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Side by Side Diff: content/browser/renderer_host/context_provider_factory_impl_android.cc

Issue 2691363002: Centralize FrameSinkId allocation in one place (Closed)
Patch Set: explicit Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h" 5 #include "content/browser/renderer_host/context_provider_factory_impl_android.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/command_line.h" 8 #include "base/command_line.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
11 #include "base/memory/ref_counted.h" 11 #include "base/memory/ref_counted.h"
12 #include "base/memory/singleton.h" 12 #include "base/memory/singleton.h"
13 #include "cc/output/context_provider.h" 13 #include "cc/output/context_provider.h"
14 #include "cc/output/vulkan_in_process_context_provider.h" 14 #include "cc/output/vulkan_in_process_context_provider.h"
15 #include "cc/surfaces/surface_manager.h" 15 #include "cc/surfaces/surface_manager.h"
16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h" 16 #include "content/browser/gpu/browser_gpu_memory_buffer_manager.h"
17 #include "content/browser/gpu/compositor_util.h" 17 #include "content/browser/gpu/compositor_util.h"
18 #include "content/common/host_shared_bitmap_manager.h" 18 #include "content/common/host_shared_bitmap_manager.h"
19 #include "content/public/common/content_switches.h" 19 #include "content/public/common/content_switches.h"
20 #include "gpu/command_buffer/client/gles2_interface.h" 20 #include "gpu/command_buffer/client/gles2_interface.h"
21 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 21 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
22 #include "gpu/ipc/client/gpu_channel_host.h" 22 #include "gpu/ipc/client/gpu_channel_host.h"
23 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h" 23 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h"
24 24
25 namespace content { 25 namespace content {
26 26
27 namespace { 27 namespace {
28 28
29 // The client_id used here should not conflict with the client_id generated
30 // from RenderWidgetHostImpl.
31 constexpr uint32_t kDefaultClientId = 0u;
32
29 ui::command_buffer_metrics::ContextType ToCommandBufferContextType( 33 ui::command_buffer_metrics::ContextType ToCommandBufferContextType(
30 ui::ContextProviderFactory::ContextType context_type) { 34 ui::ContextProviderFactory::ContextType context_type) {
31 switch (context_type) { 35 switch (context_type) {
32 case ui::ContextProviderFactory::ContextType:: 36 case ui::ContextProviderFactory::ContextType::
33 BLIMP_RENDER_COMPOSITOR_CONTEXT: 37 BLIMP_RENDER_COMPOSITOR_CONTEXT:
34 return ui::command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT; 38 return ui::command_buffer_metrics::BLIMP_RENDER_COMPOSITOR_CONTEXT;
35 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT: 39 case ui::ContextProviderFactory::ContextType::BLIMP_RENDER_WORKER_CONTEXT:
36 return ui::command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT; 40 return ui::command_buffer_metrics::BLIMP_RENDER_WORKER_CONTEXT;
37 } 41 }
38 NOTREACHED(); 42 NOTREACHED();
(...skipping 20 matching lines...) Expand all
59 // static 63 // static
60 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() { 64 ContextProviderFactoryImpl* ContextProviderFactoryImpl::GetInstance() {
61 return instance; 65 return instance;
62 } 66 }
63 67
64 ContextProviderFactoryImpl::ContextProviderFactoryImpl( 68 ContextProviderFactoryImpl::ContextProviderFactoryImpl(
65 gpu::GpuChannelEstablishFactory* gpu_channel_factory) 69 gpu::GpuChannelEstablishFactory* gpu_channel_factory)
66 : gpu_channel_factory_(gpu_channel_factory), 70 : gpu_channel_factory_(gpu_channel_factory),
67 in_handle_pending_requests_(false), 71 in_handle_pending_requests_(false),
68 in_shutdown_(false), 72 in_shutdown_(false),
69 next_sink_id_(1u), 73 frame_sink_id_allocator_(kDefaultClientId),
70 weak_factory_(this) { 74 weak_factory_(this) {
71 DCHECK(gpu_channel_factory_); 75 DCHECK(gpu_channel_factory_);
72 } 76 }
73 77
74 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() { 78 ContextProviderFactoryImpl::~ContextProviderFactoryImpl() {
75 in_shutdown_ = true; 79 in_shutdown_ = true;
76 if (!gpu_channel_requests_.empty()) 80 if (!gpu_channel_requests_.empty())
77 HandlePendingRequests(nullptr, 81 HandlePendingRequests(nullptr,
78 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN); 82 GpuChannelHostResult::FAILURE_FACTORY_SHUTDOWN);
79 } 83 }
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
129 } 133 }
130 134
131 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() { 135 cc::SurfaceManager* ContextProviderFactoryImpl::GetSurfaceManager() {
132 if (!surface_manager_) 136 if (!surface_manager_)
133 surface_manager_ = base::WrapUnique(new cc::SurfaceManager); 137 surface_manager_ = base::WrapUnique(new cc::SurfaceManager);
134 138
135 return surface_manager_.get(); 139 return surface_manager_.get();
136 } 140 }
137 141
138 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() { 142 cc::FrameSinkId ContextProviderFactoryImpl::AllocateFrameSinkId() {
139 // The FrameSinkId generated here must be unique with 143 return frame_sink_id_allocator_.NextFrameSinkId();
140 // RenderWidgetHostViewAndroid's
141 // FrameSinkId allocation.
142 // TODO(crbug.com/685777): Centralize allocation in one place for easier
143 // maintenance.
144 return cc::FrameSinkId(0 /* client_id */, next_sink_id_++);
145 } 144 }
146 145
147 gpu::GpuMemoryBufferManager* 146 gpu::GpuMemoryBufferManager*
148 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() { 147 ContextProviderFactoryImpl::GetGpuMemoryBufferManager() {
149 return BrowserGpuMemoryBufferManager::current(); 148 return BrowserGpuMemoryBufferManager::current();
150 } 149 }
151 150
152 scoped_refptr<cc::ContextProvider> 151 scoped_refptr<cc::ContextProvider>
153 ContextProviderFactoryImpl::CreateContextProviderInternal( 152 ContextProviderFactoryImpl::CreateContextProviderInternal(
154 ui::command_buffer_metrics::ContextType context_type, 153 ui::command_buffer_metrics::ContextType context_type,
(...skipping 83 matching lines...) Expand 10 before | Expand all | Expand 10 after
238 nullptr, 237 nullptr,
239 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED); 238 GpuChannelHostResult::FAILURE_GPU_PROCESS_INITIALIZATION_FAILED);
240 } 239 }
241 } 240 }
242 241
243 void ContextProviderFactoryImpl::OnGpuChannelTimeout() { 242 void ContextProviderFactoryImpl::OnGpuChannelTimeout() {
244 LOG(FATAL) << "Timed out waiting for GPU channel."; 243 LOG(FATAL) << "Timed out waiting for GPU channel.";
245 } 244 }
246 245
247 } // namespace content 246 } // namespace content
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