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Side by Side Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2691363002: Centralize FrameSinkId allocation in one place (Closed)
Patch Set: android Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
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59 // static 59 // static
60 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { 60 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
61 return instance; 61 return instance;
62 } 62 }
63 63
64 ContextProviderFactoryImpl::ContextProviderFactoryImpl( 64 ContextProviderFactoryImpl::ContextProviderFactoryImpl(
65 gpu::GpuChannelEstablishFactory* gpu_channel_factory) 65 gpu::GpuChannelEstablishFactory* gpu_channel_factory)
66 : gpu_channel_factory_(gpu_channel_factory), 66 : gpu_channel_factory_(gpu_channel_factory),
67 in_handle_pending_requests_(false), 67 in_handle_pending_requests_(false),
68 in_shutdown_(false), 68 in_shutdown_(false),
69 next_sink_id_(1u),
70 weak_factory_(this) { 69 weak_factory_(this) {
71 DCHECK(gpu_channel_factory_); 70 DCHECK(gpu_channel_factory_);
72 } 71 }
73 72
74 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() { 73 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
75 in_shutdown_ = true; 74 in_shutdown_ = true;
76 if (!gpu_channel_requests_.empty()) 75 if (!gpu_channel_requests_.empty())
77 HandlePendingRequests(nullptr, 76 HandlePendingRequests(nullptr,
78 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN); 77 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN);
79 } 78 }
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129 } 128 }
130 129
131 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() { 130 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() {
132 if (!surface_manager_) 131 if (!surface_manager_)
133 surface_manager_ = base::WrapUnique(new cc::SurfaceManager); 132 surface_manager_ = base::WrapUnique(new cc::SurfaceManager);
134 133
135 return surface_manager_.get(); 134 return surface_manager_.get();
136 } 135 }
137 136
138 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() { 137 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() {
139 // The FrameSinkId generated here must be unique with 138 return frame_sink_id_allocator_.NextFrameSinkId();
140 // RenderWidgetHostViewAndroid's
141 // FrameSinkId allocation.
142 // TODO(crbug.com/685777): Centralize allocation in one place for easier
143 // maintenance.
144 return cc::FrameSinkId(0 /* client_id */, next_sink_id_++);
145 } 139 }
146 140
147 gpu::GpuMemoryBufferManager* 141 gpu::GpuMemoryBufferManager*
148 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() { 142 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() {
149 return BrowserGpuMemoryBufferManager::current(); 143 return BrowserGpuMemoryBufferManager::current();
150 } 144 }
151 145
152 scoped_refptr<cc::ContextProvider> 146 scoped_refptr<cc::ContextProvider>
153 ContextProviderFactoryImpl::CreateContextProviderInternal( 147 ContextProviderFactoryImpl::CreateContextProviderInternal(
154 ui::command_buffer_metrics::ContextType context_type, 148 ui::command_buffer_metrics::ContextType context_type,
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238 nullptr, 232 nullptr,
239 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); 233 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
240 } 234 }
241 } 235 }
242 236
243 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { 237 void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
244 LOG(FATAL) << "Timed out waiting for GPU channel."; 238 LOG(FATAL) << "Timed out waiting for GPU channel.";
245 } 239 }
246 240
247 } // namespace content 241 } // namespace content
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