////////////////////////
///////// | 125 ////////////////////////////////////////////////////////////////////////////////
///////// |
| 126 | 126 |
| 127 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, | 127 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage, |
| 128 const SkPictureShader& shader, const ContextRec& rec, SkShade
r* bitmapShader) { | 128 const SkPictureShader& shader, const ContextRec& rec, SkShade
r* bitmapShader) { |
| 129 PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderConte
xt, | 129 PictureShaderContext* ctx = SkNEW_PLACEMENT_ARGS(storage, PictureShaderConte
xt, |
| 130 (shader, rec, bitmapShader)
); | 130 (shader, rec, bitmapShader)
); |
| 131 if (NULL == ctx->fBitmapShaderContext) { | 131 if (NULL == ctx->fBitmapShaderContext) { |
| 132 ctx->~PictureShaderContext(); | 132 ctx->~PictureShaderContext(); |
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| 190 | 190 |
| 191 #if SK_SUPPORT_GPU | 191 #if SK_SUPPORT_GPU |
| 192 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { | 192 GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& pai
nt) const { |
| 193 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix
())); | 193 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(context->getMatrix
())); |
| 194 if (!bitmapShader) { | 194 if (!bitmapShader) { |
| 195 return NULL; | 195 return NULL; |
| 196 } | 196 } |
| 197 return bitmapShader->asNewEffect(context, paint); | 197 return bitmapShader->asNewEffect(context, paint); |
| 198 } | 198 } |
| 199 #endif | 199 #endif |
| OLD | NEW |